Full STEAM Ahead: Play, Learn, Inspire
Location: Room Park View Lobby
[Explore and create : Playground]
Monday, June 26, 8:00–11:30 am
Location: Room Park View Lobby
Aaron Joseph Kleinmann
Dr. Michael Roth
Dr. Walter Smith
Experience hands-on play with new and classic tools, share ideas and experiences in an informal setting, see examples of student work, and leave inspired to try new things, all related to STEAM.
|Attendee device specification:
||Laptop: PC, Chromebook, Mac
|Participant accounts, software and other materials:
||Additional resources and materials associated with the Playground will be listed in the Digital Tote.
||Digital age teaching & learning
||Constructivist learning/maker movement
||Teachers : Design and develop digital age learning experiences and assessments
Teachers : Facilitate and inspire student learning and creativity
Coaches : Digital age learning environments
||Global Collaboration strand session
Digital tote resources
Purpose & objective
The STEM PLN is happy to present an opportunity for all educators to participate in hands-on play with new and classic tools, share ideas and experiences in an informal setting, see examples of student work, and leave inspired to try new things, all related to STEAM.
Evidence of success based on ISTE evaluation.
This playground will be modeled after last year's STEM Playground.
Martinez S.L., Stager G. (2013). Invent to learn: making tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press.
National Research Council. (2012). A framework for K-12 science education: practices crosscutting concepts, and core ideas. Committee on Conceptual framework for the New K-12 Science Education Standards.
Papert, S. (1972). Teaching children thinking. Programmed Learning and Educational Technology, 9(5), 245-255.
Resnick, M. (2007). All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten. Paper presented at the Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition.
, San Elijo Elementary
Elementary teacher and District Tech Lead Teacher in San Marcos Unified in San Marcos, CA (not the TX one, lol). I started an elementary student tech leadership team who support teachers and peers. Google Certified Trainer. I'll be sharing about using free resources from Bitsbox.com to bring coding into the core curriculum subjects.
, Cedar Valley Catholic Schools
Aaron has been a TAG Coordinator and a Technology Coordinator. He worked at The Barstow School in Kansas City forever and is now happily working at CVCS in Waterloo, IA.
Aaron's interests include getting girls and boys excited in STEAM. His goal next year is to have gangs of boys and girls working to uncover dreams, invent new games, and present their solutions to real-world audiences (competition!) where failure is possible. “I want them to be judged and criticized,” said MrAB, “to then be guided to discover confidence in their strengths and pride in their accomplishments.”
, Scratch Project, MIT Media Lab
Kasia Chmielinski works at the MIT Media Lab in Cambridge, MA, as the Product Lead for Scratch. Scratch (scratch.mit.edu) is a free visual programming language that engages youth in imaginative learning experiences to create games, animations and stories. At MIT, Kasia is responsible for defining, designing, and managing the future roadmap of the Scratch project. Prior to Scratch, Kasia worked at Google and the startup ZestFinance. Kasia can be found on Scratch as @petrichord, and on Twitter as @kaschm.
Teha is an educator with ten years of experience in teaching 7th – 11th grade science. She is currently pursuing a PhD in Curriculum & Instruction STEM from Texas Tech University. She holds a B.S. in Chemistry and an M.S. in Multidisciplinary Studies. She is a U.S. Army Veteran who also managed in the corporate arena prior to starting her career as an educator. Her interests include global collaboration, scientific inquiry and argumentation. Since 2015, she has served teachers and students as the World MOON Project Coordinator.
, Royal Botanical Gardens
Karin joined RBG in 2006, coming with 17 years’ experience teaching both adults and children. She has been responsible for establishing RBG as a Canadian leader in the world of interactive videoconference-based virtual field trips. Apart from delivering onsite programs, Karin develops and delivers distance education programs across Canada and around the world, promoting awareness of our connection to plants and the importance of biodiversity.
Adrian lives the passion and intuitive pedagogy of contemporary education and is a full-time trainer at Using Technology Better. He is accredited as a Microsoft Peer Coaching Master Facilitator, a Microsoft Master Educator, a Google Certified Innovator and an Apple Distinguished Educator. With over 30 years experience working in Schools with an ICT and Curriculum focus, Adrian has lead teams in using digital tools to transform teaching and learning.
Core to his philosophy and practice is a determination to help teachers increase student engagement in learning. Adrian has also completed postgraduate studies on changing school culture.
