Digital Storytelling Through Video Game Design

Location: Room Tower View Lobby, Table 32

Participate and share

[Participate and share : Poster]

Monday, June 26, 8:00–10:00 am
Location: Room Tower View Lobby, Table 32

Robert Kalman  
Video games are a powerful medium that can be integrated into the curriculum in many ways. By empowering students to create their own video games, any content area teacher can allow student imagination and excitement to combine with strong writing, storytelling, and design skills in this open-ended process.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Tablet: Android, iOS
Participant accounts, software and other materials: https://itunes.apple.com/us/app/bloxels-build-play-share-your/id1041528293?mt=8

https://play.google.com/store/apps/details?id=com.projectpixelpress.BloxelsBuilder&hl=en

Focus: Digital age teaching & learning
Topic: Games and simulations
Grade level: PK-5
Subject area: STEM/STEAM
ISTE Standards: Teachers : Design and develop digital age learning experiences and assessments
Students : Innovative designer
Students : Knowledge constructor
Additional detail: Young Educator strand session
Related exhibitors: Bloxels EDU

Digital tote resources

Proposal summary

Purpose & objective

Educators will walk away from this session with the following outcomes:

1. Expanded knowledge of what innovative digital storytelling can look like in the classroom.
2. Understanding of how hands-on video game design can be combined with digital design.
3. Authentic experience in use of the Bloxels Builder app and hands-on tools so that researching and exploring is more feasible.
4. Understanding of how video game design can be made accessible to all students, and furthering passages for student collaboration.
5. Knowledge of educational application at the K-8 level, including sample lesson plans in the following content areas: ELA, Social Studies, Science, Math, Technology.
6. Experimentation with games that students have created as projects for classes in the following content areas: ELA, Social Studies, Science, Math, Technology.

Outline

1. Educators will view a demo of the Bloxels Builder application - with focus on how the tool can be used for digital storytelling.
2. We will discuss the opportunity for an educator to expand the concept of digital storytelling in their classroom to include video game creation.
3. We will experiment with the hands-on component of the system- focusing on the advantages of tactile learning and student collaboration.
4. Educators will review and/or be directed to examples of educational applications at the K-8 level, including sample lesson plans in the following content areas: ELA, Social Studies, Science, Math, Technology.
5. Educators will view/play sample games that students have created as projects for classes in the following content areas: ELA, Social Studies, Science, Math, Technology.
6. Educators will be directed to additional online materials to continue their learning process on their own, including the bloxelsbuilder.com website, online sample lessons, and design thinking units.

Supporting research

Davis, Alan. "Co-authoring identity: Digital storytelling in an urban middle school." THEN: Technology, Humanities, Education, & Narrative 1.1 (2004): 1. http://thenjournal.org/index.php/then/article/view/32/31

Dondlinger, Mary Jo. "Educational video game design: A review of the literature." Journal of applied educational technology 4.1 (2007): 21-31. http://ocw.metu.edu.tr/pluginfile.php/2390/mod_resource/content/0/ceit706/week8/EducationalGameDesign.pdf

Muñoz González, Juan Manuel, et al. "Strategies of Collaborative Work in the Classroom through the Design of Video Games." Digital Education Review 27 (2015): 69-84.
http://files.eric.ed.gov/fulltext/EJ1064985.pdf

Squire, Kurt. "Video games in education." Int. J. Intell. Games & Simulation 2.1 (2003): 49-62. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.543.5729&rep=rep1&type=pdf

More...

Presenters

Robert Kalman, Eric S. Smith Middle School

Robert Kalman is a computer technologies and digital design teacher at Smith Middle School in Ramsey, New Jersey. He is the Pixel Press Educator in Residence, and an enthusiastic edtech consultant and presenter. Robert loves working with both students and teachers to utilize engaging and powerful technologies, such as game design and coding tools, 3D/virtual/augmented realities, and web design platforms. Further, Robert is an advocate for innovative learning spaces, and their impact on student mindset and motivation. Please follow Robert on Twitter @robert_kalman.


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San Antonio

June 25-28, 2017

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