Bringing Emotion to the MakerSpace Mindset
Location: Room 006CD
Preregistration and additional fee required.
Registration code: WM236
Fee: $59 (After May 1, $63)
[Explore and create : Workshop]
Monday, June 26, 5:30–7:00 pm
Location: Room 006CD
Richard Perry Julie Willcott
Integrate emotion into the classroom using Sphero robots, 3D printing, and video recording. We’ll offer activities that foster the development of empathy with literary journeys and characters. Activities will include the use of robots, the use of 3D printing, and the use of videos to document the learning process.
|Fee:||$59 (After May 1, $63)|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Android, iOS
Tablet: Android, iOS
|Participant accounts, software and other materials:||Sphero Lightning Lab app should be loaded onto mobile device.
|Focus:||Digital age teaching & learning|
|Topic:||Constructivist learning/maker movement|
|ISTE Standards:||Teachers : Design and develop digital age learning experiences and assessments
Teachers : Facilitate and inspire student learning and creativity
Students : Computational thinker
|Related exhibitors:||Bulb , Flipgrid , New Matter Inc. , Sphero|
The purpose of this session is to look at the creative and productive integration of emotion into the classroom through the use of Sphero robots, 3D printing, and video recording.
Objectives of this session include:
* defining the makerspace mindset
* providing lesson plans and examples of student work using Sphero robots
* providing lesson plans and examples of student work using 3D printing
* providing lesson plans and examples of student work using video recording
* giving participants the opportunity to experience hands-on the makerspace mindset, Sphero robots, 3D printing, and video recording
* understanding the emotional connections made through the hands-on application of the makerspace mindset
Background/Definition of MakerSpace Mindset (5 min)
Overview of lessons which foster development of empathy with literary journeys & characters. Examples of student work with Sphero at various grade levels will be included. (10 min)
Overview of the use of 3D printing by students to put in place obstacles and to move through challenges. 3D objects will be available. (10 min)
Overview of the use of video recording with students including FlipGrid and 360 filming. Sample recordings will be presented. (10 min)
Gathering of resources and defining of learning experience. Take-away resource list to be included. (10 min)
Participant Learning Experience. Participants will be provided with the opportunity to use Spheros and 3D-printed objects. (20 min)
Presentation of group work. Participants will present their learning experience using video. (15 min)
Debrief. Review the emotional connections made through the learning experience. Questions, comments, next steps, ... (10 min)
The use of robotics and 3D printing, particularly in language arts curriculum, is a new and rapidly evolving practice. Although there is a lack of traditional academic research for this practice, there is an expanding collection of literature documenting the implementation and outcomes of these practices.
Below are several recent articles on this topic.
How Robots in English Class Can Spark Empathy and Improve Writing
Teacher at Mt. Blue Uses Engineering and Design Principles in English Class
Technology-charged starts herelearning
June 25-28, 2017
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