Full STEAM Ahead: Play, Learn, Inspire

Location: Room Park View Lobby

Explore and create

[Explore and create : Playground]

Monday, June 26, 8:00–11:30 am
Location: Room Park View Lobby

Laurie Anastasio   Aaron Atwood-Blaine   Kurt Becker   Nikole Blanchard   Kelly Bornmann   Patricia Brown   Sandi Castro   Charlene Chausis   Kasia Chmielinski   Troy Cline   Teha Cooks   Karin Davidson-Taylor   Mary Dobroth   Adrian Francis   Rayna Freedman   Shaina Glass   Katie Henry   Mark Herring   Jane Ji   Denine Jimmerson   Karey Killian   Joseph Kleinmann   Alison Landa   Allison Larsen   Saskia Leggett   Jared Mader   Louise Maine   Abigail Mansy   Steven Muniz   Esra Murray   Juan Orozco   Faith Plunkett   Connor Regan   Daniel Rezac   Julianne Ross-Kleinmann   Dr. Michael Roth   Natalie Rusk   Rosanna Sangermano   Jessica Shupik   Dr. Walter Smith   Ben Smith   Sharon Stroh-Cock   Moran Tsur   Roger Wagner   Susan Wells   Kira Westbroek  
Experience hands-on play with new and classic tools, share ideas and experiences in an informal setting, see examples of student work, and leave inspired to try new things, all related to STEAM.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: PC, Chromebook, Mac
Participant accounts, software and other materials: Additional resources and materials associated with the Playground will be listed in the Digital Tote.
Focus: Digital age teaching & learning
Topic: Constructivist learning/maker movement
Grade level: PK-12
Subject area: STEM/STEAM
ISTE Standards: Teachers : Design and develop digital age learning experiences and assessments
Teachers : Facilitate and inspire student learning and creativity
Coaches : Digital age learning environments
Additional detail: Global Collaboration strand session
Related exhibitors: Google, Inc. , Bitsbox , Mackin Educational Resources , 3Doodler , Bloxels , Tynker

Digital tote resources

BeInternetAwesomeCurriculum.pdf
Description: Be Internet Awesome - Classroom Curriculum from Google
Add to digital tote | Go to my digital tote
GeographyUnitSequence.pdf
Description: Sequence of learning for Light Up The World Unit
Add to digital tote | Go to my digital tote
ISTEBeeBotGameASTROMINE.pdf
Description: Game Rules for ASTRO-MINE, complex coding with BeeBot
Add to digital tote | Go to my digital tote
http://goo.gl/koz7Xf
Description: Global Interactions Inspiring Natural Curiosity -Karin Davidson-Taylor of RBG
Add to digital tote | Go to my digital tote
https://goo.gl/WkfyP1
Description: Links to ISTE16 Playground & STEM on a Shoestring Presentation resources
Add to digital tote | Go to my digital tote
https://scratch.mit.edu/go
Description: Scratch Cards and Guides
Add to digital tote | Go to my digital tote
https://bitsbox.com/hocprint.html
Description: Coding to the Core -Laurie Anastasio
Add to digital tote | Go to my digital tote
https://beinternetawesome.withgoogle.com
Description: Be Internet Awesome - Digital Safety & Citizenship Program from Google
Add to digital tote | Go to my digital tote
http://teachersfirst.com/conferences/iste/iste-2017/inquiry-in-biology-stem-playground/
Description: Resources for Inquiry in Biology
Add to digital tote | Go to my digital tote
https://goo.gl/ZAuT8T
Description: Maker Recess Slide Show - Michael Roth
Add to digital tote | Go to my digital tote
https://goo.gl/6LLH4D
Description: Maker Recess Concept: Bumpers - Michael Roth
Add to digital tote | Go to my digital tote
http://tinyurl.com/Gameofdrones2
Description: Drones: Your New School Sport
Add to digital tote | Go to my digital tote
http://bit.ly/2t5HcGg
Description: Makerspaces for Students: Detailed notes for Milton Maker Movement
Add to digital tote | Go to my digital tote
http://bit.ly/2sFEZQC
Description: Transitioning from Block Coding to Written Code - Allison Larsen & Kurt Becker
Add to digital tote | Go to my digital tote
https://www.wearesportofthinking.com/
Description: Developing Everyday STEM Habits in the Classroom: 3P's- Play, Passion, Purpose
Add to digital tote | Go to my digital tote
https://plus.google.com/communities/112086499704085568874
Description: ISTE-NASA Google+ Community of Resources
Add to digital tote | Go to my digital tote

Proposal summary

Purpose & objective

The STEM PLN is happy to present an opportunity for all educators to participate in hands-on play with new and classic tools, share ideas and experiences in an informal setting, see examples of student work, and leave inspired to try new things, all related to STEAM.

Evidence of success based on ISTE evaluation.

Outline

This playground will be modeled after last year's STEM Playground.

Supporting research

Martinez S.L., Stager G. (2013). Invent to learn: making tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press.

