ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

Googopoly: Going Google With Gamification and Badging

Location: W176bc

Participate and share

Participate and share : Interactive lecture


Wednesday, June 27, 12:00–1:00 pm
Location: W176bc

Dale Lockett   Dodie Maddox  
Googopoly is the gamified teacher training for going Google. Gamifcation and badging are combined to deliver personalized professional learning. Houses and hotels (levels) are earned for properties (apps) when Google tools are used in classrooms. Teachers have both a digital and analog game board to display their learning.

Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: GSuites for Education

Can be applied to personal gmail accounts, with slight differences.

Focus: Professional learning
Topic: Professional learning models
ISTE Standards: For Coaches:
Professional Development and Program Evaluation
  • Design, develop and implement technology-rich professional learning programs that model principles of adult learning and promote digital age best practices in teaching, learning and assessment.
For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
For Administrators:
Excellence in Professional Practice
  • Facilitate and participate in learning communities that stimulate, nurture and support administrators, faculty and staff in the study and use of technology.

Proposal summary

Purpose & objective

Teachers are overwhelmed and overbooked. We find ourselves competing with special education, curriculum, bilingual educations, etc for professional development time. When we do get an hour or so, we noticed very little carry over into the classroom.

We started re-evaluating the methods and strategies for not only delivering professional development, but seeing evidence of the learning in the classroom.

In a district of 1200 teachers and only 4 instructional technologists, we know the switch to Google would be challenging - but not impossible. The problem was we wanted to see Google being used in all classrooms by students. It was more than getting the teachers to change email providers.

In traditional professional development, there were multiple learning styles as well as technology knowledge and comfort levels. We starting thinking about how we learn and prepared for our professional development. We admitted that our learning was not based on how much time we spent sitting in a training event. It was based on our current knowledge and ability to practice in real environments. We wanted to take this model and develop a professional development plan for our Google roll-out that gave teachers credit for what they already knew and used. In addition, we wanted to give them choice on what they wanted to learn next, the depth of their learning, and ideas to implement that learning into their teaching practices.

Through hours of research and numbers trial and error events, we eventually created Googopoly from the ground up. We want to share what we've learned to inspire others to rethink traditional professional development, learn from our mistakes and successes, and share the path we are traveling.

It is a work in progress, and we learn something new every week as we roll out and support this new program. It is our hope that we can share our successes and challenges with others who may be interested in something like this.

Outline

I. Addressing the needs of Adult learners leading a 21st Century Classroom (5 min)
II. What is a Google Certified Teacher & Why should we do it? (5 min)
III. What is gamification & badging? (10 min)
IV. Why Monopoly? (Learner Centered & Multi-leveled)(10 min)
V. How it works (10 min)
VI. Ideas for using at your district (10 min)

Activity:
I. Infographics based on research with a back channel available
II and III we will be using GSuites to collect responses and create crowdsourced definitions
IV. Presentation w/ back channel
V. Participants will interact with our Googopoly website
VI. Participants will collaborate on a shared Google Doc

Supporting research

Centers for Disease Control and Prevention: Healthy Schools - Professional Development and Training https://www.cdc.gov/healthyschools/trainingtools.htm

Univ. of Washington: Effective Adult Learning - A Toolkit for Teaching Adults: https://www.cdc.gov/healthyschools/trainingtools.htm

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Presenters

Dale Lockett, Southwest ISD
Dodie Maddox, Southwest Independent School District

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