ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

Augmented Reality in the Classroom: Bringing Learning to Life

Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 2

Participate and share

Participate and share : Poster


Monday, June 25, 8:00–10:00 am
Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 2

Darren Hake   Timothy Smith  
Augmented reality is becoming a huge platform in the technological and educational world. Find out how to bring lessons to life, have students interact with their surroundings to learn and connect with lessons outside of the classroom, all with augmented reality using Aurasma.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Aurasma
HpReveal (Another name for Aurasma)
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: PK-12
ISTE Standards: For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Leader
  • Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.

Proposal summary

Purpose & objective

The purpose of the presentation is to show educators the possibilities of using Augmented Reality in the classroom. Many examples of AR in the classroom will be presented to the audience so that they can see how it can impact Reading, Writing, Math, Social Studies and Science and even special content areas such as Art or Music. The participants will see how Augmented Reality can be used to differentiate a lesson for students of varying ability levels and also how to get students up and moving around to interact with their surroundings and bring the learning to life. Teachers additionally will be able to see how AR can be used to support work outside of the school building through using a repeated TAG each night and attaching a screencast or video that will then play to explain, help, or assist with any information they would like the students to have access to from home.

Outline

I will demonstrate the ways that Augmented Reality can be used in various subject areas. The "wow" factor that is generated by holding a device next to an empty frame, or a book title and then watching something come to life as you scan it captivates audiences.

Using this technology I will demonstrate how Augmented Reality can be used to differentiate assignments, turn lessons into physical explorations, and assist in the flipped learning/blended learning environments that are becoming increasingly popular in education.

I will have 10 - 15 Augmented Reality Tags that are ready for display so that individuals can scan a tagged image and see a lesson come to life. These AR tags will be set up so the individual can click on it and it will bring up an entirely different image, website, video, or audio file to life. They can double click the tag and bring another image, website, video or audio file to life on the same tag. This is a perfect way to differentiate for different levels of learners.

I will discuss the options of physical explorations. For example, the classroom could be turned into a living plant cell. By scanning a tag on the wall a representation of "Cell Wall" may come to life. They may scan a different tag labeled "Cytoplasm" which would bring to life a brief explanation of that part of a plant cell. This allows students to physically explore the space while learning about different topics.

I will also cover the idea of the flipped classroom. Our students have a Reference Book they take home each night. We have used the front cover of that book as a tag to bring up screencasts explaining the lesson that was taught previously that day for support at home. We have also used pages within the book as tags for upcoming lessons, which allows for the acceleration of learning for students needing additional challenges. Using tags that change allows the teacher to reach a student outside of the room and take them to any destination needed for the lesson they have been taught or will be taught.

Supporting research

Leighton, L. J., & Crompton, H. (2017). Augmented Reality in K-12 Education. In Mobile Technologies and Augmented Reality in Open Education (pp. 281-290). IGI Global.

Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using Augmented Reality in Education from 2011 to 2016. In Innovations in Smart Learning (pp. 13-18). Springer Singapore.
Chicago

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Presenters

Darren Hake, Red Lion Area School District
Timothy Smith, Red Lion Area School District

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