National Research Council. (2012). A framework for K-12 science education: practices crosscutting concepts, and core ideas. Committee on Conceptual framework for the New K-12 Science Education Standards.

Papert, S. (1972). Teaching children thinking. Programmed Learning and Educational Technology, 9(5), 245-255.

Resnick, M. (2007). All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten. Paper presented at the Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition.

More...

Presenters

Laurie Anastasio, San Elijo Elementary

Elementary teacher and District Tech Lead Teacher in San Marcos Unified in San Marcos, CA (not the TX one, lol). I started an elementary student tech leadership team who support teachers and peers. Google Certified Trainer. I'll be sharing about using free resources from Bitsbox.com to bring coding into the core curriculum subjects.


Aaron Atwood-Blaine, Cedar Valley Catholic Schools

Aaron has been a TAG Coordinator and a Technology Coordinator. He worked at The Barstow School in Kansas City forever and is now happily working at CVCS in Waterloo, IA. Aaron's interests include getting girls and boys excited in STEAM. His goal next year is to have gangs of boys and girls working to uncover dreams, invent new games, and present their solutions to real-world audiences (competition!) where failure is possible. “I want them to be judged and criticized,” said MrAB, “to then be guided to discover confidence in their strengths and pride in their accomplishments.”


Kurt Becker, Cuyuna Range Elementary School

Nikole Blanchard, The Dunham School

Kelly Bornmann, Collegiate School

Patricia Brown, Old Bonhomme School

Sandi Castro, Instructional Technology Specialist

Charlene Chausis, Aptakisic-Tripp CCSD 102, Buffalo Grove IL

Kasia Chmielinski, Scratch Project, MIT Media Lab

Kasia Chmielinski works at the MIT Media Lab in Cambridge, MA, as the Product Lead for Scratch. Scratch (scratch.mit.edu) is a free visual programming language that engages youth in imaginative learning experiences to create games, animations and stories. At MIT, Kasia is responsible for defining, designing, and managing the future roadmap of the Scratch project. Prior to Scratch, Kasia worked at Google and the startup ZestFinance. Kasia can be found on Scratch as @petrichord, and on Twitter as @kaschm.


Troy Cline, NASA

Teha Cooks

Teha is an educator with ten years of experience in teaching 7th – 11th grade science. She is currently pursuing a PhD in Curriculum & Instruction STEM from Texas Tech University. She holds a B.S. in Chemistry and an M.S. in Multidisciplinary Studies. She is a U.S. Army Veteran who also managed in the corporate arena prior to starting her career as an educator. Her interests include global collaboration, scientific inquiry and argumentation. Since 2015, she has served teachers and students as the World MOON Project Coordinator.


Karin Davidson-Taylor, Royal Botanical Gardens

Karin joined RBG in 2006, coming with 17 years’ experience teaching both adults and children. She has been responsible for establishing RBG as a Canadian leader in the world of interactive videoconference-based virtual field trips. Apart from delivering onsite programs, Karin develops and delivers distance education programs across Canada and around the world, promoting awareness of our connection to plants and the importance of biodiversity.


Mary Dobroth, Holton-Arms

Adrian Francis, UTB

Adrian lives the passion and intuitive pedagogy of contemporary education and is a full-time trainer at Using Technology Better. He is accredited as a Microsoft Peer Coaching Master Facilitator, a Microsoft Master Educator, a Google Certified Innovator and an Apple Distinguished Educator. With over 30 years experience working in Schools with an ICT and Curriculum focus, Adrian has lead teams in using digital tools to transform teaching and learning. Core to his philosophy and practice is a determination to help teachers increase student engagement in learning. Adrian has also completed postgraduate studies on changing school culture.


Rayna Freedman, Jordan/Jackson Elementary Mansfield

Rayna Freedman is beginning her 18th year at the Jordan/Jackson Elementary School in Mansfield, MA. She has taught grades 3-5 and is an ITS. She is working on her doctorate through Northeastern. Rayna MassCUEs President elect. She runs creativity workshops for the Reynold’s Center, is a BrainPOP certified educator, and advocate for teaching digital citizenship in the classroom. She was recently chosen to be a PBS Digital Innovator. She served on the DESE Digital Literacy and Computer Science Standards Panel and was the North Attleboro Chamber of Commerce Teacher of the Year in 2011.


Shaina Glass, Aldine ISD, Glass View of Tech

Katie Henry, @Birdbraintech

Mark Herring, Using Technology Better LTD

Mark is a digital learning specialist and a full time trainer at Using Technology Better. Based in New Zealand with over 10 years experience as a teacher and a digital learning leader in schools, Mark understands what it takes to structure digital learning programmes that ‘flow’ and is known for demonstrating ‘creative learning’ approaches for maximum learning outcomes. Mark is an Apple PD Consultant, a Google Certified Educator, and experienced with STEM education initiatives and strategies for the new digital curriculum for schools.


Jane Ji, Springbay Studio Ltd.

