Game Design as a Catalyst for Learning

Location: Room 007AB

Explore and create Preregistration required.

Registration code: B337

[Explore and create : BYOD]

Tuesday, June 27, 4:45–5:45 pm
Location: Room 007AB

Stony Evans   Tracey Wong  
Find out how to use game design to let students explore their interests, passions and curiosities as they become creative and innovative and practice thinking outside of the box. Learn to create transdisciplinary learning opportunities that give students voice.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: PC, Mac
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Download Minecraft.edu on your Windows 10 machine or Surface.
http://education.minecraft.net/
Focus: Digital age teaching & learning
Topic: Games and simulations
Grade level: PK-12
Subject area: STEM/STEAM
ISTE Standards: Teachers : Design and develop digital age learning experiences and assessments
Administrators : Visionary leadership
Students : Empowered learner

Digital tote resources

Proposal summary

Purpose & objective

The purpose of this session is for participants to gain a thorough understanding of the significance of game design in creating transdisciplinary instruction. Minecraft and VR Quest ( Virtual Reality Quest) are the two gaming softwares that will be highlighted. Participants will be introduced to the practices of utilizing nonfiction research, storyboards, conceptualizing and formatting as baseboards into game development. They are required to use real people, places and artifacts in their games. Through the game design and building process, students become transliterate. Student led models and student scaffolding have
been employed.
The main objective is for participants to be able to implement innovative learning opportunities by providing resources and strategies to empower student voice. This produces children that share their learning experiences and also fosters responsible digital students, which will translate over to citizens that work for positive change in their communities and the world. Specific skills that will be introduced are how to begin game development and creation. Participants will be able to practice on their devices and gain a foothold by the end of the session.

Outline

Part 1: Introduction (10 minutes)
The session will begin with a presentation of research and data supporting the importance of game design as it relates to school library programs and education. (Tracey , Stony)
Part 2: Prepping for Game Design (15 minutes)
Through the use of slide presentation, participants will then learn how to create, format, and conceptualize their games. (Peer to peer interaction) Specific library-related examples will be shown with contests testing. (Hayden, Tracey, )
Part 3: Hands On (25 minutes)
Attendees will create their own games utilizing specific strategies. Participants will participate in collaborative teams to practice these techniques. (Hayden, Stony)
Part 4: Closing (10 minutes)
Following a Q&A session and closing comments, all participants will receive a digital booklet (PDF) that contains Minecraft World Landmark lessons, literacy templates, “do’s and don’ts” reminders, as well as challenge cards and other support ing materials for participants. (Tracey, Stony)

Supporting research

Aviles, Chris. "Why Minecraft." Classroom Technology News. Tech & Learning, 16 Mar. 2016. Web.
Kamenetz, Anya. "College Scholarships for Video Game Players?" MindShift. N.p., 28 June 2014. Web.
Moore, Blythe, "How Minecraft Is Helping Kids Learn History." ABC News. ABC News, 29 Mar. 2016. Web.
https://www.youtube.com/watch?v=8ONCuqe8wI0

More...

Presenters

Stony Evans, Lakeside High School

Stony Evans is a school library media specialist at Lakeside High School in Hot Springs, Arkansas. He earned his MS in Library Media and Information Technologies from the University of Central Arkansas. He was selected as AAIM Library Media Specialist of the Year in 2013. Stony is a Microsoft Innovative Educator Expert. Visit his blog at librarymediatechtalk.blogspot.com, email him at stony_evans@lakesidesd.org, or follow him on Twitter @stony12270.


Tracey Wong, Blind Brook HS

Tracey Wong is a School Library Media Specialist with Highview School in the Greenburgh Central School District . She has over 14 years teaching experience with NYC DOE as a classroom teacher, Reading Recovery teacher and a LLI (Leveled Literacy Intervention) Specialist. She has five years teaching experience at the college level. Her work was featured in the UFT NYC paper in the Sept. 2013 issue and on ABC’s Born to Explore series on the October 2015 show. Tracey is a recent ALA Scholastic Publishing Award recepient. Her digital portfolios can be viewed at http://traceywong.weebly.com/ and http://showcasingeducatoreffectiveness.wikispaces.com/ .


Technology-charged
learning starts here

San Antonio

June 25-28, 2017

© 2017 International Society for Technology in Education (ISTE), All Rights Reserved