Snapshot 214B, 2 of 2: Empathy Empowers: Digital Learning Strategies
[Listen and learn : Snapshot]
Wednesday, June 28, 1:00–2:00 pm
214B, Table 2
Gary Goldberger Leigh Hallisey Rachel Kamb
Kids spend a lot of time developing social-emotional skills in person, and digital experiences can support this growth by promoting empathetic, ethical decision-making. Leveraging research, psychology and media, the Committee for Children and FableVision share insights on merging content with gaming to develop social-emotional competencies and reduce bullying.
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|ISTE Standards:||Teachers : Promote and model digital citizenship and responsibility
Students : Digital citizen
Coaches : Digital age learning environments
21st century children spend a great deal of their time online interacting, learning through play, and developing social and emotional skills. The anonymity and lack of face-to-face contact in online games and social media has made it easier for kids to be “mean,” often without consequences. Content matter experts from Committee for Children (CFC) collaborated with award-winning media developers from FableVision Studios to leverage research, psychology, and media to use educational gaming as an antidote.
ParkPals: Kindness Rules, the award-winning, free tablet game geared towards 2nd and 3rd graders from Committee for Children (CFC), creators of the Second Step program, sets kids in a virtual playground and gives them the responsibility to make compassionate choices. With built-in opportunities for failure and success, ParkPals is one example of the type of quality media CFC and FableVision have worked hard to create to help kids understand how they can take ownership of creating a positive climate conducive to learning in a safe, respectful, welcoming and supportive environment for everyone.
By motivating and enhancing a child’s social emotional growth, Media helps kids understand how they can take ownership of creating a positive climate conducive to learning in a safe, respectful, and supportive environment. Educational specialists and developers will share insights and statistics on merging content with media, and discuss how it can promote empathic, ethical decision-making in kids.
1) Get tips to create a safe space online, where kids can act freely, be entertained, and challenge and enrich moral development without sacrificing agency.
2) Get insights and statistics on merging content with rich media; discuss various media resources geared toward numerous age groups to promote kindness.
3) Learn different strategies on how use media to reinforce SEL and bullying prevention skills and concepts both in the classroom, and at home.
30 minute discussion:
Setting the Stage (3 min)
- High-level overview of how kids are learning social-emotional skills online with no scaffolding
- How do we combat this? Who should combat this? What tools should we use? What perspective can we bring?
Introductions (2 min)
- The content and research: Committee for Children
- The media and engagement: FableVision
- The process: bringing two partners with different skill sets together to create educational media
Implementation (15 min)
- Sharing resources: game-based-learning media tools that are making a difference
- Sharing research behind this media. Explanation of iterative development process.
- Modeling how these resources can be used in the classroom.
Resources (2 minutes)
- Share links to other successful media resources that teach SEL and digital citizenship skills
Questions and Discussion (5 minutes)
- Audience participation
Technology-charged starts herelearning
June 25-28, 2017
© 2017 International Society for Technology in Education (ISTE), All Rights Reserved