ISTE 2019Creative
Constructor Lab
Leadership Summit
No Fear
Coding Lab
Edtech Advocacy &
Policy Summit

Tech for Tots: Empower Your Primary Students for Digital Success!

Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 13

Participate and share

Participate and share : Poster

Tuesday, June 26, 10:30 am–12:30 pm
Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 13

Katherine Orth   Karen Ott  
Providing technology experiences for our youngest students is important, but often challenging. There are ways to break down the barriers. Participants will learn about the importance of literacy in technology success, login strategies, procedures for using technology with students and appropriate programs for primary student technology use.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Attendees will be able to access presentation via a bitly link and/or QRCode so a device might be helpful, but is not mandatory.
Focus: Digital age teaching & learning
Topic: Early childhood/elementary
Grade level: PK-2
ISTE Standards: For Coaches:
Digital Age Learning Environments
  • Model effective classroom management and collaborative learning strategies to maximize teacher and student use of digital tools and resources and access to technology-rich learning environments.
For Educators:
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

Coaches and teachers will depart with an understanding of:

~The importance of early literacy in technology success
~ Steps that teachers can take to prepare young students for technology experiences
~ Strategies for logging younger students into computers
~ Policies and procedures for having students use technology during class in small group and whole group scenarios
~ Developmentally appropriate technology applications such as PowerMyLearning and Google Classroom

Coaches will learn about the above by viewing images and successful plans from elementary technology coaches and classroom teachers in Chesterfield County, VA. Additionally, coaches will leave with a website of resource which will enable them to empower their teachers to facilitate primary digital success.


This session will be nonlinear and delivered through a site, along with a looping presentation with images and examples. Presenters plan to share with coaches and teachers a variety of strategies for facilitating primary classroom technology experiences. A pre-packaged website will be shared through a QRCode and bitly link that coaches can use to teach their stakeholders how to think about and plan for technology integration in the primary grades. Teachers can use the website as they plan, and also to pull resources and templates for activities with students.

Supporting research

More [+]


Katherine Orth, Chesterfield County Public Schools

After graduating from college and teaching first grade for a few years, Katherine Orth knew she wanted to expand her scope wider. Just a few years later, she is dominating the EdTech field in Leadership, Collaboration and Coordination. With the organization of district wide conferences and online PD opportunities, and bringing the latest in best practices to her teachers, Katherine Orth is inspiring greatness wherever she travels. If you have the opportunity, nay, the privilege, of collaborating with Katherine you will know her positive attitude and outlook on life are contagious. Do yourself a favor and get to her session.

Karen Ott, Chesterfield County Public Schools

People also viewed

Snap2A: Launching Computer Science for Every Student
Special Project Enrichment Courses: Giving Elementary Students a Choice in Learning
STEAM to the Future: 50 Years in 50 Minutes