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favorites Mobile Learning Playground: Block Party at the Makerspace

[Explore and Create : Playground]
Tuesday, June 30, 9:30 am–1:00 pm
PCC Level 2 Bridge
favoritesDanielle AbernethyfavoritesSusan BeardenfavoritesShana BellairsfavoritesDiana BidulescufavoritesLaura BriggsfavoritesTrish CloudfavoritesMatt FarberfavoritesJaclyn GersteinfavoritesTeresa GrzechfavoritesKim HarrisonfavoritesMark JonesfavoritesMelinda KolkfavoritesPaula LeachfavoritesAlison LederefavoritesCarolyn LowefavoritesChris LuchsfavoritesSylvia MartinezfavoritesMike MatzfavoritesCaitlin McLemorefavoritesKae NovakfavoritesWilliam SchmachtenbergfavoritesGregg StonefavoritesManorama TalaiverfavoritesGreg ToppofavoritesRebecca VieyrafavoritesChrystian VieyrafavoritesSusan Wells

Build, play and learn using mobile devices. Join ISTE's Mobile Learning Network in a makerspace where you can discover coding, app creation, mobile games, robotics, Minecraft and more. Recommended by ISTE’s Mobile Learning Network

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Skill level: Beginner
Device requirements: Participant devices useful
Applicable device(s): Laptop, Chromebook, Tablet, Smartphone
Applicable platform(s): Mac, Android, Chrome OS, iOS, Windows
Preparation details: All resources from presentations and demonstrations will be available at
Focus: Digital Age Teaching & Learning
Topic: Mobile Learning
Grade level: PK-12
ISTE Standards: Coaches : Digital-Age Learning Environments
Students : Critical Thinking, Problem Solving, and Decision-Making
Teachers : Facilitate and Inspire Student Learning and Creativity
Presentation Website:

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Website for the book: Invent To Learn: Making, Tinkering, & Engineering

Professional website of Sylvia Libow Martinez - videos, blog, resume

Proposal summary



favorites Danielle Abernethy, Tech4Learning

favorites Susan Bearden, U.S. Department of Education

Susan M. Bearden is the Director of Information Technology at Holy Trinity Episcopal Academy in Melbourne, FL. The recipient of the 2014 Bammy Award for School Technologist, she has presented about social media and digital citizenship at a number of national and state conferences including ISTE, FETC, CoSN, and Miami Device. A popular blogger and speaker, Bearden co-founded and moderates the #edtechchat and #digcit (Digital Citizenship) Twitter chats and participates regularly in the weekly EdTechChat Radio podcast for the BAM Radio Network. Connect with her on Twitter @s_bearden or at

favorites Shana Bellairs, Wyomissing Area School District

favorites Diana Bidulescu, Houston ISD

Diana Bidulescu, M.Ed. is an EdTech specialist with international experience in multiplatform ecosystems integration, online safety, global collaborative learning, synchronous & asynchronous learning, and multimedia immersion. She is a frequent presenter at education conferences and serves on several ISTE PLNs: Mobile Learning, Digital Storytelling, PLN Leaders, 1:1, Technology Coordinators.

favorites Laura Briggs, Loudoun County Public Schools

Laura Briggs is the president of the ISTE MLN and a staff developer for Loudoun County Public Schools in northern Virginia. She is the founder and director of a Science, Technology and Robotics camp. She has served on the board of directors of VSTE and continues as the ISTE2015 Mobile Learning Playground coordinator. Briggs organizes and presents face to face and virtually and has presented at many conferences, including VSTE, ISTE, STEMx, EdWeb, GaETC, VDOE Leadership Conferences and ETLO Online Institutes. She is considered a leader in her district at incorporating makerspaces and mobile in innovative learning environments.

favorites Trish Cloud, Charlotte-Mecklenburg Schools

favorites Matt Farber, NJCU

Matthew Farber teaches in Denville, NJ. He is an Edutopia blogger and cohost of Ed Got Game, on the BAM! Radio Network. He won a Geraldine R. Dodge Teacher Fellowship and a Woodrow Wilson HistoryQuest Fellowship. Farber is a NJ Council of the Social Studies Board Member, a Member-at-Large for the ISTE Games and Simulations Network, and an Advisor to Literary Safari. He holds a Master's Degree in EdTech from NJ City University, where he's an EdTech Leadership Doctoral Candidate. Look for his book, "Gamify Your Classroom: A Field Guide to Game-Based Learning":

favorites Jaclyn Gerstein, Boise State, Walden, Western Governors'

