TECHUP! Boomerang: Ignite the World of Professional Learning
Participate and share : Interactive lecture
Tuesday, June 26, 11:45 am–12:45 pm
A well-thrown boomerang always brings back something good. This interactive session shows a new process to seek, find and share professional learning that addresses the ISTE Standards. With hands-on, brain-inspired activities, you’ll walk away with a great process to reach your professional goals.
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||Recommended, but not required: Marvel app, Padlet, GSuite/Google Apps for Education, Google Chrome Browser|
|Topic:||Best practices for using the ISTE Standards|
|ISTE Standards:||For Coaches:
Professional Development and Program Evaluation
Excellence in Professional Practice
The purpose of this presentation is to share a new way for educators and educational leaders to engage in and share personalized professional learning experiences aligned with the ISTE Standards for Educators.
Educators will continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning.
Educators will dedicate time to collaborate with colleagues to improve practice, discover and share resources and ideas, and solve problems.
EdTech Coaches will learn how to use these strategies and tools to help design, develop and implement technology-rich professional learning programs that model principles of adult learning and promote digital age best practices in teaching, learning and assessment.
Administrators will learn ways to promote an environment of professional learning and innovation that empowers educators to enhance student learning through the infusion of contemporary technologies and digital resources.
90 minute Interactive Lecture
Video - Boomerang...setting the tone (5 minutes)
Introduction discussing Professional Learning - (10 minutes)
Boomerang story, what goes around comes around, ways for educators to get and give something back
Snowball story - ways that snowball picks up snow and speed as goes down a hill...as add ideas, increase the purposefulness of the resource
Snowball Activity & Pair Share (Peer to peer) (15 minutes)
Discuss challenges of sharing this way - effective and efficient? (5 minutes)
Video - Google Innovator Proposal (Approximately 1 minute)
ISTE Standards - How do we connect in? (10 minutes)
Ideas & Needs Speed Dating (Game) (15 minutes)
Interactive Tech Activity - Padlet (10 minutes)
Professional Learning Solutions (5 minutes)
App of Opportunity → TECHUP! Boomerang & Next Steps (5 minutes)
Q&A (10 minutes) - There will also be opportunities throughout the presentation for participants to ask questions through Today's Meet Backchannel
1. A Renewed Perspective for Professional Development, Volume 41, Article No.12, Independent School Management: Ideas and Perspective, September 26, 2016. (Article)
2. Andersson, Johan, et al. “The Joy of Professional Learning.” The JoyofPL, 2017,
3. "BetterLesson." Common Sense Education. N.p., 07 Aug. 2017. Web. 29 Sept. 2017.
4. Brock, Annie, and Heather Hundley. The Growth Mindset Coach: a Teacher's Month-by-Month Handbook for Empowering Students to Achieve. Ulysses Press, 2016.
5. Couros, George. The Innovator's Mindset: Empower Learning, Unleash Talent, and Lead a Culture of Creativity. Dave Burgess Consulting, Inc., 2015.
6. Craig, Kathleen. “Why Un-Conferences Are Fun Conferences.” CNNMoney, Cable News Network, 6 June 2006, money.cnn.com/2006/06/05/technology/business2_unconference0606/index.htm.
7. Diamond, James, and Pilar Carmina Gonzalez. “Digital Badges for Professional Development: Teachers' Perceptions of the Value of a New Credentialing Currency.” SpringerLink, Springer, Cham, 1 Jan. 1970, link.springer.com/chapter/10.1007/978-3-319-15425-1_21.
8. DuFour, Richard, et al. Learning by Doing: a Handbook for Professional Learning Communities at Work. Solution Tree Press, a Division of Solution Tree, 2016.
9. “Edcamp: Free, Organic, Participant-Driven, Un-Conferences That Empower Educators to Maximize Professional Learning Experiences and Peer Networks.” Edcamp, 2017,
10. Edutopia. “Game-Based Learning.” Edutopia, George Lucas Educational Foundation, 2017,
11. Fleming, Jean. “Seven Questions to Ask Yourself When Building a Teacher Professional Development Plan.” Teach. Learn. Grow., NWEA, 27 Feb. 2015, www.nwea.org/blog/2015/seven-questions-ask-building-teacher-professional-development-plan/.
12. "Future Design School." Future Design School. N.p., n.d. Web. 29 Sept. 2017.
13. Hasso Plattner Institute of Design. "A Virtual Crash Course in Design Thinking." Stanford D.school. Stanford University, 2017. Web. 29 Sept. 2017.
14. Hooker, Carl. “It's Time to Make Learning Fun Again . . . Even for Adults.” Edutopia, George Lucas Educational Foundation, 10 Feb. 2015,
15. “ISTE Standards for Administrators.” ISTE Standards For Administrators, ISTE, 2009,
16. “ISTE Standards for Coaches.” ISTE Standards For Coaches, ISTE, 2011,
17. “ISTE Standards FOR EDUCATORS.” ISTE | Standards For Educators, ISTE, 2017,
18Jones-Carey, Dr. Margy. “Personalizing Professional Development for Educators.” Getting Smart, Getting Smart, 5 May 2017, www.gettingsmart.com/2017/04/personalizing-professional-development-for-educators/.
19. Juliani, A. J. Learning by Choice: 10 Ways Choice and Differentiation Create an Engaged Learning Experience for Every Student. Press Learn, 2014.
20. “Life Vest Inside - Kindness Boomerang - ‘One Day.’” Life Vest Inside - Kindness Boomerang - "One Day", Life Vest Inside - Kindness Boomerang - "One Day", 29 Aug. 2011, www.youtube.com/watch?v=nwAYpLVyeFU.
21. Medlock, Leonard. “Professional Development - Edtech Wiki on EdSurge.” EdSurge, EdSurge, 2017,
22. Miller, Matt. “Ditch That Textbook.” Ditch That Textbook, Matt Miller, 2017,
23. Miller, Matt. Ditch That Textbook: Free Your Teaching and Revolutionize Your Classroom. Dave Burgess Consulting, Inc., 2015.
24. Morrison, Mia, and Sarah Peterson. "4 Things We (re)learned from the ISTE Standards for Educators." ISTE. ISTE, 24 June 2017. Web. 24 Sept. 2017.
25. Ray, Kecia. “5 Tips to Make Professional Learning Fun.” Center for Digital Education & Converge Magazine, Center for Digital Education & Converge Magazine, 27 Jan. 2016, www.centerdigitaled.com/blog/professional-learning-should-be-fun.html.
26. Riverdale Country School, and IDEO Global Design Firm. "Design Thinking for Educators." Design Thinking for Educators. N.p., Apr. 2013. Web. 29 Sept. 2017.
27. Sheninger, Eric C. Uncommon Learning: Creating Schools That Work for Kids. Corwin, 2016.
28. Spencer, John, and A.J. Juiiani. “LAUNCH Into Design Thinking.” The Launch Cycle, John Spencer, A.J.Juliani, 2016,
29. Spencer, John, and A. J. Juliani. LAUNCH: Using Design Thinking to Boost Creativity and Bring out the Maker in Every Student. Dave Burgess Consulting, Inc., 2016.
30. Weimer, Maryellen. “Five Characteristics of Learner-Centered Teaching.” Faculty Focus | Higher Ed Teaching & Learning, Magna Publications, 2 May 2017,
31. Whitaker, Todd, et al. What Connected Educators Do Differently. Routledge, 2015.
32. Wise, Susie. “Design Thinking in Education: Empathy, Challenge, Discovery, and Sharing.” Edutopia, 8 Feb. 2016,