Designing, Visualizing and Making in 3D

Location: Room Hemisfair Ballroom 1

Listen and learn

[Listen and learn : Panel]

Tuesday, June 27, 2:45–3:45 pm
Location: Room Hemisfair Ballroom 1

Michael Fricano II   Payod Panda   Joy Schwartz   Len Scrogan  
Discover the key areas for the emerging phenomenon of 3D in education today: students' use of 3D in design; using free and commercial tools; the use of 3D simulations, animations and VR for visualization in classroom learning; and the best uses of 3D printing in the classroom.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: PC, Chromebook, Mac
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Augmented and virtual realities
Grade level: PK-12
ISTE Standards: Teachers : Design and develop digital age learning experiences and assessments
Teachers : Facilitate and inspire student learning and creativity
Teachers : Model digital age work and learning

Digital tote resources

3DVRClassroomGUIDELINES2017.pdf
Description: Vision Health Guidelines for Using VR [Scrogan]
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https://drive.google.com/open?id=0BwF9E_e-R1EqRFRhUkZBYnZnQmM
Description: VR Content Corpus [Scrogan]
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http://www.edtechnocation.com/iste/3dnetwork
Description: VR Creation Tools for the Classroom [Michael F.]
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http://connect.iste.org/communities/community-home?CommunityKey=adb9e54c-b219-47fc-a596-33b617f648bf
Description: Attendee Resource URL
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VRManagementIssuesCheatSheet.pdf
Description: Managing VR in Your Classroom: Tips [Scrogan]
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VRTaxonomy2017.pdf
Description: A Taxonomy of VR Content: "What's in YOUR wallet? [Scrogan]
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Proposal summary

Purpose & objective

A panel from the ISTE 3D network will highlight the four key areas of focus for the emerging phenomenon of 3D in education today. Each expert panelist will identify opportunities and best practices in these areas: student use of 3D in design (content creation), including the use of free and commercial tools; the use of 3D simulations and animations for visualization; the best uses and best practices of 3D printing in the classroom; and new pathways for virtual reality (VR) in the role of immersive visualization in classroom learning.

Outline

Introducing the 3D Network
3D Design and Content Creation: Tools you cna use
3D Visualization: What works
Making in 3D: Best practices
Virtual Reality: the new virtual sandbox

Supporting research

The AOA See Well, Learn Well report.
The COSN New Dimensions in Learning EdTechNext Report
http://future-talk.net
The ISTE 3D Network
The 2015 and 2016 Horizon Reports

More...

Presenters

Michael Fricano II, 'Iolani School

Michael is a Technology Integration Specialist & MakerEd educator at ‘Iolani School in Hawaii and an Education Architect for The Janus Group. He is a Google for Education Certified Trainer & Certified Educator, GEG Hawaii Leader, Amazon Education Teacher Innovator, and an Apple Teacher 2016. He’s been presenting on a variety of EdTech topics for more than 8 years. Michael was awarded the ISTE Making It Happen Award in 2015. He has recently been exploring the use of Virtual Reality in the Classroom. Michael is also the Past President for HSTE.org and a co-founder of EdCamp Honolulu and #EdChatHI.


Payod Panda, College of Design, NC State University

I am a designer and design researcher with a multidisciplinary educational background. My work ranges from topics related to Virtual Reality (VR) and education to machine learning and data visualization. My overarching life goal is to help develop and live in a knowledge society where people have ready access to useful knowledge. I am a big proponent for the maker movement and decentralized knowledge creation and acquisition. One of my tools, Panoform, gives kids (and people at large) a way to create VR environments quickly and easily with pen and paper, and learn with spatial thinking.


Joy Schwartz

Joy Schwartz M.Ed. Instructional Technology Computer Science and Robotics Educator, West Brook High School, Beaumont ISD 2016-2017 Dremel Idea Builder Ambassador 2016 We Teach CS Change Maker Award


Len Scrogan, University of Colorado-Denver

A former teacher, principal, and technology director for the Boulder Valley Schools, Len is currently a Digital Learning Architect at the University of Colorado-Denver. He is also a blogger, TEDx speaker (2x), SXSW speaker (2x), and recognized ed-tech author and conference speakerLen serves as the online community manager for LinkedIn’s Stereo 3D Media and Technology online community of 9,500+ members. Len is also a board member for the ISTE 3D and VR Network, an expert panelist on the 2015, 2016, 2017 international Horizon reports, and serves as a national judge for the Technology & Learning software awards.


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San Antonio

June 25-28, 2017

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