Noblesville Schools gamified their online professional development to engage staff in meaningful, differentiated learning. Learn how to design a game-based challenge, issue badges and create a digital leader board to track and evaluate participant progress. Recommended by ISTE’s Ed Tech Coaches Network, Games and Simulations Network
Purpose & objective
This session will largely be based around the essential question: How can we as K-12 educators, design and develop engaging and differentiated virtual professional development for educators?
As a result of this session attendees will be able to:
Design and develop engaging virtual professional development offerings
Design inquiry-based challenges to engage staff in professional growth
Issue badges for the completion of professional development challenges
Assess the effectiveness of virtual professional development offerings
Design differentiated virtual professional development offerings
Previous virtual professional development offerings although well designed, were met with little success. Based on that evaluation, the instructional technology team in Noblesville Schools designed, developed and implemented a challenge based learning model for virtual professional development including the awarding of badges.
Educators were enrolled in our learning management system, Canvas where they accepted and completed challenges based on individual interests. Once completed, teachers were issued badges to their Mozilla backpack using CanvaBadges.
Data will be shared showing significant increase in participation and completion of virtual professional development offerings.
Overview and benefits of game-based learning. (10 minutes)
How to get started with game-based learning (5 minutes)
Overview and benefits of digital badges: motivation and recognition of knowledge/skills. (10 minutes)
How to get started with digital badges: Creating and issuing badges using CanvaBadges and Mozilla open badges. (10 minutes)
Designing differentiated virtual professional development offerings (10 minutes)
Creating a point system and leaderboard to measure and share results. (5 minutes)
Technology tools required to curate, deliver, and access digital instruction (10 minutes)
Presenters will take participants through the process of designing, developing and awarding badges. Participants will also observe how to design and develop a game-based virtual professional development challenge. Examples will be presented and shared with participants. Data will be shared from participation and success in traditional virtual professional development compared to game-based virtual professional development.
The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education Hardcover – May 1, 2012 by Karl M. Kapp (Author)
Edutopia, Gamed-based Learning - http://www.edutopia.org/blogs/beat/game-based-learning
Mindshift ,Game-based Learning - http://blogs.kqed.org/mindshift/tag/game-based-learning/
ASCD, Game-based learning - http://www.ascd.org/ascd-express/vol9/920-toc.aspx
Game-based learning ideas from the ISTE conference - http://www.edutopia.org/blog/gbl-ideas-from-iste-andrew-miller
Global demand for game-based learning continues to rise - http://blogs.edweek.org/edweek/marketplacek12/2013/09/demand_for_game-based_learning_simulations_continues_to_grow.html
Digital badges have revolutionary potential - http://blogs.edweek.org/edweek/on_california/2014/04/digital_badges_have_revolutionary_potential.html
The Teachers Guide to Badging - http://www.edudemic.com/guides/the-teachers-guide-to-badges-in-education/
Salesforce.com Motivate - http://work.com/motivate