Snapshot 210, 1 of 2: Using Gamified Professional Learning Model for Teachers

Location: Room 210, Table 1

Listen and learn

[Listen and learn : Snapshot]

Tuesday, June 27, 3:15–4:15 pm
Location: Room 210, Table 1

Patrick Donovan  
Discover some gamification models you can use to drive teacher learning. The models were developed with teacher feedback. See how we used Google Apps to create the model, and how you can use it to provide professional learning that focuses on the topics you want to cover with your teachers.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: PC, Chromebook, Mac
Tablet: Android, iOS, Windows
Focus: Professional learning
Topic: Professional learning models
Grade level: PK-12
ISTE Standards: Administrators : Digital age learning culture
Administrators : Excellence in professional practice
Coaches : Professional development and program evaluation

Digital tote resources

Proposal summary

Purpose & objective

-Participants will gain an understanding of the different outcomes of various models of gamification of professional development used in our district. -Participants will understand how to use gamification to guide teacher learning, recognize teacher learning, and share out effective classroom examples. -Participants will have an understanding of the various types of gamification and the main principals of gamification. -Participants will be able to design their own form of gamified professional development based on their own needs.

Outline

1. Overview of outcomes of other models used and feedback from staff. (5 min) 2. Idea behind our gamified professional development model. (10 min) 3. Audience participation in an activity to showcase effect of gamification. (15 min) 4. Using teacher feedback to better fit their needs (5 min) 5. Implementation and modification of the model (15 min) 6. Start using the model to implement in your own district learning (10 min)

Supporting research

The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education - Karl Kapp Oprescu F, Jones C, Katsikitis M. I PLAY AT WORK—ten principles for transforming work processes through gamification. Frontiers in Psychology. 2014;5:14. doi:10.3389/fpsyg.2014.00014. http://www.edutopia.org/blog/beyond-badges-why-gamify-matthew-farber

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Presenters

Patrick Donovan, Ames Community School District

Patrick is currently a Technology Integration Specialist at Ames High School in Ames, IA. Patrick is a Google for Education Certified Innovator and Certified Trainer. Patrick has been in the education field since 2004 and previously taught high school science.


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June 25-28, 2017

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