, Jordan/Jackson Elementary Mansfield
Rayna Freedman is beginning her 18th year at the Jordan/Jackson Elementary School in Mansfield, MA. She has taught grades 3-5 and is an ITS. She is working on her doctorate through Northeastern. Rayna MassCUEs President elect. She runs creativity workshops for the Reynold’s Center, is a BrainPOP certified educator, and advocate for teaching digital citizenship in the classroom. She was recently chosen to be a PBS Digital Innovator. She served on the DESE Digital Literacy and Computer Science Standards Panel and was the North Attleboro Chamber of Commerce Teacher of the Year in 2011.
, Using Technology Better LTD
Mark is a digital learning specialist and a full time trainer at Using Technology Better. Based in New Zealand with over 10 years experience as a teacher and a digital learning leader in schools, Mark understands what it takes to structure digital learning programmes that ‘flow’ and is known for demonstrating ‘creative learning’ approaches for maximum learning outcomes.
Mark is an Apple PD Consultant, a Google Certified Educator, and experienced with STEM education initiatives and strategies for the new digital curriculum for schools.
, Milton Area School District
Empowering students to make authentic learning experiences for life ... #SkypeMT / #MIEExpert / Global E2 / Keystone Tech Innovator 🌟/ PAECT / #ISTESTEM Incoming Chair / 2017 ISTE Librarian Award
Certified Library Media Specialist
Baugher, Montandon, & White Deer Elementary Schools
, Yavneh Academy
Alison Landa is a literacy coach and educator who is passionate about engaging students through meaningful activities. Alison has worked as a tech coordinator, general educator, and special education teacher/inclusion teacher. She is also a coach in Project Based Learning (PBL) and led her grade in 1:1 iPad use. Alison uses the Makerspace to develop students' understanding of all topics.
Alison has advanced literacy training from the University of Pennsylvania. She received her Masters in Education at New York University. She studied psychology and education while obtaining her B.A. at Haverford College.
, International School at Dundee
A life-long learner. A mother. A wife. A daughter. A connector. An author. Sum of all parts: An educator.
After eight years of working in marketing and business development, I started my teaching and learning journey at Carrie E. Tompkins Elementary School in Croton-on-Hudson, NY. I have been at Greenwich's first International Baccalaureate World School, the International School at Dundee since 2009. http://mpoweredu.weebly.com/
Hi, my name is Juan Orozco and I am the Director for Instructional Technology at Del Valle ISD. I have been an educator for 21 years, 13 of those spent developing skills and indulging my passion for the use of technology to improve teaching and learning.
Connor serves as Program Manager for Be Internet Awesome, a new program from Google designed to help teach kids how to be safe, confident explorers of the online world. The program includes resources for parents (like our Internet Awesome Family Pledge), a robust curriculum for educators, and Interland, an adventure-packed online game for students. Be Internet Awesome is free for all; no Google Account or sign-in required. The program has been granted the Seal of Alignment by ISTE. Learn more at https://g.co/BeInternetAwesome
, Dutchess BOCES
Julianne is the Lower School Technology Coordinator at The Foote School, and serves on the Commission on Technology for the Connecticut Association of Independent Schools. Her passion is instructional technology in the service of teaching and learning. She holds a B.S. in Elementary Education, an M.S in Early Childhood Education, an M.S. in Educational Administration, and is ABD in Computing for Education Professionals. Julianne has presented at various schools and conferences in the USA on technology applications, integration, and troubleshooting. But her favorite presentations have involved co-presenting with her students on the topic of computational thinking with Scratch.
Dr. Michael Roth
, Falcon Elementary School of Technology
Michael Roth is an educator that has dedicated his life to inspiring the next generation. Serving in schools from San Antonio to Statesville, he has fought the impact of poverty and brought Hope Theory (Snyder, 1991) into action. Growing up in a military household meant he had the opportunity to live all over the country and developed friendships across racial and economic boundaries. He loves sports, books, volunteering, and the guitar. He has a wonderful family- Kim his wife and two daughters Lily and Mikayla. @DrMichaelSRoth rothsreflections.blogspot.com www.facebook.com/principalroth https://bumpers.fm/u/drmichaelsroth
, Office of Education
Jessica Shupik is a dedicated, self-motivated secondary educator with experience teaching and leading at the high school level. She is passionate about the development and education of all students, and she enjoys being part of an innovative, collaborative environment. As one who likes to lead by example, she continuously builds on her education with additional degrees and certifications. She is excited to bring her passion and dedication to the ISTE STEM Network as the 2016-2017 Incoming Chair.
, TechTerra Education
Susan Wells is an educator, innovator and pioneer in the field of mobile learning. For 30 years, she has served as Principal, Administrator, Teacher, Technology Coordinator, Public Speaker and Educational Technology Strategist. She is the ISTE Mobile Learning Network president. Susan is the founder of TechTerra Education www.TechTerraEducation.com