Exploring Global and Social Issues through Online Games

Location: Room Tower View Lobby, Table 26

Participate and share

[Participate and share : Poster]

Sunday, June 25, 7:00–8:30 pm
Location: Room Tower View Lobby, Table 26

Michael Furdyk  
Calling all teachers and students! Join us to see how learning about important global and social issues can be fun by playing some of TakingITGlobal’s interactive online games — and dozens of others researched and produced by leading non-profits around the world.

Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Games and simulations
Grade level: PK-12
Subject area: Social studies
ISTE Standards: Teachers : Facilitate and inspire student learning and creativity
Additional detail: Global Collaboration strand session

Digital tote resources

Proposal summary

Purpose & objective

TakingITGlobal (TIG) is an international charitable organization which serves youth worldwide through a multilingual online learning community (at www.tigweb.org) and innovative education programs (www.tiged.org). TIG’s mission is to empower youth to understand and act upon the world’s greatest challenges. This poster learning station will focus on the 50+ games created by TakingITGlobal and other leading non-profits around the globe .

The participants will have fun learning about important global and social issues while playing some of these online games:
- Ayiti: The Cost of Life - In this role-playing game, the player assumes the roles of family members living in rural Haiti. Over the course of the game, the player must choose among and balance goals such as achieving education, making money, staying healthy, and maintaining happiness, while encountering unexpected challenges.
- Geography Genius: Flags of the World - Designed to test and improve students' knowledge of countries' flags and geographies while sharing fun facts and statistics!
- Butt Out: Tobacco Trivia - Designed to help students learn about the health, economic, and social impacts of the global tobacco industry.
- MDG Matters: Get the 8 Straight - Designed to help students learn more about the Millennium Development Goals and international development issues.
- GRUB: Food Bytes - Designed for those who hunger for information about food choices and food systems.
- The Orange Revolution Game - A role-playing game designed to teach about democracy and good governance through a case study of the Orange Revolution that took place in Ukraine from 2004 to 2005.
- Mind Match - A matching card game featuring mental health trivia designed to help students learn about brain science, the issue of stigma, and specific mental illnesses.
- Brain Waves - Mental health trivia questions are shared in a game-show style to help students learn more about a range of mental health topics and issues and talk more openly and confidently about them.


Visitors will explore games developed by TIG and other leading non-profit organizations and how they can be used to teach and learn about important global and social issues.

Supporting research

Apple. (2008). Challenge Based Learning: Take action and make a difference. http://images.apple.com/education/docs/Apple-ChallengedBasedLearning.pdf
Furdyk, M. (2012). “Informal Learning for a Better World” (blog post, Getting Smart): http://gettingsmart.com/blog/2012/06/informal-learning-better-world/
Davis, V. and Lindsday, J. (2011) Flattening Classroom, Engaging Minds: Move to Global Collaboration One Step at a Time (TakingITGlobal featured, Chapter 10). http://www.amazon.com/Flattening-Classrooms-Engaging-Minds-Collaboration/dp/0132610353/ref=sr_1_1?ie=UTF8&qid=1343323504&sr=8-1&keywords=flattening+classrooms+engaging+minds
Dhingra, R. (2012). Can Technology Change Education? Yes! TEDxBend. http://www.youtube.com/watch?v=l0s_M6xKxNc
Gatto, K., Hassan, S., and Walraven, K. (2012). The TIGed Program: A Model for Taking Classrooms Global. Classroom 2.0 Book Project: http://www.scribd.com/doc/100899687/Sara-Hassan-Kate-Gatto-and-Katherine-Walraven-TIGed
Geer, R., and Sweeny, T. (2012). Students’ Voices About Learning With Technology. Journal of Social Sciences 8(2). http://www.google.com/url?q=http%3A%2F%2Fthescipub.com%2Fpdf%2F10.3844%2Fjssp.2012.294.303&sa=D&sntz=1&usg=AFQjCNFfCGL13Gg0B1cKGGK9bgbgwyg11w
Harth, Chris. Going Glocal: Adaptive Education for Local and Global Citizenship
Independent School Journal, National Association of Independent Schools. Fall 2010. pp. 69-73
ISTE NETS for Teachers: http://www.iste.org/standards/nets-for-teachers.aspx
Klein, J.D. (2012). Taking Your Schoolhouse Global. NSSSA The Leader, 26(1). https://www.box.com/s/da5fbb22f8a5fe9b620c
Klein, J.D. (2012) Fostering Global Grit. Independent School, Summer(2012). https://www.box.com/s/f4f289027814612e10ea
Klein, J.D. (2011) Giving the World a Face: The Humanizing of Global Education. NSSSA The Leader, Spring(2011). http://www.4shared.com/document/SXgbmqR6/NSSSA_Leader_2011.html
Klein, J.D. (2012). Taking Your Schoolhouse Global: The Role of Professional Development in Shifting School Culture. Classroom 2.0 Book Project: http://www.scribd.com/doc/100215788/Jennifer-Klein-Taking-Your-Schoolhouse-Global
O’Hanlon, C. (2007). If you can't beat 'em, join 'em. THE Journal: Transforming Education Through Technology http://thejournal.com/articles/2007/08/01/if-you-cant-beat-em-join-em.aspx
Salcito, A. (February, 2012). Daily Edventures, featuring TakingITGlobal co-founder, Michael Furdyk: http://dailyedventures.com/index.php/2012/02/14/behind-every-great-person-is-a-great-teacher-canada/
TakingITGlobal. (2007). Making The Connection: Best Practices in Global Education and Collaborative Technologies: http://www.tigweb.org/tiged/bp/
The Teacher’s Blog. (February, 2009). The World Is Flat: TakingITGlobal: http://blogs.msdn.com/b/teachers/archive/2009/02/17/the-world-is-flat-taking-it-global.aspx



Michael Furdyk, TakingITGlobal

learning starts here

San Antonio

June 25-28, 2017

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