Jump on the Virtual Reality Tour Bus With Google Cardboard
Location: Room Grand Hyatt Bonham D
Preregistration and additional fee required.
Registration code: WH234
Fee: $113 (After May 1, $123)
[Explore and create : Workshop]
Monday, June 26, 4:30–7:30 pm
Location: Room Grand Hyatt Bonham D
Michael Fricano II
Find out how to immerse students in VR experiences with the simple yet versatile Google Cardboard. We’ll play with the best free apps, discuss the pedagogy and impact, and explore how you and your students can create interactive VR experiences for the world to explore.
|Fee:||$113 (After May 1, $123)|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Android, iOS
Laptop: PC, Chromebook, Mac
|Participant accounts, software and other materials:||Mobile Apps for Your Smartphone:
1. Discovery VR
Android - https://play.google.com/store/apps/details?id=com.discovery.DiscoveryVR&hl=en
iOS - https://itunes.apple.com/us/app/discovery-vr/id1030815031?mt=8
2. Street View
Android - https://play.google.com/store/apps/details?id=com.google.android.street&hl=en
iOS - https://itunes.apple.com/us/app/google-street-view/id904418768?mt=8
3. Google Expeditions
Android - https://play.google.com/store/apps/details?id=com.google.vr.expeditions&hl=en
iOS - https://itunes.apple.com/us/app/expeditions/id1131711060?mt=8
4. InCell VR
Android - https://play.google.com/store/apps/details?id=com.nivalvr.incell
iOS - https://itunes.apple.com/app/incell-vr-cardboard/id1044805956
5. NYT VR
Android - https://play.google.com/store/apps/details?id=com.im360nytvr
iOS - https://itunes.apple.com/us/app/nyt-vr/id1028562337?mt=8
Android - https://play.google.com/store/apps/details?id=com.shakingearthdigital.vrsecardboard
iOS - https://itunes.apple.com/us/app/vrse-virtual-reality/id959327054?mt=8
Android - https://play.google.com/store/apps/details?id=com.google.android.youtube&hl=en
iOS - https://itunes.apple.com/us/app/youtube/id544007664?mt=8
Firefox or Chrome browser, update to latest version
Create a free CoSpaces account:
Create a free Basic Thinglink Education account:
Bring your Smartphone with the latest updated OS (operating System) and available storage space. You can also bring a tablet device (Android or iPad) with the latest OS as well. Please know your username and password to access the app store if necessary.
You will also need a school issued or personal Google Apps account. Please know your email address and password to login to certain apps during the workshop.
|Focus:||Digital age teaching & learning|
|Topic:||Augmented and virtual realities|
|ISTE Standards:||Teachers : Design and develop digital age learning experiences and assessments
Teachers : Facilitate and inspire student learning and creativity
Students : Knowledge constructor
|Related exhibitors:||The New York Times , Google, Inc. , CoSpaces|
Participants will be introduced to the world of virtual reality as well as 360° images and videos through a hands-on workshop with immersive, engaging, and mind-blowing experiences. They’ll gain ideas for using and creating virtual reality experiences in the classroom.
Participants will be guided through a fun exploration of a selection of free educational virtual reality apps for Android, iOS, and the web. They’ll travel the world, fly through space, and explore the body, all of which can be fantastic and engaging experiences that they can easily take back to their students.
Participants will also learn about the pedagogy behind VR in the classroom, the impact VR is currently having on education, and the potential impact it can have on teaching and learning in the near future.
Participants will end the workshop by learning how they (and their students!) can create their own virtual reality and 360° content with free apps and relatively inexpensive specialized 360° cameras. They’ll have the option of using their own devices (like their smartphones) or they’ll have access to a small selection of 360° cameras (like the Ricoh Theta S) to explore and create. They’ll learn that the content they create can be accessed through a variety of apps, viewed with Google Cardboard and other inexpensive VR viewers, and via the web.
Participants will have free access to several of my own websites that include presentation materials, resource links, templates, tutorials, comparison charts of technology, reviews and more.
Introduction & agenda (5 min)
Setting up the Backchannel (5 min)
We’ll use Padlet's to conduct a backchannel discussion for questions, ideas, and sharing during the workshop. It will also be encouraged to use after the workshop for continued discussion.
Exploring Free VR Content (55 min)
Attendees will be introduced to Google Cardboard and other VR headsets and they’ll be exposed to a variety of free virtual reality content that can be accessed via a mobile device or on the web and can be used through all grade levels. They’ll be given time to explore each resource or app with a VR headset. Time will also be spent in between each resource to allow attendees to “Turn & Talk” about their experience as well as share through our backchannel.
Creating 360° Images & Videos (55 min)
Attendees will spend the next hour learning how to create their own 360° images and videos with their smartphones and specialized cameras. They’ll learn how to effectively use the Google Street View app on their smartphone to take 360° images. There will also be a few Ricoh Theta S cameras available for attendees to practice creating 360° images and videos as well (and possibly a few other devices). Time for “Turn & Talk” & backchannel discussion will also be dedicated to discuss how this technology might be used by teachers and students.
Creating Interactive VR Content (45 min)
For most of the last hour, attendees will learn what they can do with their 360° images and videos to create interactive VR content with a variety of free and inexpensive web and mobile app tools. They’ll be given time to explore some of these tools and opportunities to “Turn & Talk” and discuss through our backchannel about the use of these tools with students in the classroom.
The Pedagogy and Potential of VR in the Classroom / Q&A (throughout)
We’ll spend time throughout the workshop discussing the pedagogy and the potential for the use of Virtual Reality in the classroom. We’ll return to our Padlets to highlight any ideas and thoughts and a few minutes at the end will be used for questions and answers.
Virtual Reality in Education Resource page: http://www.edtechnocation.com/gafe/googlecardboardedu
MAKE Magazine Issue #52: http://makezine.com/2016/07/19/new-issue-make-virtual-reality/
USA Today: Why YouTube Believes VR Next Big Thing: http://www.usatoday.com/story/tech/2016/04/09/why-youtube-believes-vr-next-big-thing/82828274/
Huffington Post: Can Virtual Reality Make Us Better People: http://www.huffingtonpost.com/entry/can-virtual-reality-make-us-better-people_us_56d617e0e4b0871f60ed1e65
TED Talk by Chris Milk: How Virtual Reality can create the ultimate empathy machine: https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine?language=en
The Excedrin VR/AR Migraine Experience: https://www.excedrin.com/migraine-experience/
Technology-charged starts herelearning
June 25-28, 2017
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