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Fantasy Worlds Provide Authentic Understanding of Mathematical Concepts

Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 6

Participate and share

Participate and share : Poster


Monday, June 25, 8:00–10:00 am
Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 6

Kristi Frankina  
Learn how a fantasy world helps students gain a conceptual understanding of mathematical concepts with authentic use models. Experience the world and learn about actual results from students in one school district.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Devices will be provided with demo accounts of Fog Stone Isle.

If attendees would like to create an account, they need any device with a web browser.

Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: 3-5
Subject area: Math
ISTE Standards: For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
For Students:
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session
Related exhibitors: Cignition, Inc.

Proposal summary

Purpose & objective

Teachers will experience Fog Stone Isle as a student.
Teachers will experience Fog Stone Isle's teacher dashboard.
Teachers will learn about results of implementation in the Evergreen School District.
Teachers will be able to sign up for a class license of Fog Stone Isle.

Fog Stone Isle is a virtual world that helps students build conceptual knowledge of fractions. Players build castles, farms, and supply water to model fraction addition/subtraction, multiplication, and division. Models within the world are constructed based upon research in how the brain learns these concepts.

Outline

At the poster session, participants will view a display that highlights the neuro science research that Fog Stone Isle was built upon. There will be several devices set-up so that participants can play the game and ask questions about implementation. Handouts will be available that highlight the features of the teacher dashboard and models of fraction operations.

Supporting research

Cignition has put together a website with extensive research on the science behind Fog Stone Isle.

http://www.cignition.com/the-science-of-learning/

They have also completed two studies on the effectiveness of their game on student fraction understanding. Students entering 6th grade showed a 31% improvement. Struggling 7th graders showed 30% improvement. You can view more details at http://www.cignition.com/

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Presenters

Kristi Frankina, Evergreen School District

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