ISTE 2019Creative
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shIfTing Math Teaching & Learning With Technology

Location: Hyatt Regency Grant B

Explore and create
Pre-registration required

Explore and create : Workshop


Sunday, June 24, 8:30–11:30 am
Location: Hyatt Regency Grant B

Sandra Chow   Emily Fitzpatrick   John McGowan  
Experience how technology is shifting students' ability to communicate, collaborate, represent and learn from one another in a one­-to-­one math classroom. Learn about tools that facilitate the teachers’ ability to differentiate instruction and reach students of all levels.

Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: You will need a laptop/chromebook for this session. Attendees should have a Google account. Extensions such as Read&Write, EquatIO, and Screencastify should be downloaded ahead of time.
Focus: Digital age teaching & learning
Topic: BYOD/1:1 instructional programs
Grade level: PK-12
Subject area: Math
ISTE Standards: For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Computational Thinker
  • Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.

Proposal summary

Purpose & objective

The increasing accessibility of technology in classrooms through one-to-one or BYOD models, and the popularity of GSuite tools, has SHIFTed how teachers teach and students learn. But how does that translate into the Math classroom? How can we ensure that students are engaged in deep learning of problem solving strategies and Mathematical thinking?

In this session, we will utilize a hands-on approach to show how technology has shifted mathematical learning in classrooms, how students communicate their thinking, how students can receive feedback, and how the needs of all students are addressed. This session will highlight the dynamic use of online discussion forums, web 2.0 brainstorming and presentation tools (e.g. GSuite Tools, Popplet), on-line math games and manipulatives, as well as various Chrome apps and extensions such as Desmos, EquatIO and GeoGebra to enhance student learning.

Pedagogy Highlights
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- SAMR Model (Dr. Ruben Puentedura) and consideration of technology integration in the Math Classroom
- Technology integration in a 3-Part Math Lesson (John Van de Walle)
- Communication through the Mathematics classroom (Gallery walk, Math Congress, Bansho)
- Student Collaboration in problem solving for student success
- Descriptive feedback through the use of technology (GSuite)
- Differentiated instruction and assessment to reach every student using technology

Outline

Shifting Problem Solving (90 min.)
-----------------------------------------------
- Participants will walk through hands-on examples and tools for teaching problem solving in the classroom. We will discuss the importance of inquiry, activity-based learning, collaboration, game-based learning, online math manipulatives, authentic real-life problems, cross-curricular connections, social justice and global citizenship, Math treks, Math talk, and Math communication through gallery walk/Math congress/Bansho.
- Tools will include: GSuite, Google Public Data Explorer, Google Newspaper & Google Trends, Youtube, Learn 360, Brainpop, online math manipulatives sites, and interactive math game sites.
- Sample lessons and student work samples will be shown.

Shifting Assessment (30 min.)
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- Participants will gain tips and tricks to utilize GSuite to build student collaboration, modelling, feedback and goal setting in their math learning environment. Various tools will be shown that can be used for diagnostic, formative and summative assessments.
- Tools will include: GSuite, Quizzizz, Kahoot, Knowledge Hook, Socrative, Plickers, FlipGrid, Screencastify, EquatIO, Seesaw and more.
- Sample lessons and student work samples will be shown.

Shifting Differentiation (30 min)
-------------------------------------------
- Strategies and tools for differentiating math learning will be highlighted including use of Chrome Apps and extensions for text-to-speech, speech-to-text, voice comments and visual representations of mathematical learning.
- Tools will include: GSuite, Read&Write, EquatIO, Talk and Comment, Google Translate

Shifting Professional Development (25 min)
-----------------------------------------------------------
- Participants will learn about various mediums for developing their Professional Learning Network for professional development.
- We will highlight Math Education blogs to follow, Twitterchats, hashtags, and other math educators you can glean from who are active on social media.

Closing, Reflection & Evaluation (5 min.)
--------------------------------------------------------
- Question and Answer, Reflection activity and ISTE evaluation.

Supporting research

- Why should a teacher use technology in his or her mathematics classroom? - https://education.ti.com/sites/UK/downloads/pdf/Research%20Notes%20-%20Technology%20in%20Class.pdf
- Using technology to support effective mathematics teaching and learning: What counts? -http://research.acer.edu.au/cgi/viewcontent.cgi?article=1067&context=research_conference
- The Three-Part Lesson in Mathematics Co-planning, Co-teaching and Supporting Student Learning - http://www.curriculum.org/secretariat/coplanning/files/CoPlanningGuide.pdf
- Learning Mathematics with Virtual Manipulatives by Center for Implementing Technology in Education (CITEd)- http://www.cited.org/index.aspx?page_id=151
- What are the benefits of virtual manipulatives? by @DreamBox_Learn - http://www.dreambox.com/blog/benefits-virtual-manipulatives
- Communication in the Classroom http://www.edu.gov.on.ca/eng/literacynumeracy/inspire/research/CBS_Communication_Mathematics.pdf
- Bansho (Board Writing): Collective Knowledge Production in Ontario Mathematics Classrooms - https://www.edu.gov.on.ca/eng/literacynumeracy/inspire/research/CBS_bansho.pdf
- Creating Collaborative Learning Environments with Google Apps for Education by Chrissy Winske - http://www.k-12techdecisions.com/article/creating_collaborative_learning_environments_with_google_apps_for_education
- How Google Apps for Education Can Help You Implement Common Core By Eva Harvell -https://thejournal.com/articles/2014/09/09/using-google-apps-for-education-to-implement-common-core.aspx

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Presenters

Sandra Chow, Keystone Academy

Sandra Chow is a teacher on special assignment at TVO as Instructional Liaison developing digital resources for Math & professional learning for the province of Ontario. Sandra has taught in multiple grades, worked as a teacher librarian in Taiwan, and believes firmly in the power of collaboration for teachers and students. She loves sharing her experiences with other educators, and has done so throughout Canada and internationally. She has won 2 National Technology awards, is a Google Certified Innovator and Trainer and part of the Geo EDU Advisory Board. She loves to hear and tell stories, and strives for authentic connections in daily life.

Emily Fitzpatrick, EdTechTeam Canada Ltd

Based in Fergus, Ontario, Canada, Emily is the Director of Professional Development for EdTechTeam, Canada. Previously she was a classroom teacher with experience in math, computer science, ESL and special education in Canada, Belgium and the UK. As a Google Certified Trainer and Innovator, Emily believes that technology should be accessible by all students in all subjects to deepen their understanding and create real-world connections. With EdTechTeam, Canada Emily helps to facilitate professional learning opportunities with Teachers, Administrators, Parents and Students with regards to integrating technology for deeper understanding.

John McGowan, Texthelp

John is a certified Google Education Trainer and the creator of g(Math), which had over 13 million worldwide users before it retired in January 2018. A math teacher of over 15 years, he loved to adapt the fail-forward mentality and push the bounds of technology integration in the math classroom. In 2016 he embarked on a new career to leave the classroom to join up with Texthelp to make a greater impact on teaching and learning by making digital math easy and accessible to all. EquatIO was released last year and is the first step in that journey!

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