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ISTE STEM PLN Presents the Future: Powered by STEAM!

Location: Playground C, Level 1, outside W196

Explore and create

Explore and create : Playground

Tuesday, June 26, 2:00–5:30 pm
Location: Playground C, Level 1, outside W196

Mary Beth Boyett   Dr. Yuhur Chou   Dr. Cathy Collins   Alexander Davies   Maya Donnelly   Margaret Duke   Maria Lourdes Felipe   Rayna Freedman   Jen Gaspar-Santos   Morten Hagen   Jane Ji   Steven Jones   Dana Joyner   Joseph Kleinmann   Dr. Rebecca Klemm   Tina Lauer   Godwyn Morris   Alexander Newberry   Christina Nording   Lizel Patubo   Wayne Penn   Faith Plunkett   Ellen Pomerantz   Solange Prudente   Julianne Ross-Kleinmann   Dr. Rachel Sheffield   Dr. Hsin Yih Shyu   Choleia Smith-Ray   Drew Sparks   Amanda Stone   Johannes Strobel   David Thornburg   Bonnie Thurber   Roger Wagner   David Weiss   Jolandra White  
The STEM PLN is happy to present an opportunity for all educators to participate in hands-on play with classic and new research-based tools, share ideas and experiences in an informal setting, see examples of student work, and leave inspired to try new things, all related to STEAM.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: The STEM Playground will have various activities, lessons, and wonderful learning experiences for you to try, explore, and enjoy. All you need will be provided.
Focus: Digital age teaching & learning
Topic: Maker activities and programs
Grade level: PK-12
Subject area: STEM/STEAM
ISTE Standards: For Coaches:
Teaching, Learning and Assessments
  • Coach teachers in and model design and implementation of technology-enhanced learning experiences emphasizing creativity, higher-order thinking skills and processes, and mental habits of mind (such as critical thinking, metacognition and self-regulation).
For Educators:
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
For Administrators:
Digital Age Learning Culture
  • Provide learner-centered environments equipped with technology and learning resources to meet the individual, diverse needs of all learners.
Related exhibitors: Makey Makey

Proposal summary

Purpose & objective

The purpose the STEM PLN playground is to offer an opportunity for all educators to participate in hands-on play with classic and new research-based tools, share ideas and experiences in an informal setting, see examples of student work, and leave inspired to try new things, all related to STEAM. The playground also provides an outlet for STEM educators and sponsors to share their lessons and materials with like-minded enthusiasts.

By the end of the session...
Participants will know and be able to walk away with at least one new lesson idea they can immediately implement into their setting.

Participants will know and be able to contact presenters and access resources through the Playground Digital Tote

Evidence of success will noted by the ISTE evaluation, and number of proposals.


The playground will offer a rotation of three one-hour sessions of hands-on experiences for participants.

Supporting research

Kolb L. (2017). Learning First, Technology Second. ISTE

Martinez S.L., Stager G. (2013). Invent to learn: making tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press.

National Research Council. (2012). A framework for K-12 science education: practices crosscutting concepts, and core ideas. Committee on Conceptual framework for the New K-12 Science Education Standards.

Papert, S. (1972). Teaching children thinking. Programmed Learning and Educational Technology, 9(5), 245-255.

Resnick, M. (2007). All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten. Paper presented at the Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition.

More [+]


Mary Beth Boyett, Walnut Grove Elementary
Dr. Yuhur Chou, Tungnan University
Dr. Cathy Collins, Sharon Public Schools
Alexander Davies, ANT Education /Numberella Club
Maya Donnelly, Maya's STEM Training and Consulting
Margaret Duke, Richland School District Two
Maria Lourdes Felipe, Guam Department of Education
Rayna Freedman, Jordan/Jackson Elementary Mansfield

Rayna Freedman is a 5th grade teacher at the Jordan/Jackson Elementary School in Mansfield, MA. She has taught grades 3-5 and is an ITS. She is working on her doctorate through Northeastern. She hopes to change the field of education some day. Rayna is President Elect of MassCUE. She is a BrainPOP certified educator, Flipgrid Ambassador, Fablevision Ambassador, and advocate for teaching citizenship. Rayna has presented for ISTE, Ed Tech Teacher, Tech and Learning, Medfield Digital Learning Day, and BLC. She has a passion for student voice and empowering young learners to see the possibility in everything!