Dr. Jackie Gerstein's byline is, "I don't do teaching for a living. I live teaching as my doing . . . and technology has amplified my passion for doing so." Currently she teaches master's-level online courses for Boise State, Walden, and Western's Governors' Universities. Her background includes a strong focus on experiential learning, which she brings into her teaching. She believes that one of the roles and responsibilities of the 21st century educator is to share resources, ideas, and instructional strategies with other educators. As such, she blogs at and Tweets at

favorites Teresa Grzech, N/A

favorites Kim Harrison, VSTE and Virginia Beach City Public Schools

favorites Mark Jones, East Central University

Dr. Mark Jones is an Assistant Professor of Education at East Central University in Ada, OK. He coordinates the M.Ed. Secondary Education programs in Educational Technology and Academic Discipline and teaches graduate and undergraduate Educational Technology courses. His current teaching and research focus is on the integration of mobile and maker learning strategies in education to support meaningful learning and development of 21st Century skills.

favorites Melinda Kolk, Creative Educator

Melinda Kolk is one of the founders of Tech4Learning, which publishes student creativity tools. Melinda is the Editor of Creative Educator magazine and the Deputy Director of the Constructivist Consortium. For over 15 years, Melinda has led hundreds of presentations and workshops at schools and conferences around the world on the topics of creativity, project-based learning, and open-ended technologies. Find out more at or follow on Twitter @melindak.

favorites Paula Leach, Longwood ITTIP

favorites Alison Ledere, Baltimore County Public Schools

favorites Carolyn Lowe, Northern Michigan University

favorites Chris Luchs, Colorado Community College System

Chris Luchs is the Associate Dean of CTE for a statewide online community college consortium. He has taught accounting, agribusiness, business, management, marketing, computer science and multi-graphic design. He is a geek and spends his free time investigating new technologies and collaborating with other educators on evaluating and exploring virtual worlds and games based educational applications. His current happy place is games based learning, learner analytics, and assessment.

favorites Sylvia Martinez, Invent To Learn

Sylvia Martinez is co-author of Invent To Learn: Making, Tinkering, and Engineering the Classroom helping teachers bring the exciting tools and technology of the Maker Movement to classrooms worldwide. For the past ten years, Sylvia has been President of Generation YES evangelizing student leadership through modern technology. Prior to this, Sylvia oversaw product development for consumer software, video games, and educational games at software publishing companies. Martinez started her career designing high frequency receiver systems and navigation software for GPS satellites. She holds a Master's in Educational Technology from Pepperdine, and a bachelor's degree in electrical engineering from UCLA.

favorites Mike Matz, Wyomissing Area School District

favorites Caitlin McLemore, Harpeth Hall

Caitlin McLemore is the Academic Technology Specialist for Harpeth Hall School in Nashville, Tennessee. She was a member of the team that won the 2014 ISTE Librarians Network Technology Innovation Award. She is currently the President Elect of the Mobile Learning Network. Caitlin has a Master of Education from the University of Florida.

favorites Kae Novak, Front Range Community College

Kae Novak is an instructional designer for student engagement and assessment at community college in Colorado. She created and facilitated the Games MOOC from 2012 - 2014, is a officer in the educators' guild Inevitable Betrayal and is the current chair of the ISTE Games & Simulations Network.

favorites William Schmachtenberg, Franklin County Public Schools

Dr. Schmachtenberg is CEO of Educational Virtual Worlds, and is a high school teacher of Earth Science and teaches college geology and paleontology. He is a licensed app developer for Apple and has 7 apps on the App Store. He has done presentations on the use of Unity 3D in education. His students have used Unity 3D to create award winning apps. He is also creating a fossil identification app. Please see for more details.

favorites Gregg Stone, Crescerance

Gregg Stone joined Crescerance in 2014. A long-time early adopter and innovator, He has led a variety of education technology initiatives the past three decades. He has used many different technologies to make connections, not just within his school, but also with students around the world. Gregg has served on an international online education board and presented at many education conferences over the years, sharing ideas with colleagues about how to make learning exciting and relevant for all students. He has helped to develop the MAD-learn program, guiding students through an authentic design process of mobile app development.

favorites Manorama Talaiver, Cogent Cause

favorites Greg Toppo, USA Today

favorites Rebecca Vieyra, Triangle Coalition for STEM Ed

favorites Chrystian Vieyra, Vieyra Software

favorites Susan Wells, TechTerra Education

Susan Wells is an educator, innovator and pioneer in mobile learning. She has served as a Principal, Administrator, Behavioral Specialist, Teacher, Technology Coordinator, Adjunct Professor, Public Speaker and Educational Consultant. Susan has just completed her term as Mobile Learning Network President, now acting as ISTE MLN Past-President and Professional Development Chair. Susan is an Advisory Board Member for Shodor, the National Resource for Computational Science Education and LitWorld, an International Non-Profit Advocating for Global Literacy. Susan founded Camp EdTech Green merging mobile technologies, coding, robotics, Makers Ed, science and the great outdoors.