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The new WWW: Wonderful World of Wearables (WF018)

Fee: $219 ($239 after May 1)
[Explore and create : Workshop]

Saturday, June 25, 8:30 am–3:30 pm
Hyatt Regency Hyatt Regency, Capitol Ballroom 3

favoritesLisa Domeier  favoritesOrwell Kowalyshyn  
Wearables is where digital meets analog in the maker world. Explore the possibilities when learners connect art, computer science and engineering (STEAM) by constructing real-world products. Connect ideas, scaffold skills and build functional and personalized wearable technology. Take home project ideas to do with your students.

Fee: $219 ($239 after May 1)
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: PC, Mac
Participant accounts, software and other materials: Mac OS X or Windows laptop with administrative rights, latest version of Arduino software, simple maker materials including construction paper, felt, glue, and sewing supplies.
Focus: Digital age teaching & learning
Topic: Wearable technologies
Grade level: 6-12
Subject area: STEM/STEAM
ISTE Standards: Students : Critical thinking, problem solving and decision making
Teachers : Facilitate and inspire student learning and creativity
Students : Creativity and innovation


Digital tote resources

TheNewWWW.pdf
Description: Session Description
http://themakery.space
Description: Blog and website to support this session
http://tinyurl.com/wearables-morning-slides
Description: The New WWW - Workshop Slides Morning Session w/Resources, Trends, and Books
http://tinyurl.com/wearables-afternoon-slides
Description: The New WWW - Workshop Slides Afternoon Session, w/ Coding Labs
http://pastebin.com/u/kowalyshyn_o
Description: The New WWW - Pastebin Arduino Coding Labs Source Code


Proposal summary

Purpose & objective

Learn how an educator can introduce digital wearable technology as relevant part of your classroom curriculum. Participants will receive an introduction to the maker movement and maker tools. Learn about the exciting and innovative mashup of wearable electronics, sensors, and computer programming. As part of the workshop learners will construct a wearable item of varying complexity, custom program its functions, and create a unique and personalized product.

Participants will gain skills in making with electronics, circuits, programming and even sewing with conductive thread! See how these skills fit into broader contexts of innovation and entrepreneurship where students prototype solutions to real world problems.

A variety of free software tools will be used, as well as a reference to low cost and accessible parts and supplies for their classroom.

Outline

1. Exploring the maker movement (30 min)
- introduction to the concepts behind being a maker
- overview of common maker tools

2. Elements of design (30 min)
- What is good design?
- What drives innovation?

3. What are wearables? (30 min)
- Technology behind wearables
- Examples of wearables in today's world

4. Building skills (120 min)
- Building circuits with conductive thread
- Introduction to the Arduino Lilypad
- Programming the Lilypad

5. Pulling it together - Project Time (120 min)
- Design, create, and customize a personable wearable project

6. Share completed projects and project idea resources (30 min)

Total= 6 hours/360 minutes

Supporting research

1. Building Student Success: BC's New Curriculum
https://curriculum.gov.bc.ca/

2. Maker Education
http://www.edutopia.org/topic/maker-education

3. Lilypad Arduino
https://www.arduino.cc/en/Main/ArduinoBoardLilyPad

4. Stocking up a Makerspace
http://makezine.com/2013/08/21/stocking-up-school-makerspaces/

5. Make: Wearable Electronics: Design, prototype, and wear your own interactive garments 1st Edition by Kate Hartman
http://www.amazon.com/Make-Wearable-Electronics-prototype-interactive/dp/1449336515

6. Lilypad
http://lilypadarduino.org/

More...



Presenters

favorites Lisa Domeier, Surrey Schools

Lisa Domeier de Suarez is a teacher librarian & blended learning teacher at the Surrey Academy of Innovative Learning(SAIL) in the Surrey Schools in BC, Canada. She is part of a STEM/STEAM team for grades 8-9 focusing on inquiry learning with a local and global audience. Previously, she was a District Helping Teacher for Technology Integration/Learning Commons/Social Media. Her current interests are learning space design, makerspaces, inquiry learning, and digital storytelling. Lisa is passionate about using technology to engage students and presents locally and internationally. In 2013 she became recognized an Apple Distinguished Educator. Twitter: @librarymall


favorites Orwell Kowalyshyn, Surrey Academy of Innovative Learning

Orwell Kowalyshyn is a blended learning teacher at the Surrey Academy of Innovative Learning (SAIL). He is part of a STEM / STEAM team for grades 8-9. His focus is on inquiry learning and creating technology enabled projects for global audiences. Previous, he was a secondary science teacher and a district helping teacher for media literacy and technology with an emphasis on delivering professional development for teachers. In 2013, he became an Apple Distinguished Educator (ADE) and an Apple Education Trainer specializing in the teaching and learning with OS X and iOS products.