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Computer Science Network Playground: CS, Computational Thinking and Robotics

Location: Playground A, Level 3, Skyline Ballroom Pre-function

Explore and create

Explore and create : Playground


Sunday, June 24, 12:30–4:00 pm
Location: Playground A, Level 3, Skyline Ballroom Pre-function

Payal Ahuja   Steven Alvarez   Sara Chong   Marja Crespo   Janet Franklin   Siniya Gallimore   Cristian Gonzalez   Draven Haggard   Alan Jiminez   Ashley Kitzerow   Joseph Kmoch   Gianna Lazarra   Daniela Markazi   Emmilio Martinez   Angelika Modawal   Karen North   Kate Notowidigdo   Jaiden O'Bear   Monica Para   Katie Pauker   Jasmine Ruiz   Scarlett Toon   Crystalisis Townsend   Abril Vela  
At this highly interactive event you will learn about new and updated resources for computer science (CS) and computational thinking (CT). Many to the interactive exhibits will be facilitated by students. The opportunities here embrace CS and CT at all levels and will include both formal and informal educational environments.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Computer science and computational thinking
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
For Students:
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Additional detail: ISTE author presentation

Proposal summary

Purpose & objective

The primary purpose is to provide a large number of interactive booths which exemplify some or all of the characteristics of Computational Thinking as defined by ISTE/CSTA and as included in the ISTE Standards for Students. Evidence of our success are the literally throngs of people we had at our double-sized area last year in San Antonio and previously in Denver.

Outline

As we have had for the past half dozen years, we will again have about 10 very interactive exhibits available (about 20+ if we get a double area again) which will be available for the duration of the Playground (usually 3.5 hours). Many are led by students anywhere from about grades 3-16.

Supporting research

There have been numerous articles published on the efficacy of CT throughout the curriculum and they are fully embedded in the new ISTE Studend Standards, both as an specific item and sprinkled throughout the Standards (knowledge, skills, dispositions)

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Presenters

Payal Ahuja, NCWIT Student
Steven Alvarez, BlockCad3D Student
Sara Chong, U of Chicago Student
Marja Crespo, U of Chicago Student
Janet Franklin, U of Chicago Student
Siniya Gallimore, U of Chicago Student
Cristian Gonzalez, U of Chicago Student
Draven Haggard, U of Chicago Student
Alan Jiminez, BlockCad3D Student
Ashley Kitzerow, ISTE Books Student
Joseph Kmoch, Milwaukee Public Schools
Gianna Lazarra, U of Chicago Student
Daniela Markazi, lNCWIT Student
Emmilio Martinez, BlockCad3D Student
Angelika Modawal, NCWIT Student
Karen North, AAUW / NCWIT / Code.org
Kate Notowidigdo, U of Chicago Student
Jaiden O'Bear, U of Chicago Student
Monica Para, NCWIT Student
Katie Pauker, U of Chicago Student
Jasmine Ruiz, U of Chicago Student
Scarlett Toon, U of Chicago Student
Crystalisis Townsend, U of Chicago Student
Abril Vela, NCWIT Student

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