E-Textiles and the Maker Student: An Introduction to Sewable Electronics (WH216)
Preregistration and additional fee required.
Fee: $113 (After May 1, $123)
[Explore and create : Workshop]
Monday, June 26, 12:30–3:30 pm
(specific location available in May)
Mike Grusin Angela Sheehan
Explore ways to inspire students with STEAM activities focusing on combining crafting and technology. We’ll examine alternative ways to teach introductory electronics and programming using LilyMini sewable electronics boards. This prewired circuit will be programmed then snapped apart and implemented into an interactive e-textile project using conductive thread.
|Fee:||$113 (After May 1, $123)|
|Attendee devices:||Devices required|
|Attendee device specification:||Laptop: PC, Mac
|Participant accounts, software and other materials:||Latest version of Arduino software installed - instructions for download can be found at https://www.arduino.cc/en/Main/Software
Install the LilyPad LilyMini add-on for Arduino - instructions can be found in the 'Reprogramming the LilyMini' tutorial at https://www.sparkfun.com/lilymini
Participants are encouraged to bring fabric/crafting materials to help enhance their final project during the session.
|Focus:||Digital age teaching & learning|
|ISTE Standards:||Teachers : Facilitate and inspire student learning and creativity
Students : Innovative designer
Students : Computational thinker
|Related exhibitors:||SparkFun Electronics|
Adding the element of creative circuit design to an introductory electronics lesson opens up possibilities to students, which inspires creativity, agency, and investment in a finished project. This workshop will focus on using a simplified LilyPad Arduino called the LilyMini, designed and developed with educator feedback to be an easy-to-use introductory e-textile product for the classroom.
Participants will learn both hardware (conductive thread circuit building) and software (introduction to programming in Arduino) techniques, along with troubleshooting advice and project prompts for their own classroom. We will focus on prototyping a project and implementation into fabric, as well as how to successfully introduce e-textiles through small, beginner activities while building up to more complex, programmed projects.
The programming portion of the workshop will focus on these core concepts with the Arduino programming environment: digital output (blinking an LED), digital input (reading a button press), analog output (fading LEDs), and analog input (light sensor). Then we will use these skills to create an interactive, hand-crafted project based on a learning sequence in the LilyPad Sewable Electronics guidebook.
Open source resources, including downloadable templates and presentations, will be provided for educators to use as they develop their own ideas around implementation of e-textiles in a classroom setting.
1. Introduction to LilyPad Sewable Electronics system and overview of wearable technologies (20 minutes)
* What are other educators doing with e-textiles?
* How do e-textiles differ from traditional electronics education (breadboard and soldering)?
* Examples of student projects and hardware materials options will be shown and discussed.
2. Introduction to Sewing with Conductive Thread (20 minutes)
* Activity: Glowing Pin (https://learn.sparkfun.com/tutorials/glowing-pin)
3. Introduction to Programming with LilyMini ProtoSnap (1 hour)
* Activity: Blinking LEDs–customizing light patterns with code
* Activity: Reading a button press–adding input to control LEDs
* Activity: Reading a sensor–reading data from a light sensor to create a “night light”
4. Project Brainstorming and Extensions (1 hour, 20 minutes)
* Show and Tell: project prompts and templates–designing for successful wearables
* Open construction time–participants will connect their circuit on fabric with conductive thread stitching and circuit crafting techniques
* During this time we will reflect on and discuss the projects as we create them
Buechley, L., and Eisenberg, M. (2008). The LilyPad Arduino: Toward Wearable Engineering for Everyone. Wearable Computing Column in IEEE Pervasive, 7(2), pp. 12-15. (Invited submission)
Kanjun Qiu, Leah Buechley, Edward Baafi, and Wendy Dubow. 2013. A curriculum for teaching computer science through computational textiles. In Proceedings of the 12th International Conference on Interaction Design and Children (IDC ’13). ACM, New York, NY, USA, 20-27.
Mellis, D. and Buechley L. 2011. Scaffolding Creativity with Open-Source Hardware. In Creativity and Cognition 2011.
Buechley, L. and Hill, B. M. 2010. LilyPad in the Wild: How Hardware’s Long Tail is Supporting New Engineering and Design Communities. In Proceedings of Designing Interactive Systems (DIS), Aarhus, Denmark, 199-207.
Textile Messages: Dispatches From the World of E-Textiles and Education by Leah Buechley, Kylie Peppler, Michael Eisenberg & Yasmin Kafai
Soft Circuits: Crafting e-Fashion with DIY Electronics by Kylie Peppler, Melissa Gresalfi, Katie Salen Tekinbas, & Rafi Santo
Project STITCH: STEM Teaching Integrating Textiles and Computing Holistically, (http://teachprojectstitch.blogspot.com/2016/01/what-is-project-stitch.html)
Sew Electric by Leah Buechley & Kanjun Qiu
Make: Wearable Electronics: Design, prototype, and wear your own interactive garments by Kate Hartman
The Art of Tinkering by Karen Wilkinson & Mike Petrich
Invent to Learn by Sylvia Libow Martinez & Gary Stager, Ph.D.
Technology-charged starts herelearning
June 25-28, 2017