The Scratch Game Design Challenge (B427)

Explore and create Preregistration required.

[Explore and create : BYOD]

Wednesday, June 28, 1:00–2:00 pm
006AB

Michael Graffin  
Find out how to extend coding and computer science lessons beyond code.org by using Scratch to empower students to collaborate, problem solve and share their learning through the creation of animated stories and computer games.

Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Laptop: PC, Chromebook, Mac
Participant accounts, software and other materials: Please ensure you have Scratch 2.0 (and Adobe Air) installed and working on your laptop prior to the session.

Chromebook users can create an account on Scratch online at http://scratch.mit.edu; however, I would not recommend relying on wifi access at ISTE!

Please note, Scratch 2.0 does not work on tablets. There is a Scratch Junior iPad/Android app, but that is beyond the scope of this session. Thank you.

Focus: Digital age teaching & learning
Topic: Storytelling/multimedia
Grade level: 3-5
Subject area: Computer science
ISTE Standards: Students : Creative communicator
Teachers : Design and develop digital age learning experiences and assessments
Students : Knowledge constructor

Digital tote resources

Proposal summary

Purpose & objective

This workshop is designed for elementary and middle school teachers who are interested in integrating coding across their curriculum using Scratch.

Through attending this workshop, participants will:
- Explore best practice pedagogical approaches, including pair programming, problem solving, & the use of flipped learning (YouTube/online tutorials), for integrating Scratch coding across the curriculum.
- Engage in a collaborative, hands-on learning activity, designing and coding a Scratch game
- Walk away with an online toolkit of teaching resources & activity ideas (shared through Google Drive) that participants can download and adapt for classroom use.

Outline

Introduction (10 minutes)
- Brief discussion of participants’ perspectives and experiences with integrating coding across the curriculum. Where are we at? What do we want to learn or explore?
- Brief overview of presenter’s experiences teaching the Scratch game design challenge in a girls’ elementary school in Western Australia, and some of the key lessons learned along the way.

Hands-On Activity: Scratch Game Design Challenge (40 mins)

In pairs, participants will explore the teaching and learning process of planning and coding a Scratch game which tells a story or teaches a concept - e.g. design a game which teaches players about the planets in the Solar System.

Participants will be provided with a Scratch game design challenge framework, student created work samples from Western Australia, and example assessment rubrics. These will be shared as Google Docs templates, with paper versions available.

Reflection & Sharing (10 mins)

Participants will be invited to share their game design frameworks & work in progress games with the group.
- What did we learn?
- What challenges did we face?
- How might we integrate a Scratch game design project into our curriculum plans for the new school year?

Supporting research

European Schoolnet (2014). Computing our future Computer programming and coding - Priorities, school curricula and initiatives across Europe. https://thejournal.com/articles/2013/10/03/integrating-programming-with-core-curriculum.aspx?=THEEL

Farber, M. (2013). Coding across the Curriculum.
http://www.edutopia.org/blog/coding-across-the-curriculum-matthew-farber

Graffin, M. (23/3/2015). Demystifying Coding and Programming - Just Scratchin’ Around. http://www.blog.mgraffin.com/2015/03/23/demystifying-coding-and-programming-just-scratchin-around/#.V9OiApN96L8

Graffin, M. (19/2/2016). Facing the Challenges of the new Digital Technologies Curriculum. http://www.blog.mgraffin.com/2016/01/19/facing-the-challenges-of-the-new-digital-technologies-curriculum/

Sáez-López, J.M, Román-González, M., Vázquez-Cano, E. (2016). Visual programming languages integrated across the curriculum in elementary school: A two year case study using “Scratch” in five schools, Computers & Education, vol 97, pp.129-141. http://www.sciencedirect.com/science/article/pii/S0360131516300549

More...

Presenters

Michael Graffin, Iona Presentation PS

Michael Graffin (@mgraffin) works as a FIRST LEGO League Robotics and STEM Teacher at a girls’ school near Fremantle, Western Australia. Michael is an ISTE Emerging Leader (2015), and a 2016 joint recipient of a prestigious LEAD Award from Catholic Education Western Australia. He blogs at http://blog.mgraffin.com and http://blogs.ionaps.com/robotics


Technology-charged
learning starts here

San Antonio

June 25-28, 2017

© 2017 International Society for Technology in Education (ISTE), All Rights Reserved