ISTE STEM PLN Presents the Future: Powered by STEAM!
Location: Playground C, Level 1, outside W196
Explore and create : Playground
Tuesday, June 26, 2:00–5:30 pm
Location: Playground C, Level 1, outside W196
Mary Beth Boyett Dr. Yuhur Chou Dr. Cathy Collins Alexander Davies Maya Donnelly Margaret Duke Maria Lourdes Felipe Rayna Freedman Jen Gaspar-Santos Morten Hagen Jane Ji Steven Jones Dana Joyner Joseph Kleinmann Dr. Rebecca Klemm Tina Lauer Godwyn Morris Alexander Newberry Christina Nording Lizel Patubo Wayne Penn Faith Plunkett Ellen Pomerantz Solange Prudente Julianne Ross-Kleinmann Dr. Rachel Sheffield Dr. Hsin Yih Shyu Choleia Smith-Ray Drew Sparks Amanda Stone Johannes Strobel David Thornburg Bonnie Thurber Roger Wagner David Weiss Jolandra White
The STEM PLN is happy to present an opportunity for all educators to participate in hands-on play with classic and new research-based tools, share ideas and experiences in an informal setting, see examples of student work, and leave inspired to try new things, all related to STEAM.
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||The STEM Playground will have various activities, lessons, and wonderful learning experiences for you to try, explore, and enjoy. All you need will be provided.|
|Focus:||Digital age teaching & learning|
|Topic:||Maker activities and programs|
|ISTE Standards:||For Coaches:
Teaching, Learning and Assessments
Digital Age Learning Culture
|Related exhibitors:||Makey Makey|
The purpose the STEM PLN playground is to offer an opportunity for all educators to participate in hands-on play with classic and new research-based tools, share ideas and experiences in an informal setting, see examples of student work, and leave inspired to try new things, all related to STEAM. The playground also provides an outlet for STEM educators and sponsors to share their lessons and materials with like-minded enthusiasts.
By the end of the session...
Participants will know and be able to walk away with at least one new lesson idea they can immediately implement into their setting.
Participants will know and be able to contact presenters and access resources through the Playground Digital Tote
Evidence of success will noted by the ISTE evaluation, and number of proposals.
The playground will offer a rotation of three one-hour sessions of hands-on experiences for participants.
Kolb L. (2017). Learning First, Technology Second. ISTE
Martinez S.L., Stager G. (2013). Invent to learn: making tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press.
National Research Council. (2012). A framework for K-12 science education: practices crosscutting concepts, and core ideas. Committee on Conceptual framework for the New K-12 Science Education Standards.
Papert, S. (1972). Teaching children thinking. Programmed Learning and Educational Technology, 9(5), 245-255.
Resnick, M. (2007). All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten. Paper presented at the Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition.
Rayna Freedman is a 5th grade teacher at the Jordan/Jackson Elementary School in Mansfield, MA. She has taught grades 3-5 and is an ITS. She is working on her doctorate through Northeastern. She hopes to change the field of education some day. Rayna is President Elect of MassCUE. She is a BrainPOP certified educator, Flipgrid Ambassador, Fablevision Ambassador, and advocate for teaching citizenship. Rayna has presented for ISTE, Ed Tech Teacher, Tech and Learning, Medfield Digital Learning Day, and BLC. She has a passion for student voice and empowering young learners to see the possibility in everything!
Jen has over twelve years of educational technology experience working in K-12 schools. She is Dir. of Ed Tech & Innovation and co-moderator of Girls Who Code. She has organized numerous PD events for faculty including UnConferences and various ed tech network meetings bringing together start-ups, ed tech developers and educators. She has launched 1:1 iPad and 2:1 programs starting back in 2011. She has presented at TEDx @ the Urban School, Ed Tech Teacher conference in Chicago in 2014, iTeach in 2016 and ISTE's Chicago in 2018. Her YouTube channel: https://bit.ly/2DYJj54
Tina Lauer is the instructional technology specialist in the St. Charles R-VI School District in St. Charles, MO. She has presented on various topics including Google Suite for EDU, Novel Engineering, Social Media in Education, Augmented Reality, among others. She has presented at the Midwest Educational Technology Community (ISTE Affiliate) conference, MOREnet conference, MSTA conference, The MO Summit featuring Google for EDU, in addition to providing professional development and instructional coaching to the the teachers in her school district. She also teaches technology in education at Lindenwood University in St. Charles, MO.
Christina Nording has been an iGuide for the School District of Milton, assisting fellow teachers with their technology needs. She enjoys finding innovative ways to merge technology integration with best practices within the core curriculum. She is a member of the ISTE MLN Committee, Apple Teacher, Schoology Ambassador, and a Wisconsin Public Television Innovative Educator 2018. She has been teaching fifth grade for over 21 years and is passionate about finding creative ways to transform teaching and student learning. She has presented at SLATE, WEMTA, Virtually at the Colonial Blended Learning Conference 2016, and ISTE in 2017.
Past chair of the ISTE STEM Professional Learning Network (PLN) and newly elected Board of Directors member Julianne Ross-Kleinmann is passionate about instructional technology to support teaching and learning, sharing what she’s learned with others and community service -- her focus for over 30 years as a member of Delta Sigma Theta Inc. Julianne is currently a technology integration specialist for the Dutchess County Board of Cooperative Educational Services (BOCES) in Poughkeepsie, New York.
Dr. Thornburg is the Director of Education for Polar3D and has worked in the field of educational technology for decades. His focus is in the areas of STEAM education and he is a strong proponent of inquiry-driven project-based learning based on the pedagogy of Constructionism developed by Seymour Papert.
Bonnie Thurber, a K-8 technology teacher, tenured faculty member, IT specialist, workshop facilitator, GFE Certified Innovator, and founding director of the iCollaboratory, has worked with students, teachers and faculty members from six continents in person and online since 1989. Bonnie has been part of ISTE since 1992. Her major interest is online, global collaboration and facilitation for K-20. Bonnie's focus changed from general online learning to STEAM hands-on and online learning. In 2014 Bonnie joined Enterprise in Space (EIS) as the EIS Academy Manager. Bonnie holds a BFA and MFA from the University of Utah.
Roger Wagner is a former math & science teacher, creator of HyperStudio, and most recently, the creator of the HyperDuino, which has pioneered new ways of interconnecting digital media and physical student-made projects. As an educator and educational technology innovator, Roger has worked with numerous K-12 schools, as well as college and university teacher preparation programs, in their courses that include the creation of highly interactive student projects. Roger was named by Technology & Learning Magazine as one of the top 5 "Most Important Educational Technology Gurus of the Past Two Decades". More information is available at rogerwagner.com.