Design Thinking and Universal Design for Learning for Makerspaces, STEM and STEAM
Location: Room Hemisfair Ballroom 3
[Participate and share : Interactive lecture]
Monday, June 26, 11:30 am–12:30 pm
Location: Room Hemisfair Ballroom 3
Barbara Bray Dr. Jaclyn Gerstein
Use the design thinking process to address STEM and STEAM, and discover how students can advance their knowledge with Universal Design for Learning. We'll help you redesign your learning space based on these principles to meet students’ needs and encourage voice, choice, creativity, innovation and fun in the classroom.
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS
Laptop: PC, Chromebook, Mac
Tablet: Android, iOS
|Participant accounts, software and other materials:||Any browser that allows access to Google Drive - we plan to put our presentation in Google.|
|Focus:||Digital age teaching & learning|
|Topic:||Constructivist learning/maker movement|
|ISTE Standards:||Teachers : Design and develop digital age learning experiences and assessments
Teachers : Facilitate and inspire student learning and creativity
Students : Innovative designer
|Related exhibitors:||Makeblock , Level Up Village , Piper , Tynker , Tech4Learning, Inc. , PASCO scientific , littleBits , LEGO Education , KinderLab Robotics, Inc. , Steelcase Education|
The purpose of this session is to provide practical strategies for teachers to redesign their classroom to encourage innovative activities around STEM and STEAM. In the process, teachers will learn how to encourage students' voice and choice around the design and resources available for their Makerspace in their classroom.
Universal Design for Learning is based on neuroscience and how we learn. When you introduce the idea of redesigning classrooms or creating a Makerspaces, teachers are challenged on how to design an environment that meets the needs of all learners. UDL provides a framework that guides this process based on how learners learn best. The Design Thinking process addresses empathy as the first step. This makes any problem or challenge relevant to students.
Technology intervention examples:
Google docs for collaboration during the session
Create a Gamibot – http://www.howtoons.com/?page_id=3475
Develop the Backstory for the Gamibot: Report via a Blog Post or Voki
Extension: Code a Friend for the Gamibot Using Scratch or Tynker
Example Elementary Lesson:
Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand. The projects teach students how to make a stable product, use tools, think about the needs of another, solve challenges, overcome setbacks and stay motivated on a long-term problem. The projects also teach students to build on the ideas of others, vet sources, generate questions, deeply analyze topics, and think creatively and analytically. Many of those same qualities are goals of the Common Core State Standards. We will walk the participants through this lesson as an example: https://usergeneratededucation.wordpress.com/2016/09/25/introducing-design-thinking-to-elementary-learners/
Evidence of Success:
Prototypes and reflections on the process from the example lesson will be shared. Virtual gallery walk of participant's redesigns.
Objectives for this session:
Participants will know and be able to:
I. Introductions (5 min)
A. Introducing presenters and take-aways for interactive lecture
B. Poll for prior knowledge (Kahoot) choosing what concept best familiar with: Design Thinking Process, Makerspaces, Universal Design for Learning, STEAM
II. Universal Design for Learning (UDL) (12 min)
A. Overview of UDL and Access, Engage, and Express (http://www.personalizelearning.com/2014/12/access-engage-and-express-lens-for.html)
B. Example Class Learning Snapshot (CLS) involving 4 diverse learners
C. Create a CLS for 4 learners in their class
III. Design Thinking Process (13 min)
A. Overview and Introduction of Design Thinking Process
B. Introduce Design Thinking: An Elementary Level Example - https://usergeneratededucation.wordpress.com/2016/09/25/introducing-design-thinking-to-elementary-learners/
C. Design Thinking and Doing Micro-credential
IV. Redesign Space (18 min)
A. Participants identify their own space that needs redesigning.
B. Introduce Class Learning Toolkit (CLT) to include resources needed for STEM and STEAM.
C. Use Google doc template and learners from CLS to redesign classroom.
V. Virtual Gallery Walk & Q&A (12 min)
A. Participants share redesigns and describe why they chose the design they based on their students.
B. Presenters will answer questions and share any designs to the whole group.
Bray, B. & McClaskey, K. How to Personalize Learning: A Practical Guide for Getting Started and Going Deeper. 2017. Corwin Press.
Bray, B. & McClaskey, K. Make Learning Personal. 2015. Corwin Press.
Couros, G. Innovator’s Mindset: Empower Learning, Unleash Talent, and Lead a Culture of Creativity. 2015. Dave Burgess Consulting, Inc.
Gerstein, J. Educator as a Maker Educator. eBook. 2016. https://www.amazon.com/Educator-as-Maker-ebook/dp/B016Z5NZ6O/
Robinson, Ken with Lou Aronica. Creative Schools: The Grassroots Revolution That's Transforming Education. 2016. Penguin Books.
Connecting the Maker Movement to Authentic Learning. 2015, September 27. Retrieved from http://barbarabray.net/2015/09/27/connecting-the-maker-movement-to-authentic-learning/
Bray, B. & McClaskey, K. Continuum of Voice design by Duckworth, S.
Bray, B. & McClaskey, K. Continuum of Choice design by Duckworth, S.
Couros, G. (2015, September 14) Innovation has no age barrier. Retrieved from http://georgecouros.ca/blog/archives/5149
Delzer, K. (2016, April 22) Flexible Seating and Student-Centered Classroom Design. Retrieved from http://www.edutopia.org/blog/flexible-seating-student-centered-classroom-kayla-delzer
Gerstein, J. (2015, August 9). Today's Education Should Be About Giving Learners Voice and Choice Retrieved from: https://usergeneratededucation.wordpress.com/2015/08/09/todays-education-should-be-about-giving-learners-voice-and-choice/
Personalize Learning - www.personalizelearning.com
Universal Design for Learning (UDL) Center for Applied Special Technology. www.cast.org
Technology-charged starts herelearning
June 25-28, 2017
© 2017 International Society for Technology in Education (ISTE), All Rights Reserved