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Bring your classroom alive through interactive learning with the Makey Makey!

Location: Hyatt Regency Burnham

Explore and create
Pre-registration required

Explore and create : BYODex


Tuesday, June 26, 12:45–2:15 pm
Location: Hyatt Regency Burnham

John Korassa   Trisha Roffey   Dane Sadownyk  
Learn how to hack and electrify learning in your classroom with the Makey Makey! Imagine being able to make your word walls talk, create quick reaction quiz games, turn your stories into interactive adventures and more! Students of all abilities and ages can become innovative designers using everyday classroom objects!

Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: In this session, participants will need to bring a Laptop (Chromebook, PC or Mac). The Makey Makey devices and all other electronic invention materials will be provided by the presenter. We will be using free apps from http://makeymakey.com/ to enhance our designs. Tutorials, classroom examples, and support will be available at www.makerspaceforeducation.com
Focus: Digital age teaching & learning
Topic: Maker activities and programs
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

Proposal summary

Purpose & objective

In this session, educators will be introduced to classroom-based makerspaces and an overview of the pedagogy and constructivism that drives this hand on classroom practice. They will have the opportunity to see classroom examples of these practices as well as try the hands-on challenges themselves. This will include step by step instruction of how to use a Makey Makey and additional how to incorporate the block-based coding elements of Scratch. Educators will leave with dozens of lessons and resources to try in their classrooms right away.

Introduction of Makerspace and the Pedagogy of Constructivism

Classroom examples of makerspace for personalized learning, re-imagined assistive technology, and hands-on learning. Educators will see how this type of learning has transformed classrooms practices and student achievement. There will be special attention focused on how these activities have supported students with special needs and who are English Language Learners.

Introduction of the electronic invention kit Makey Makey and Scratch programming with a choice of hands-on challenges. Educators will work through one of the student challenges and leave with the resources to make them all! These challenges are self-contained and self-paced with built-in tutorials, step by step instructions and examples so teachers do not feel intimidated having to be the expert. They will leave feeling like an invention pro when they are done!
Hacking a word wall to make it come to life and talk
Creating Interactive Stories out of old books and magazines
Build your own Operation Game
Develop a quick reaction quiz game
Make your own flight simulator in Google Earth
Design your own interactive poetry
Math controller game challenge
Build a personalized assistive technology switch

Educators will leave with ready to use ideas and lessons for their classrooms with the additional materials and challenges for hundreds of other makerspace ideas and technology for FREE as found on my website www.makerspaceforeducation.com

Outline

10 min - Introduction to makerspace with a "would you rather" game! This game will be a fun way to compare traditional classroom projects with makerspace opportunities as well as a chance to learn about what a makerspace is as part of a constructivist pedagogy.

10 min - A sharing of classroom examples of makerspace for personalized learning, re-imagined assistive technology, and hands-on learning. Educators will see how this type of learning has transformed classrooms practices and student achievement. There will be special attention focused on how these activities have supported students with special needs and who are English Language Learners.

15 min - MakeyMakey “let’s get it started” group challenge! This is a chance to work in a team to fire up the MakeyMakey for the first time! We will be making music in minutes! This challenge will be an introduction to the electronic invention kit Makey Makey and Scratch programming.

40 min - Choose Your Own Adventure Student Challenge!
Educators will work in teams to go through one of the student challenges and leave with the resources to make them all! These challenges are self-contained and self-paced with built-in tutorials, step by step instructions and examples so teachers do not feel intimidated having to be the expert. They will leave feeling like an invention pro when they are done! There will also be attention given to how educators could use documentation as a form of assessment for makerspace challenges like this. Individual support will be given to each group as they learn through doing in each of the challenges in a true Piaget style approach.

There will be 8 challenges to choose from:

Hacking a word wall to make it come to life and talk
Creating Interactive Stories out of old books and magazines
Build your own Operation Game
Develop a quick reaction quiz game
Make your own flight simulator in Google Earth
Design your own interactive poetry
Math controller game challenge
Build a personalized assistive technology switch

15 min - Group gallery share! We will have a chance to share our challenges with each other and contribute an image of our creation along with our reflections on makerspaces in the classroom on our crowd-sourced Padlet. This Padlet will be shared with everyone so they have a collection of ideas to take back to their schools. Wrap up and Clean up!

Educators will leave with ready to use ideas and lessons for their classrooms with the additional materials and challenges for hundreds of other makerspace ideas and technology for FREE as found on my website www.makerspaceforeducation.com

Supporting research

Framework for student learning: Competencies for engaged thinkers and ethical citizens with an entrepreneurial spirit. http://education.alberta.ca/department/ipr/curriculum.aspx

Taking Making Into the Schools. Crichton, S.E., & Carter, D. http://innovativelearningcentre.ca/

The Maker Movement and Rebirth of Constructionism. Hybrid Pedagogy. Donaldson, J. (2014) http://www.hybridpedagogy.com/journal/constructionism-reborn/

Worlds of making: Best practices for establishing a makerspace for your school. Fleming, L. http://worlds-of-learning.com/worlds-of-making-nmhs/

Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Martinez, S.L., & Stager, G. (2015) https://inventtolearn.com/

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Presenters

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John Korassa, Edmonton Catholic Schools

John Korassa is an Emerging Technology consultant in Alberta, Canada. John’s supports teachers and students to embed coding, robotics and visual media in both literacy and numeracy within different curricular areas. He has taught in elementary and junior high school settings and utilizes a variety of educational course delivery methods. John has presented to many audiences including being featured at FETC. John holds a B.A. in world history from Concordia University, a B.Ed. focusing on elementary education from Concordia University and a M.Ed. with a double major in educational technology and early learning education from the University of Alberta.

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Trisha Roffey, Edmonton Catholic Schools

Trish is an Emerging Technology Consultant for Edmonton Catholic Schools in Edmonton, Alberta, Canada specializing in supporting teachers & students from K-12 to explore makerspace, assistive technology, coding, robotics, and Google. Trish is the founder of www.makerspaceforeducation.com and is passionate about educational technology and constructivist practices to support learners of any age or ability. Trish has worked with teachers and students around the world to begin their makerspace journey over the last 5 years. She regularly presents to educators across North America through professional development workshops, conferences including the FETC, and is a spotlight presenter for the EdTech Team.

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Dane Sadownyk, Edmonton Catholic Schools

Dane Sadownyk has been part of the Edmonton Catholic School District for over 18 years and currently serves as an Educational Technology Consultant in the Emerging Technology department. Dane holds a B. Ed., a Computer Systems Technology Honors Diploma (CST Diploma) and a Master’s Degree in Educational Leadership from the University of Portland. Dane strives to continually learn new technologies, in order to collaborate and serve the needs of other educators to help them to achieve their technology goals.

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