ISTE20Creative Constructor
Lab Virtual
Digital Leadership
Summit at ISTE20 Live
ISTE21Edtech Advocacy &
Policy Summit

Teaching Students to Create Virtual Reality to Transform Learning

Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 8

Participate and share

Participate and share : Poster

Monday, June 25, 8:00–10:00 am
Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 8

Kurt Becker   Allison Larsen  
We'll explain how students have learned to create virtual reality (VR) artifacts. Students engage in digital storytelling, develop field trips, build displays to showcase learning and more! They use Javascript and Blockly to animate characters and objects. Leave with ideas for integrating VR into your classroom.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials:
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: PK-5
Subject area: STEM/STEAM
ISTE Standards: For Students:
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

Proposal summary

Purpose & objective

The purpose of this presentation is to demonstrate for the participants how to integrate the creation of virtual reality into the classroom to enhance and transform learning. Participants will leave the session with an outline, details, and examples of how to successfully launch this VR initiative. This includes demonstrations of how to use the VR creation tool, CoSpaces Edu.

Beyond the logistics, many examples of student work will be on display. This will provide the participants examples of lesson plans and ideas to purposefully bring VR creation back to their classroom. We will provide examples of how creating virtual reality has increased student engagement and achievement as this process has deepened student understanding of various concepts and subject areas. The challenge with integrating VR is to do it in a purposeful and intentional way. We have developed a successful process by which this is done. All of this will be shared with the participants.


We will begin by providing a short introduction about how we started down the path of virtual reality integration into our curriculum. This will include how we chose our hardware and software to best meet our students’ needs.

The next step in our presentation will be to move on to the software and apps that we use for creating virtual reality. We will explain the basic steps of how to get started, how to create a virtual reality environment, the integration of coding, and producing a finished product.

Many student projects will be shown to provide the audience with examples of authentic virtual reality products. We will discuss the impact that virtual reality creation has had on our students and their learning. The integration of virtual reality into our curriculum has allowed our students an additional platform to learn cutting-edge skills while reinforcing cross-curricular concepts as they use virtual reality to display their learning and many subject areas.

We will end the presentation with the next steps that we will be taking regarding the further integration of virtual reality in our classrooms.

Supporting research

Merchant, Zahira & Goetz, Ernest & Cifuentes, Lauren & Keeney-Kennicutt, Wendy & Davis, Trina. (2014). Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education. 70. 29-40. 10.1016/j.compedu.2013.07.033.

More [+]


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Kurt Becker, Cuyuna Range Elementary School
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Allison Larsen, Crosby-Ironton Schools

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