ISTE 2019Creative
Constructor Lab
Leadership Summit
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Edtech Advocacy &
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60in60: The Ed Tech Game Show!

Location: W196b

Participate and share

Participate and share : Interactive lecture

Tuesday, June 26, 11:45 am–12:45 pm
Location: W196b

Brandon Lutz   Scott Snyder  
Come on down! You're the next contestant on the Ed Tech game show! Come learn about ed tech storytelling tools in a unique game show format. You will leave with resources and ideas to help you and your students tell the story of your classroom to get the biggest impact!

Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Focus: Digital age teaching & learning
Topic: Storytelling/multimedia
Grade level: PK-12
ISTE Standards: For Coaches:
Digital Age Learning Environments
  • Model effective classroom management and collaborative learning strategies to maximize teacher and student use of digital tools and resources and access to technology-rich learning environments.
For Educators:
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

Proposal summary

Purpose & objective

The purpose of this presentation is to expose the audience to many different storytelling tools to connect classrooms to a wider world.. Teachers might use the tools to share stories from their classrooms while kids might demonstrate what are learning. The objective of this session is that the audience will become familiar with a range of options to choose from. They will also be exposed to some instructional insights about implementing these tools into the classrooms and how to best engage students and share ideas with their colleagues.


5 min - Introductions
50 min - Session will be run in a “sweet 16” bracket format. In round one, 8 pairs of web tools will be pitted against each other. The audience will vote for the best tool of each pairing, moving 8 onto the second round. Round two will further focus on how teachers and kids can use the tools in the classroom; voting will follow, reducing the bracket to 4 tools. Videos clips of each of the remaining 4 tools will be shown in round 3, and participants will vote again, sending two to the fourth and final round. Presenters will share additional information and background on the tool before the winner of the Ed Tech Game show is crowned.
5 min - Close

Supporting research

More [+]


Brandon Lutz, Cheltenham School District
Scott Snyder, Capital Area Intermediate Unit

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