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Science Ninjas Gamify Chemistry

Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 19

Participate and share

Participate and share : Poster


Tuesday, June 26, 4:00–6:00 pm
Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 19

Nathan Schreiber  
For gamification to revolutionize learning, execution is vital. Experience how "Science Ninjas" do gamification right by playing our chemistry game, Valence Plus. The game teaches high school-level chemistry in a way 6 year olds can understand, making it an ideal model for gamification.

Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: 6-12
Subject area: STEM/STEAM, Science
ISTE Standards: For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.

Proposal summary

Purpose & objective

Chemistry is a challenging and intimidating subject for a lot of students - and probably some of our participants as well. Our game Valence utilizes bright colors and fun characters to teach chemical bonding, molecule formation, and identification of elements in the periodic table. The simple rules and repetition involved in gaming reinforce the fundamental chemistry knowledge they're learning. As evidence of its efficacy, participants identified at the beginning of the presentation self-identified as "not chemistry literate" will answer three or four questions demonstrating what they have learned by playing the game.

Outline

Brief introduction, solicit personal stories from participants about the challenges of learning chemistry (5 mins). Find participants who struggled, or continue to struggle, with chemistry.

Participants will self-organize into groups of three or four, and have them take out instructions / cards from Valence Plus game box. Explanation of rules (10 mins) and simulated first turn.

Playing Valence Plus, while presenter and assistants will help players with any relevant questions (40 minutes)

Recap, brief quiz for participants who identified as struggling with chemistry to demonstrate efficacy.

Supporting research

https://drive.google.com/file/d/0Bw08NJw-AxXnR2YxTGJYRWs4c00/view

This is an excerpt from a study of Valence's impact on chemistry knowledge by Tiffany Hesser, Ed.D, professor at University of New Haven. The study and analysis will be completed later this fall.

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Presenters

Nathan Schreiber, Science Ninjas

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