ISTE 2019Creative
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Creative Activities with Chromebooks

Location: Hyatt Regency Hyde A

Explore and create
Pre-registration required

Explore and create : BYODex


Monday, June 25, 4:30–6:00 pm
Location: Hyatt Regency Hyde A

Rushton Hurley  
Free accounts from WeVideo, Soundtrap, Book Creator and others allow teachers to strengthen engagement and raise quality in student work through simple activities focused on helping students develop their confidence and connections among subjects. Attendees will explore various approaches to infuse both creativity and rigor with these tools.

Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook
Participant accounts, software and other materials: Participants are encouraged to sign up for free accounts with WeVideo.com, Soundtrap.com, and app.BookCreator.com. More recent district purchases of Chromebooks may include educational accounts for some or all of these. By going to one of these three and attempting to sign in with one's Google Apps (your school or district account), you should know whether you already have access.
Focus: Digital age teaching & learning
Topic: Creativity and productivity tools
Grade level: PK-12
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.

Proposal summary

Purpose & objective

As more and more schools and districts have switched to using Chromebooks as a powerful but inexpensive device for taking advantage of online tools and resources, many teachers have taken a special interest in using these devices for creative learning activities.

This session will familiarize participants with the digital book, audio, and video tools included with Book Creator, Soundtrap, and WeVideo, and work with project possibilities suitable both for those fairly new to Chromebooks and those who are more experienced.

Participants will:
* work with a free digital book creator tool to significantly strengthen integrating text and media tools,
* work with a free audio editing tool to explore simple podcasting, reading enhancement, and music within projects for all academic subjects,
* work with a free video editing tool for pursuing higher levels of content mastery, for telling stories of service, and for participating in global exchanges, and
* understand how creative activities improve the academic and personal experiences of students of all backgrounds.

A primary goal of this session is to help those who are new to digital media and creativity-focused activities become excited about new possibilities. While there is a focus on specific tools because they are well-designed with strong free versions, the exploration will include many moments of helping teachers see what more powerfully memorable learning looks like, whatever resource they use with their instruction.

Attendees will have time to practice using tools covered, and also for question-and-answer time before the session's end.

outline:
* Introduction (10 min): setting the stage with bringing together creativity and academic rigor
* Creative Digital Books (20 min): working with Book Creator to get students to show mastery of content through mixing text and media tools
* Creative Voices (20 min): working with Soundtrap to have students develop their voice, including reading skills, podcasts, and music
* Creative Visuals (25 min): working with WeVideo to pursue excellence with digital media, including advice on implementing digital video projects for academics, service, and exchange
* Finish (15 min): working together to connect with other attendees for collaborative projects; Q&A with remaining time

Outline

outline:
* Introduction (10 min): setting the stage with bringing together creativity and academic rigor
* Creative Digital Books (20 min): working with Book Creator to get students to show mastery of content through mixing text and media tools
* Creative Voices (20 min): working with Soundtrap to have students develop their voice, including reading skills, podcasts, and music
* Creative Visuals (25 min): working with WeVideo to pursue excellence with digital media, including advice on implementing digital video projects for academics, service, and exchange
* Finish (15 min): working together to connect with other attendees for collaborative projects; Q&A with remaining time

Supporting research

* The use of video clips to supplement instruction increases test scores. (Boster, F., Meyer, G., Roberto, A., & Inge, C. (2002). A report on the effect of the unitedstreaming(TM) application on educational performance. Cometrika, Inc., Baseline Research, LLC., & Longwood University.)
* Digital video technologies can encourage collaborative learning with the associated benefits of increased motivation, deeper understanding, and increased self-confidence. (Roschelle, J., Pea, R., Hoadley, C., Gordin, D., & Means, B. (2000). Changing how and what children learn in school with computer-based technology. Children and Computer Technology, 10(2), 76–101.)
* Collaborative efforts to record and share knowledge about lessons can be powerful using video material stored in digestible size. (Hiebert, J., Gallimore, R., & Stigler, J. (2002). A knowledge base for the teaching profession: What would it look like and how can we get one? Educational Researcher 31(5), 3-15.)

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Presenters

Rushton Hurley, Next Vista for Learning

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