Purpose & objective
The Smithsonian Learning Lab addresses a key medium-term impact trend: "empowering learners as creators who demonstrate their mastery in [new] forms....This trend also implies that educators are increasingly becoming creators, too."(Horizon Report, p. 14) The Lab is available, free of charge, to educators and students everywhere.
This workshop will demonstrate how the Lab (learninglab.si.edu) offers access to 1M+ Smithsonian digital assets and its tools that promote investigation and production of individualized knowledge. At the end of the workshop, participants will be practiced in the following skills:
--Searching for and storing Smithsonian learning resources (e.g., lesson plans), and digitized museum images, recordings, texts, videos, multimedia, etc.
--Creating and sharing with peers personalized collections and learning experiences they build using a variety of resources the Learning Lab makes available, or ones they upload and link to from other non-Smithsonian sources, including their own work
More specifically, and focusing on STEM/STEAM applications, participants will do the following:
--conduct interdisciplinary searches
--add to/change text to suit their own or student use
--incorporate student response features (e.g., hotspots on images, quizzes, discussion and writing prompts)
--try out uploads and the creation of personal accounts (necessary only for sharing resources and not a mandatory feature)
--"vote" for other participants' collections to be prominently featured in the Smithsonian Learning Lab in an "ISTE 2016" area
Participants will also find opportunities to be active in the Learning Lab community.
Introductions: 5 minutes
Interactive walkthrough of Learning Lab assets and creativity tools: 15 minutes
Activity: Individuals conduct search/create/save/name and tag activity (all participants): 20 minutes
Share/discuss/compare: All participants display/discuss what they have created. Includes comparison to exemplars created by the Smithsonian: 20 minutes
Activity: Small teams create, re-create, refine collections that include activity tools: 20 minutes
Present, vote, receive "prizes" of laptop decals and imagery-rich "collecting cards,": 5 minutes
Wrap-up: Implications for classroom use; opportunity to sign on as a Smithsonian teacher/collaborator: 5 minutes
"Shift from Students as Consumers to Creators," NMC Horizon Report 2015 K-12 Edition, pp. 14-15
Executive summary of research and findings supporting the Smithsonian Learning Lab: "What We Have Learned So Far: The Digital Learning Resources Project"