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For Attendees

Program guide

Tailor your ISTE 2016 experience to your interests. Wondering where to start? Use the program guide below to help you find the sessions that are most relevant to you.

How do you like to learn?

ISTE 2016 features sessions in several formats to accommodate a variety of learning styles. Watch the sample videos to see this format in action.

Listen and Learn

Sit back and soak up the learning. Listen and Learn sessions include:

Chris Walsh, Don't Just Watch, Learn! (sample)

Lecture. One or more presenters deliver a traditional lecture.

Shayla Grijalva, Pamela Moran, Kristie Obrecht, Amy Shaffer (moderator), and Sue Yocum, Transitioning oir Library to Host the Next Generation of Global-Minded Makers (sample)

Panel. Two or more experts discuss a specific topic.

Christy Fennewald, Leslie Pralle Keehn, 1-in-3 Round 1 (sample)

Multi-presentation. Several presenters deliver a round-robin series of fast-paced perspectives on a common topic or theme.

Allison White, Curating the Conference, Tatanisha Love, Cool Curation Tools (samples)

Snapshot. Two half-hour presentations focused on a particular solution, tool or resource are combined into one hour-long lecture session.

Research paper. Two or three research papers are presented consecutively in lecture or roundtable discussion format.

Participate and Share

Interact with presenters or peers as you learn. Participate and Share sessions include:

Carl Hooker, Raised by Siri (sample)

Interactive lecture. Follow the lecture on your own device and participate in hands-on activities.

Students at ISTE demonstrating poster sessions during the student showcase.

Poster. Explore a variety of projects in a multi-booth environment where you can engage with presenters one on one or in small groups.

Explore and Create

Learn by doing. Explore and Create sessions include:

BYOD. Explore new resources and develop your skills with extensive hands-on activities using your own device. Participation is free but requires preregistration on a first-come, first-served basis.

Workshop. Dive deep during a 90-minute, three-hour or six-hour workshop. Enrollment is limited, and pre-registration and additional fees are required.

Learning academy. Full-day learning opportunities provide a hands-on, curriculum-integrated, project-based series of sessions on a unique topic. Enrollment is limited, and preregistration and additional fees are required.

Playground. Explore experiential environments and "play" with interactive technologies that enhance creativity and learning.

Engage and Connect

Network and socialize with like-minded peers. Engage and Connect sessions include:

ISTE Campfires. Join an informal discussion with colleagues on a topic of common interest.

Meeting. Meet with fellow participants in a formal, public or private gathering with a structured purpose or agenda.

Social event. These include both hosted and no-host events sponsored by ISTE or one of its Professional Learning Networks (PLNs) or affiliate partners.

Sponsor activity. Participate in a variety of demonstrations and activities hosted by our conference sponsors.

What's your career focus?

Find sessions that directly relate to your job by browsing our five major focus areas and related topics.

Digital Age Teaching and Learning covers all aspects of technology use in the learning environment.

  • Assessment/evaluations/standards
  • BYOD/1:1 instructional programs
  • Communication and collaboration
  • Constructivist learning/maker movement
  • Creativity and productivity tools
  • Differentiated instruction
  • Digital citizenship
  • Distance, online and blended learning
  • Early childhood/elementary
  • Flipped learning
  • Games and simulations
  • Innovative learning environments
  • Instructional design and delivery
  • Mobile learning
  • Online tools and resources
  • Open educational resources
  • Personalized learning
  • Programming and robotics
  • Project-, problem- and challenge-based learning
  • Storytelling/multimedia
  • Special populations/assistive and adaptive technologies/UDL
  • Wearable technologies
  • Web 2.0 integration

Leadership develops and articulates a vision for the role of technology in educational programs.

  • Assessment/using data
  • Community outreach
  • Digital equity
  • Educational policy and leadership
  • Funding and accountability
  • Integrating standards
  • Technology planning and evaluation

Professional Learning focuses on the training and development of leaders, teachers and other educators.

  • Best practices and models for coaching
  • Best practices for using the ISTE Standards
  • Online professional development
  • Professional development models
  • Teacher education

Technology Infrastructure focuses on the technology, resources and policies necessary to build the infrastructure for effective learning, teaching and administration.

  • 1:1 programs
  • BYOD/BYOT implementation
  • Cloud computing
  • Data systems
  • Emergent technologies
  • Networking strategies/solutions
  • Safety, security and student data privacy

Important dates

Mission Sponsors

Samsung Microsoft

Gold Sponsors

Dell SMART Google

Silver Sponsors

BrainPop CDWG