Elementary STEAM Studio

Participate and share

[Participate and share : Poster]

Monday, June 26, 8:00–10:00 am
(specific location available in May)

Dr. Wesley Fryer   Shelly Fryer   Megan Thompson  
Come see and learn about exciting STEAM (Science, Technology, Engineering, Art and Math) lessons for elementary students! In a classroom Maker Studio and a STEAM Studio after-school club, our students have developed their curiosity, tinkering skills, and interest in becoming artistic engineers using a variety of materials and resources.

Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: none needed
Focus: Digital age teaching & learning
Topic: Constructivist learning/maker movement
Grade level: PK-5
Subject area: STEM/STEAM
ISTE Standards: Students : Empowered learner
Students : Innovative designer
Students : Knowledge constructor

Digital tote resources

Proposal summary

Purpose & objective

Objectives of this session include:
1- Highlight and showcase a variety of STEAM Studio and Maker Studio student projects which students and teachers can build together
2- Help educators understand the value and benefits of providing a space, time, and support for students to become creative "makers," designers and builders
3- Equip educators with resources to return to their classroom, school, and community and expand MakerSpace, STEAM Studio and Maker Studio learning opportunities for students

Outline

We will provide photos, videos, and actual student project examples created in our respective Maker Studios and STEAM Studio learning spaces. These will include projects participants can manipulate and touch, as well as projects we will share on our booth LCD TV via a computer we'll provide. We'll give handouts to access resources, lesson plan materials, and equipment supplies so teachers can replicate and remix STEAM/STEM projects our students have worked on. We will have posters highlighting some of the important pedagogies of our Makerspaces like tinkering, computational thinking, interative design, and creative play.

Supporting research

Clapp, Edward P., and Raquel L. Jimenez. "Implementing STEAM in Maker-Centered Learning." (2016).

Forest, CRAIG R., et al. "The Invention Studio: A University Maker Space and Culture." Advances in Engineering Education 4.2 (2014).

Hogan, John, and Barry Down. "A STEAM School using the Big Picture Education (BPE) design for learning and school–what an innovative STEM Education might look like." International Journal of Innovation in Science and Mathematics Education (formerly CAL-laborate International) 23.3 (2016).

Jenkins, Tom, and Ian Bogost. "Escaping the Sandbox: Making and Its Future." Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2015.

Kurti, R. Steven, Debby L. Kurti, and Laura Fleming. "The philosophy of educational makerspaces part 1 of making an educational makerspace." Teacher Librarian 41.5 (2014): 8.

McKay, Christian, Tarrence D. Banks, and Scott Wallace. "Makerspace Classrooms: Where Technology Intersects With Problem, Project, and Place-Based Design in Classroom Curriculum." International Journal of Designs for Learning 7.2 (2016).

Nichols, Sharon, Tricia Schuster, and Marti Ball. "Using a Public Library Makerspace to Bring STEM Education to Low-Income Youth." (2016).

Smith, Jonathan M. "Lessons Learned Establishing a Technology Makerspace." (2016).

More...

Presenters

Dr. Wesley Fryer, Casady School

Shelly Fryer, Positive Tomorrows

Megan Thompson, Casady School

Technology-charged
learning starts here

San Antonio

June 25-28, 2017