Is 3D for Me?
Participate and share : Interactive lecture
Monday, June 25, 3:00–4:00 pm
This session is an amalgamation of many 3D concepts (photospheres, augmented reality, 3D modeling and 3D escape rooms). Educators can customize 3D experiences to reinforce content and this session shows how! 3D instruction is an amazing way to integrate STEAM into any content area to support instruction and engage students!
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
|Participant accounts, software and other materials:||Google Streetview
Aurasma (Smartphone: iOS, Android, Windows):
-Tinkercad: https://www.tinkercad.com/ (Desktop)
Google Drive/Google Slides
Auto Desk Solutions
|Focus:||Digital age teaching & learning|
|Topic:||Augmented, mixed and virtual realities|
|Subject area:||Language arts, Social studies|
|ISTE Standards:||For Educators:
-Educational or infrastructure challenge/situation
As educators, we are often challenged to integrate STEAM opportunities within the constraints of core curriculum (ELA, Math, Social Studies). STEAM is often relegated to Makerspaces and/or clubs outside the content areas. In this session, teachers will see first hand how 3D and/or immersive experiences can be created for instructions and by students as a part of instruction.
-Technology intervention. Include specific names/titles and
3D design using Tinkercad to support and engage student relevant to instruction will be shown. Photosphere creation to enhance literature visualization as well as world location experiences, augmented and virtual reality applications will be demonstrated that can support ALL content areas and engage students. .
-Models employed. Include a brief description.
Educator will provide examples of lessons that were integrated using the desired strategies. Participants will be able to create projects based on explicit instructions and examples provided by the presenter.
-Lesson plans or instructional activities/strategies employed.
Participants will view classroom examples of student work and instructional strategies that implemented 3D techniques. Participants will also receive step by step google documents and video instructions for creating items such as: Tinkercad instructions for create a cuneiform tablet, an Egyptian cartouche and customized projects for any curriculum. Also, using Aurasma Design Studio, customizing a Photosphere Escape Room lesson and more will be shared!
-Evidence of success.
A great archive of work and experience has been shared on my blog: yoursmarticles.blogspot.com. Presenter was recently featured on local news for creation of an Augmented Reality Sandbox and was selected as a finalist for New York State Teacher of the Year for instructional strategies and student achievement.
Content will be shared via a hyperdoc with links to video examples and supplemental material.
The session will progress through defining the concept and approach to instruction i.e., the whys of implementing 3D, AR and/or immersive experiences for students and brain based research supporting these instructional principles (10 minutes)
Presenter will share examples of 3D implementation and student success via examples, illustrations and effective content area lessons (10 minutes)
Each tool will then be shared, taught and participants will have a hands on opportunity to attempt to create/design/implement the tool with respect to their own curriculum. The tools that will be presented are: Streetview/Photospheres,, Tinkercad, Aurasma Design Studio, Holobuilder/Thinglink Escapes, VR instruction (40 minutes)
Questions/Answers (5 minutes)
The primary focus of the session is how 3D engagement principles can ignite learning.
The following resources support the concept of engaged instruction creating low risk atmospheres for learning thus enhancing retention and learning.
“Teach Like a Pirate” by Dave Burgess
“Research Based Strategies to Ignite Student Learning” by Judy Willis, M.D.,
“Teaching With the Brain in Mind” by Eric Jensen.
Mary Howard is a sixth grade teacher and was recently selected as a finalist for the 2018 New York State Teacher of the Year. She considers herself a fearless educator willing to experiment with technology on many levels. Engagement is a specialty for Mary. Her students are routinely engaged in Escape Rooms, 3D modeling, VR/AR and other inquiry based activities. Mary has presented throughout the New York State on technology integration. She has also presented at ISTE for 3 years. Mary works with the ISTE Virtual Environments Network. Check out her blog: yoursmarticles.blogspot.com.