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Leadership Summit

Maker Education Framework Through an Experiential Cycle of Learning

Location: W196c

Explore and create
Pre-registration required

Explore and create : Workshop

Sunday, June 24, 8:30–11:30 am
Location: W196c

Dr. Jaclyn Gerstein  
Providing a framework for maker activities helps ensure that their use is intentional and meaningful. You'll participate in an experiential learning cycle: front-loading or framing activities, experiencing maker activities and reflecting on them using several forms of technology-enhanced methods.

Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Maker activities and programs
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.

Proposal summary

Purpose & objective

By the end of this workshop, participants will learn and be able to apply:
• new maker activities (e.g., paper circuits, toy hacking, and toy making) using inexpensive instructional materials that can be brought to one's own educational environments;
• methods for frontloading or framing the maker experiences;
• a process for reflecting on making for the purposes of increasing learning following each make;
• a variety of technology-based methods or ways (such as photo essays, word clouds, video creators, comic creators, Infographics, sketchnoting) for having learners reflect on their maker experiences;
• strategies to bring a similar framework back to one's own work setting.


• Short Introduction to Maker Education - (10 minutes) • Introduction to Frontloading through providing essential questions; specifying standards; introducing personal skills to be learned; using scenarios; asking questions to help with scaffolding and sequencing the activities; framing the experience as a collaboratively, peer supported activity - (10 minutes) • Make Choices: Paper Circuits -; Circuit Stickers - - Toy Hack - (1 hour) • Reflection on the Making Process - Group Reflection via Reflection Questions and a Maker Reflection Board Game (15 minutes hour) • Reflection on the Making Process via Google Slides and Web 2.0 Tools (e.g., Voki, Adobe Spark, Piktochart, Make Belief Comix, Book Creator, Storyboard That, Voicethread) (1/2 hour) • Group Drawing with LEDs - Developing One's Own Framework for Maker Education (1/2 hour) • Develop Goals for Bringing a Framework for Maker Education Into One’s Own Instructional Setting (10 minutes)

Supporting research

Chang, R. (2017, May 16). Fashioning a Framework for Maker Education: Q & A with educator and ISTE presenter Jackie Gerstein. THE Journal. Retrieved from • Schwarz, K. (2016, September 14). Don’t Leave Learning Up to Chance: Framing and Reflection. Mindshift. Retrieved from • Gerstein, J. (2014). The Educator as a Maker Educator eBook. • Gerstein, J. (2016). Framing and Frontloading Maker Activities. Retrieved from • Gerstein, J. (2015). Reflecting on the Making Process. Retrieved from • Gerstein, J. (2015). A Perfect Storm for Maker Education. Retrieved from • Gerstein, J. (2015). Team Building Activities That Support Maker Education, STEM, and STEAM. Retrieved from • Gerstein, J. (2015). Stages of Being a Maker Educator. Retrieved from • Gerstein, J. (2015). Learning About Young Makers. Retrieved from • Gerstein, J. (2015). Promises to My Learners as a Maker Educator. Retrieved from • Gerstein, J. (2015). Making MAKING More Inclusive. Retrieved from • Gerstein, J. (2015). Becoming a Lifelong Maker: Start Young. Retrieved from • Gerstein, J. (2015). Practicing the Educator as a Maker Educator. Retrieved from • Gerstein, J. (2014). Educator as a Maker Educator. Retrieved from • Gerstein, J. (2014). Maker Education and Experiential Education. Retrieved from • Gerstein. J. (2014). Practicing the Educator as a Maker Educator Mindset. Retrieved from • Gerstein, J. (2013). STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating. Retrieved from • Heather Wolpert-Gawron, H. (2014). Supporting the Teacher Maker Movement. Edutopia. Retrieved from • Martinez, S., & Stagar, G. (2013). Invent to Learn. Constructing Modern Knowledge Press. • O'Brien, M. (2011). Can DIY Movement Fix a Crisis in U.S. Science Education? PBS Newshour. Retrieved from • Stewart, L. (2014). Maker Movement Reinvents Education. Newsweek. Retrieved from • Vanderwerff, A. (2014). Makers in the Classroom: A How-To Guide. EdSurge. Retrieved from

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Dr. Jaclyn Gerstein, Boise State U. & Santa Fe Public School

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