The Mad Scientist vs.The Mad Maker
Location: Room 217BC
[Participate and share : Interactive lecture]
Monday, June 26, 10:30–11:30 am
Location: Room 217BC
Colleen Graves Nicholas Provenzano
Join "The Nerdy Teacher," aka Nicholas Provenzano, and maker teacher librarian, aka Colleen Graves, for an interactive session exploring and experimenting with maker and STEAM ideas that will help you explore curriculum connections.
|Attendee devices:||Devices useful|
|Attendee device specification:||Laptop: PC, Chromebook, Mac
|Participant accounts, software and other materials:||Access to Scratch.mit.edu|
|Focus:||Digital age teaching & learning|
|Topic:||Constructivist learning/maker movement|
|ISTE Standards:||Teachers : Design and develop digital age learning experiences and assessments
Teachers : Facilitate and inspire student learning and creativity
Students : Innovative designer
|Additional detail:||Session recorded for video-on-demand|
|Related exhibitors:||littleBits , LEGO Education , Makey Makey|
The purpose of the presentation is to expose educators to the world of STEAM and Making. The presentation will allow attendees to see both ideas side by side and understand the different tools available to them to use with students. The presentation will be fun and approachable so newcomers to Making and STEAM can see what is being shared and feel like they can try some of it once they get back to their classroom.
Audience participation is a MUST. Together we will explore connecting authentic classroom experiences with : LEGO tinkering, Raspberry Pi, Makey Makey, littleBits, Scratch Programming,hacking recyclables, 3D Design and Printing, and Soft circuits.
Colleen and Nick will bring half-baked prototypes with different Maker and STEAM tools to share curriculum connections with making. Throughout this interactive lecture, the audience will experience STEAM and Maker activities like paper circuits, Makey Makey, Raspberry Pi, coding, and much more! Throughout the experience of tinkering and exploring with "mad maker Nicholas" and the "mad scientist Colleen" the audience will realize the common ground and beautiful blending of STEAM and Maker worlds that is a makerspace.
The time will be dictated by the interest and questions from the audience. The session will participant driven and focus on their needs.
Participants will shift from tinkering to questioning and finding out how to incorporate all of these activities into their classroom curriculum or library makerspace.
-Invent to Learn: Making, Tinkering and Engineering in the Classroom, by Gary Stager and Sylvia Martinez
-Design, Make, Play: Growing the Next Generation of STEM Innovators, edited by Margaret Honey and David E Kanter
-The Makerspace Playbook http://makered.org/wp-content/uploads/2014/09/Makerspace-Playbook-Feb-2013.pdf
- How the Maker Movement is Transforming Education, by Gary Stager and Sylvia Martinez http://www.weareteachers.com/hot-topics/special-reports/how-the-maker-movement-is-transforming-education
-The Maker Education Initiative http://makered.org/resources/
Technology-charged starts herelearning
June 25-28, 2017
© 2017 International Society for Technology in Education (ISTE), All Rights Reserved