Jen Gaspar-Santos, St. Ignatius College Prep SF

Jen has over twelve years of educational technology experience working in K-12 schools. She is Dir. of Ed Tech & Innovation and co-moderator of Girls Who Code. She has organized numerous PD events for faculty including UnConferences and various ed tech network meetings bringing together start-ups, ed tech developers and educators. She has launched 1:1 iPad and 2:1 programs starting back in 2011. She has presented at TEDx @ the Urban School, Ed Tech Teacher conference in Chicago in 2014, iTeach in 2016 and ISTE's Chicago in 2018. Her YouTube channel:

Morten Hagen, SAM Labs
Jane Ji, Springbay Studio Ltd.
Steven Jones, Riverside District 96
Dana Joyner, Trace Crossings Elementary
Joseph Kleinmann, STEM PLN Leadership Team
Dr. Rebecca Klemm, NumbersAlive!
Tina Lauer, City of St Charles School District

Tina Lauer is the instructional technology specialist in the St. Charles R-VI School District in St. Charles, MO. She has presented on various topics including Google Suite for EDU, Novel Engineering, Social Media in Education, Augmented Reality, among others. She has presented at the Midwest Educational Technology Community (ISTE Affiliate) conference, MOREnet conference, MSTA conference, The MO Summit featuring Google for EDU, in addition to providing professional development and instructional coaching to the the teachers in her school district. She also teaches technology in education at Lindenwood University in St. Charles, MO.

Godwyn Morris, Dazzling Discoveries
Alexander Newberry, Numberella LLC
Christina Nording, School District of Milton

Christina Nording has been an iGuide for the School District of Milton, assisting fellow teachers with their technology needs. She enjoys finding innovative ways to merge technology integration with best practices within the core curriculum. She is a member of the ISTE MLN Committee, Apple Teacher, Schoology Ambassador, and a Wisconsin Public Television Innovative Educator 2018. She has been teaching fifth grade for over 21 years and is passionate about finding creative ways to transform teaching and student learning. She has presented at SLATE, WEMTA, Virtually at the Colonial Blended Learning Conference 2016, and ISTE in 2017.

Lizel Patubo, AsTumbo Elementary School Guam Department of Education
Wayne Penn, Charged Concepts
Faith Plunkett, Monte Sano Elementary
Ellen Pomerantz, STEM Jobs
Solange Prudente, Guam Department of Education
Julianne Ross-Kleinmann, Ulster BOCES

Past chair of the ISTE STEM Professional Learning Network (PLN) and newly elected Board of Directors member Julianne Ross-Kleinmann is passionate about instructional technology to support teaching and learning, sharing what she’s learned with others and community service -- her focus for over 30 years as a member of Delta Sigma Theta Inc. Julianne is currently a technology integration specialist for the Dutchess County Board of Cooperative Educational Services (BOCES) in Poughkeepsie, New York.

Dr. Rachel Sheffield, Curtin University
Dr. Hsin Yih Shyu, Tamkang University
Choleia Smith-Ray, Oakdale STEAM Elementary School
Drew Sparks, Monte Sano Elementary
Amanda Stone, Hoover City Schools
Johannes Strobel, University of Missouri
David Thornburg, Thornburg Center

Dr. Thornburg is the Director of Education for Polar3D and has worked in the field of educational technology for decades. His focus is in the areas of STEAM education and he is a strong proponent of inquiry-driven project-based learning based on the pedagogy of Constructionism developed by Seymour Papert.

Bonnie Thurber, Educational Continuum Org NFP

Bonnie Thurber, a K-8 technology teacher, tenured faculty member, IT specialist, workshop facilitator, GFE Certified Innovator, and founding director of the iCollaboratory, has worked with students, teachers and faculty members from six continents in person and online since 1989. Bonnie has been part of ISTE since 1992. Her major interest is online, global collaboration and facilitation for K-20. Bonnie's focus changed from general online learning to STEAM hands-on and online learning. In 2014 Bonnie joined Enterprise in Space (EIS) as the EIS Academy Manager. Bonnie holds a BFA and MFA from the University of Utah.

Roger Wagner, HyperDuino MakerBit

Roger Wagner is a former math & science teacher, creator of HyperStudio, and most recently, the creator of the HyperDuino, which has pioneered new ways of interconnecting digital media and physical student-made projects. As an educator and educational technology innovator, Roger has worked with numerous K-12 schools, as well as college and university teacher preparation programs, in their courses that include the creation of highly interactive student projects. Roger was named by Technology & Learning Magazine as one of the top 5 "Most Important Educational Technology Gurus of the Past Two Decades". More information is available at

David Weiss, SAM Labs
Jolandra White, Oakdale Elementary School

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