Denine Jimmerson, FableVision

Karey Killian, Milton Area School District

Twitter @CoLIBRAtoRY Empowering students to make authentic learning experiences for life ... #SkypeMT / #MIEExpert / Global E2 / Keystone Tech Innovator 🌟/ PAECT / #ISTESTEM Incoming Chair / 2017 ISTE Librarian Award Certified Library Media Specialist Baugher, Montandon, & White Deer Elementary Schools Milton,PA


Joseph Kleinmann, STEM PLN Leadership Team

Alison Landa, Yavneh Academy

Alison Landa is a literacy coach and educator who is passionate about engaging students through meaningful activities. Alison has worked as a tech coordinator, general educator, and special education teacher/inclusion teacher. She is also a coach in Project Based Learning (PBL) and led her grade in 1:1 iPad use. Alison uses the Makerspace to develop students' understanding of all topics. Alison has advanced literacy training from the University of Pennsylvania. She received her Masters in Education at New York University. She studied psychology and education while obtaining her B.A. at Haverford College.


Allison Larsen, Crosby-Ironton Schools

Saskia Leggett, Scratch Foundation

Jared Mader, Lincoln Intermediate Unit 12

Louise Maine, American International School Guangzhou

Abigail Mansy

Steven Muniz, Del Valle ISD

Esra Murray, International School at Dundee

A life-long learner. A mother. A wife. A daughter. A connector. An author. Sum of all parts: An educator. ​After eight years of working in marketing and business development, I started my teaching and learning journey at Carrie E. Tompkins Elementary School in Croton-on-Hudson, NY. I have been at Greenwich's first International Baccalaureate World School, the International School at Dundee since 2009. http://mpoweredu.weebly.com/


Juan Orozco, http://www.dvisd.net/

Hi, my name is Juan Orozco and I am the Director for Instructional Technology at Del Valle ISD. I have been an educator for 21 years, 13 of those spent developing skills and indulging my passion for the use of technology to improve teaching and learning.


Faith Plunkett, Decatur City Schools

Connor Regan, Google

Connor serves as Program Manager for Be Internet Awesome, a new program from Google designed to help teach kids how to be safe, confident explorers of the online world. The program includes resources for parents (like our Internet Awesome Family Pledge), a robust curriculum for educators, and Interland, an adventure-packed online game for students. Be Internet Awesome is free for all; no Google Account or sign-in required. The program has been granted the Seal of Alignment by ISTE. Learn more at https://g.co/BeInternetAwesome


Daniel Rezac, Tynker Coding for Kids

Julianne Ross-Kleinmann, Dutchess BOCES

Julianne is the Lower School Technology Coordinator at The Foote School, and serves on the Commission on Technology for the Connecticut Association of Independent Schools. Her passion is instructional technology in the service of teaching and learning. She holds a B.S. in Elementary Education, an M.S in Early Childhood Education, an M.S. in Educational Administration, and is ABD in Computing for Education Professionals. Julianne has presented at various schools and conferences in the USA on technology applications, integration, and troubleshooting. But her favorite presentations have involved co-presenting with her students on the topic of computational thinking with Scratch.


Dr. Michael Roth, Falcon Elementary School of Technology

Michael Roth is an educator that has dedicated his life to inspiring the next generation. Serving in schools from San Antonio to Statesville, he has fought the impact of poverty and brought Hope Theory (Snyder, 1991) into action. Growing up in a military household meant he had the opportunity to live all over the country and developed friendships across racial and economic boundaries. He loves sports, books, volunteering, and the guitar. He has a wonderful family- Kim his wife and two daughters Lily and Mikayla. @DrMichaelSRoth rothsreflections.blogspot.com www.facebook.com/principalroth https://bumpers.fm/u/drmichaelsroth


Natalie Rusk, MIT Media Lab

Rosanna Sangermano

Jessica Shupik, Office of Education

Jessica Shupik is a dedicated, self-motivated secondary educator with experience teaching and leading at the high school level. She is passionate about the development and education of all students, and she enjoys being part of an innovative, collaborative environment. As one who likes to lead by example, she continuously builds on her education with additional degrees and certifications. She is excited to bring her passion and dedication to the ISTE STEM Network as the 2016-2017 Incoming Chair.


Dr. Walter Smith, Texas Tech University

Ben Smith, Lincoln Intermediate Unit 12

Sharon Stroh-Cock, TechTerra Educaiton

Moran Tsur, Scratch Team, MIT

Roger Wagner, HyperDuino MakerBit

Susan Wells, TechTerra Education

Susan Wells is an educator, innovator and pioneer in the field of mobile learning. For 30 years, she has served as Principal, Administrator, Teacher, Technology Coordinator, Public Speaker and Educational Technology Strategist. She is the ISTE Mobile Learning Network president. Susan is the founder of TechTerra Education www.TechTerraEducation.com


Kira Westbroek, Osmo

Technology-charged
learning starts here

San Antonio

June 25-28, 2017

© 2017 International Society for Technology in Education (ISTE), All Rights Reserved