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Forming a Classroom Culture Using Minecraft (WM223)

Fee: $59 ($63 after May 1)
[Explore and create : Workshop]

Monday, June 27, 2:30–4:00 pm
Hyatt Regency Hyatt Regency, Capitol Ballroom 2

favoritesShane Asselstine  favoritesKyle Calderwood  
You've heard the buzz about Minecraft, but what is it really about? We'll show you how to set up your own server, recommend settings, and share best practices.

Fee: $59 ($63 after May 1)
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: PC, Mac
Participant accounts, software and other materials: Attendee computers should have an updated Java installed. Other software will be provided at the workshop.
Focus: Digital age teaching & learning
Topic: Games and simulations
Grade level: PK-12
Subject area: STEM/STEAM
ISTE Standards: Teachers : Promote and model digital citizenship and responsibility
Students : Creativity and innovation
Coaches : Digital age learning environments
Additional detail: ISTE Professional Learning Network pick


Proposal summary

Purpose & objective

Audience members will start the session as beginners and leave as seasoned veterans. This session will take them through the basics of Minecraft, how to utilize it in their classroom, how to set up their own server, and finally participating in an actual classroom lesson. An example would have each audience member act as a third grader in a math lesson. Each "student" is given sections of fence and must construct an animal pen that has a set area/perimeter requirement. Once the student has completed their task, they are given an animal to put in their newly constructed pen.
At the end of this session, the audience will be able to immediately go back to their classroom and be able to run a Minecraft lesson.

Outline

-Intro to Minecraft (2 minutes)
-Why use Minecraft in the class? (5 minutes)
-Examples of student use in class (25 minutes)
- - Math - Area/Perimeter lesson
- - Social Studies
- - Science
- - Computer Science
-Setting up your own server (25 minutes)
- - Installing (what specs for a server)
- - Initial setup options
- - Hidden launcher/client settings
- - Deployment in Mac/Windows environment
-Getting into Minecraft (25 minutes)
- - Get attendees in game
- - Showcase teacher tools in MinecraftEDU
-Q&A (8 minutes)

Supporting research

http://deangroom.wordpress.com/2014/04/03/minecraft-digs-deeper-into-learning/
http://www.edimprovement.org/2014/03/using-minecraft-classroom/
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en
Reality Is Broken: Why Games Make Us Better and How They Can Change the World - Jane McGonigal

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Presenters

favorites Shane Asselstine, Momilani Elementary School

Shane is the Technology Integration Specialist at Momilani Elementary School, a game-based educator, and the Code.org Facilitator for Hawaii. He has been presenting internationally on technology in education for the past three years. Shane was awarded the ISTE Making It Happen Award in 2015 and is a PAEMST 2015 nominee. He provides workshops on Code Studio around the state and currently he has trained over 350 teachers to incorporate computer science into the classroom.


favorites Kyle Calderwood, Tuckerton Elementary School