Changing the (Virtual) Reality of Education (B240)

Explore and create Preregistration required.

[Explore and create : BYOD]

Monday, June 26, 3:00–4:00 pm
(specific location available in May)

Michael Fricano II   Gabriel Yanagihara  
Take a hands-on virtual field trip to Hawaii and beyond with fourth to 12th grade virtual reality (VR) projects. We’ll show you what VR looks like in action in the classroom. Experience what students in science, humanities, English, language and app development courses are doing with VR.

Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS
Participant accounts, software and other materials: You'll need your Smartphone to participate in the Virtual Reality experiences. We suggest pre-installing the following apps:




YouTube app (iOS or Andriod)




CoSpaces app (iOS or Android)




Update your smartphone and apps to the latest versions.
Focus: Digital age teaching & learning
Topic: Augmented and virtual realities
Grade level: 6-12
ISTE Standards: Teachers : Design and develop digital age learning experiences and assessments
Teachers : Model digital age work and learning
Students : Innovative designer

Digital tote resources

http://www.edtechnocation.com/gafe/googlecardboardedu
Description: Attendee Resource URL

Proposal summary

Purpose & objective

Participants will be introduced to the concepts of virtual reality and the pedagogy around its use in the classroom. They’ll be provided examples of several projects conducted in different courses at ‘Iolani School and the benefits these projects serve to students and the community.




Participants will take part in the hands-on construction of a Virtual Reality Cardboard headset and use the headset along with their mobile device to learn how to run existing Virtual Reality apps developed by students of ‘Iolani School.




Participants will be taken through the development of several Virtual Reality projects by our Hiking Club, our App & Game Development course, and a collaboration between our Film Production, Hospice Care, and our Community Service Outreach courses. Each of which will have developed Virtual Reality content for audiences beyond the classroom.




Participants will have access to our presentations, projects and the ‘Iolani Virtual Reality resources and information website. This website will be made available to attendees to reference to for their own Virtual Reality lessons and curriculum.

Outline

Introductions (5 min)


What is Virtual Reality and how can it be used in the classroom?
Introduce mission & goals of ‘Iolani School and the Sullivan Center for Innovation & Leadership and how Virtual Reality fits in.




Constructing Virtual Reality Headsets (10 min)


Participants will work together on their tables to construct a Google Cardboard Virtual Reality Headset and connect it to their mobile devices to show how quick and easy this process can be.




Virtual Hike Project (10 min)


Participants will be introduced to one of our first student projects developed in collaboration with our Hiking Club and our App and Game Development Course. Attendees will enjoy a virtual vacation through one of Hawaii’s most beautiful hiking trails.




Empathy Video Project (15 min)


Participants will be introduced to another Virtual Reality project by students in collaboration with our Film Production, Hospice Care, and Community Service Outreach courses. Together they gathered research on the issues faced by our aging population and created “360° empathy videos” to help our younger generation better understand what their grandparents face on a daily basis. Participants will have a chance to experience these empathy videos in 2D and 3D with the cardboard Virtual Reality headsets.




360 School App (15 min)


Participants will explore a student created Virtual Reality Tour App of ‘Iolani School. This app was created by ‘Iolani’s Game Design and Development course using tools that are free for students. This app will be used by our Admissions and Advancement offices for promotion and recruitment. Participants will learn how they too can create Virtual Reality tours for their school and community.




Q&A (5 min)


Participants will be given time to ask questions of the presenters and share their own experiences with virtual reality in the classroom.

Supporting research

Virtual Reality in Education Resource page: http://www.edtechnocation.com/gafe/googlecardboardedu



MAKE Magazine Issue #52: http://makezine.com/2016/07/19/new-issue-make-virtual-reality/



USA Today: Why YouTube Believes VR Next Big Thing: http://www.usatoday.com/story/tech/2016/04/09/why-youtube-believes-vr-next-big-thing/82828274/
Huffington Post: Can Virtual Reality Make Us Better People: http://www.huffingtonpost.com/entry/can-virtual-reality-make-us-better-people_us_56d617e0e4b0871f60ed1e65



TED Talk by Chris Milk: How Virtual Reality can create the ultimate empathy machine: https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine?language=en



The Excedrin VR/AR Migraine Experience: https://www.excedrin.com/migraine-experience/

More...

Presenters

Michael Fricano II, 'Iolani School

Michael is a Technology Integration Specialist & MakerEd educator at ‘Iolani School in Hawaii and an Education Architect for The Janus Group. He is a Google for Education Certified Trainer & Certified Educator, GEG Hawaii Leader, Amazon Education Teacher Innovator, and an Apple Teacher 2016. He’s been presenting on a variety of EdTech topics for more than 8 years. Michael was awarded the ISTE Making It Happen Award in 2015. He has recently been exploring the use of Virtual Reality in the Classroom. Michael is also the Past President for HSTE.org and a co-founder of EdCamp Honolulu and #EdChatHI.


Gabriel Yanagihara, 'Iolani School

Technology-charged
learning starts here

San Antonio

June 25-28, 2017