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Kids Coding the Curriculum (WH406)

Fee: $113 ($123 after May 1)
[Explore and create : Workshop]

Wednesday, June 29, 8:30–11:30 am
Hyatt Regency Hyatt Regency, Capitol Ballroom 2

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Learn games, apps and tools that will help your students code the curriculum. Teach students the basics of coding for math, reading, storytelling and inquiry.

Fee: $113 ($123 after May 1)
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Tablet: iOS
Participant accounts, software and other materials: Please have the following apps downloaded: Lightbot Jr., Kodable, The Foos, Scratch Jr. , Hopscotch, Blockly for Dot and Dash, and Tickle app.
Focus: Digital age teaching & learning
Topic: Programming and robotics
Grade level: PK-5
Subject area: Computer science
ISTE Standards: Students : Critical thinking, problem solving and decision making
Students : Communication and collaboration
Students : Creativity and innovation

Digital tote resources
Description: Presentation URL

Proposal summary

Purpose & objective

The participants will have concrete ideas and resources to launch coding activities in their classroom. Participants will see examples and build an understanding of the importance of coding in elementary classrooms. Participants will see student created examples and have a chance to create and interact with the same tools including board games, apps, and robots. Participants will interact with BeeBots, ProBots, and Dot and Dash robots. Participants will walk away with lesson plans for their classrooms accompanied by supporting resources. Participants will learn the value of unplugged coding, codings apps, and beginning robotics. Participants will walk away with concrete ideas on how to integrate coding into literacy, math, and inquiry.


The presentation will being with an overview of what coding looks like in my elementary classroom accompanied by the supporting research about why teaching coding is important. The presentation will begin with 30-45 minutes learning about "unplugged" coding activities. We will look at resources available through as well as games used in my class such as Robot Turtles. I will share how I "hacked" these resources to make them seamless activities in my classroom. For the next 30-45 minutes, we will play coding apps such as Kodable, Lightbot, and The Foos and discuss how to tie these games to key vocabulary development and concept delivery. For the next 30-45 minutes, we will focus on the apps Scratch Jr. and Hopscotch and how they can used to create content in elementary classrooms. We will spend the final 30-45 minutes playing with robots and learning how to seamlessly tie them into classroom curriculum

Supporting research

Code.Org, LA Times Article "Want to Prepare kids for the future? Teach them to code" The Guardian "Why every child should learn to code", Forbes "Do our kids really need to learn how to code", Edutopia "15+ Ways of Teaching Every Student To Code" Vicki Davis, Programming: The New Literacy



favorites Jake Lee, Punahou School