ISTE 2019No Fear
Coding Lab
Creative
Constructor Lab
Digital
Leadership Summit

Let's Solve 1:1!

Location: W185c

Participate and share

Participate and share : Interactive lecture


Monday, June 25, 4:00–5:00 pm
Location: W185c

Matthew Fuquay   Gillian Wilson  
1:1 schools face similar challenges, but work in isolation to solve them. In this session, we'll poll the ISTE community in a unique gameshow-to-discussion format. Come ask questions and share successes as we work together to solve 1:1!

Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: No special accounts or apps needed, just internet access for attendees.
Focus: Digital age teaching & learning
Topic: BYOD/1:1 instructional programs
Grade level: PK-12
ISTE Standards: For Coaches:
Digital Age Learning Environments
  • Model effective classroom management and collaborative learning strategies to maximize teacher and student use of digital tools and resources and access to technology-rich learning environments.
Digital Citizenship
  • Model and facilitate safe, healthy, legal and ethical uses of digital information and technologies.
For Administrators:
Visionary Leadership
  • Engage in an ongoing process to develop, implement and communicate technology-infused strategic plans aligned with a shared vision.
Additional detail: ISTE author presentation

Proposal summary

Purpose & objective

Purpose: While many resources exist for schools moving toward a 1:1 program, not much support exists once a district is there. The purpose of this session is to get groups with 1:1 experience together to share solutions, ideas and concerns, and to support technology integration in education, while modeling a flexible learning environment. We would love to see this type of thing become an ongoing dialogue where groups from around the country can ask questions and posit solutions to help engage learners, establish policies and design best practices for digital learning environments.

Objectives:
To present common problems 1:1 districts face, and share solutions to help manage the fast-paced and ever-changing 21st Century Classroom.
To provide a space where educators in the 1:1 environments can network with others to discuss challenges and share successes..
Starting a conversation where we can share resources, and reach back out to those we connect with in this session to compare notes down the road.

The key topics that will be covered in this session are

Legality and Safety (incl. student data privacy, FERPA/COPPA)
Classroom management (everything from dealing with proxies and filters to preventing cheating)
Support and Professional Development -(coaching models, helping teachers adapt to the ever changing world of web resources, etc.)
Student Engagement/voice and choice.

Outline

*timeline is based on an hour long presentation, timeline can be modified if necessary.
Beforehand - A survey and brief explanation will be shared via the ISTE Communities. The survey will highlight some of the problems 1:1 schools face regarding legality and student privacy issues, teacher training/professional development and classroom management. An example question would be “How do we give teachers choice in the tools they use while ensuring student safety and privacy?”. Survey participants will read the question and respond with “this is a problem for my district” “this is not a problem for my district” or “this was/is a problem, but here is our solution...”. Survey results will be compiled and shared as part of the session.

Session:
5 minute intro - welcome, our background and explanation of how our game show will work. At this time we will also provide access to the back channel and the voting site participants will use during the “show”.
25 minute gameshow - Participants consist of a host, the audience members and four volunteers. The volunteers will switch each round, and will take one of the following roles
Contestant 1 - the “dater” she is looking for someone to solve their problems.
Contestant 2 - Chester Field - his answers are all currently in use in Chesterfield County
Contestant 3 - Mr. ISTE - his answers are the most popular results from our earlier ISTE Community survey
Contestant 4 - The Wildcard - his answers are the outliers in the survey that we felt had the most potential.

4 volunteer “contestants” read pre-typed cards out loud. Contestant 1 has a problem (the same questions that were posed in the survey) and Contestants 2, 3, and 4 have the potential solutions.
After listening to the proposed solutions, the audience members will vote on which they feel is best.
Contestant 1 then chooses the answer they think will work best for them and explains why.
The host awards points to the winners of the audience poll and the contestant’s choosing.
There will be three rounds, 1. Legality and Safety 2. Classroom management 3. Support and Professional Development

 
6 minute switch to discussion groups - The game will wrap up and a “winner” declared. We will quickly discuss how these questions impact us all, but to different degrees. To that extent, we want everyone to have a chance to spend some time focusing on their main area of concern or interest. First, we will share out dotstorming.com board with the audience. They will have 3 minutes to write their own questions, and also to vote for other questions that are shared on the board.

The room will separate out into 5 discussion groups. One for each of the topics discussed during the game show (Legality and Safety, Classroom management, Support and Professional Development) and the top two questions from our dotstorming board vote.

20 minutes for discussion and sharing - attendees will break into smaller groups of their choosing. Each discussion group will have an overarching theme (legality and safety), but no set questions. Participants will be able to continue discussions begun during the game show, ask questions that have yet to be answered or discuss other concerns and ideas. One person in the group will be tasked with taking notes. Each page of notes will be accessed through the session Google Site, so all groups can reference the discussions in the future.

4 minute wrap up - Thank yous, questions and sharing of the session Google site, where all session resources will be housed.

Supporting research

Schaffhauser, Dian. "9 Lessons From 1-to-1 Pioneers -- THE Journal." THE Journal. N.p., 14 Apr. 2014. Web. 22 Sept. 2016. .

Project RED- http://one-to-oneinstitute.org/research-overview

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Presenters

Matthew Fuquay, Chesterfield County Public Schools

Matt Fuquay taught 6th grade S.S. for 10 years prior to becoming a Technology Integrator. He has served elementary, middle and high schools during his 6 years as an Integrator, and now serves as the High School Team Leader. As a Google Certified Trainer and National Board Certified Teacher, Matt's passion is to help teachers of ALL subjects infuse their lessons with technology. In his free time, he enjoys watching sports (Go Nittany Lions & all Philly teams!) and being outside, spending time with his beautiful wife and two daughters.

Gillian Wilson, Chesterfield County Public Schools

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