Top 10 Tools Every New Teacher Needs! Updated Advice From Teacher Educators
Participate and share : Interactive lecture
Monday, June 25, 2:30–3:30 pm
Dr. Peña Bedesem Chip Cash Dr. Jennifer Courduff Dr. Samantha Fecich Dr. Peter Hessling Dr. Dennis McElroy Rachelle Dene Poth Dr. Susan Poyo Dr. Mia Kim Williams
Do new teachers really need to be experts in all things Google? How about Twitter? In this interactive session, we will showcase an updated crowdsourced list of top 10 innovative tools every new teacher needs, then engage in a critical discussion about using these tools to motivate and engage students.
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Focus:||Digital age teaching & learning|
|Topic:||Online tools, apps and resources|
|Grade level:||Community college/university|
|ISTE Standards:||For Educators:
|Additional detail:||ISTE author presentation|
This session is designed as an update of innovative tools to connect teacher education program faculty with pre- and in-service teachers by fostering conversations about how to better prepare teachers to use technology for teaching and learning.
This session will start with a five minute review of tools showcased at ISTE 2017, followed by rapid pace “10 tools in 10 minutes” IGNITE-style presentation featuring a list of tools crowdsourced from the ISTE Teacher Education Network. Each tool will be connected to one of the ISTE Standards for Students or Educators. The audience will then be asked to get into groups of 6-8 to engage in a critical discussion about these tools. Example questions to guide the discussion include: 1) How do/might you use these tools for teaching, learning, or mentoring? 2) How do these tools align with pre-service teachers’ expectations about the technology they will use in their practice? 3) How can these tools be used to enhance teaching and learning at all levels? 4) What are the concerns about using these tools (e.g., privacy, digital citizenship, access, impact on student learning)? 5) How might you use these tools to align your practice with the new ISTE Standards for Educators? Finally, we will return to the whole group setting to explore insights, ideas, and issues from the small group discussions.
Common sense education. (2017). Best student collaboration tools. Retrieved from https://www.commonsense.org/education/top-picks/best-student-collaboration-tools
Edutopia. (2015). New Teachers: Technology-Integration Basics. Retrieved from http://www.edutopia.org/article/new-teachers-technology-integration-resources.
Nearpod. (2017). Four ways to help kids take ownership of their learning. Retrieved from https://nearpod.com/blog/4-ways-to-let-kids-take-ownership-of-their-learning/.
TeachThought. (2014). Fifty ways to empower students in a connected world. Retrieved from http://www.teachthought.com/the-future-of-learning/50-ways-empower-students-connected-world/.
Tutora. (2017). The 82 hottest edtech tools of 2017. Retrieved from https://tutora.co.uk/blog/the-82-hottest-edtech-tools-of-2017-according-to-education-experts
Chip is a 30+ year veteran of middle and high school mathematics classrooms, and is a complete techno-nerd! Currently the mathematics department chair at Princeton Day School, he previously served as department chair at Stuart Country Day, and was a faculty member at the American School in London. Chip is also currently the Communications Chair and Twitter-chat host for ISTE's Teacher Education Network.
I teach Spanish and STEAM. I am also an attorney and have a Master’s in Instructional Technology. I am the President for Teacher Education Network, Communications Chair for ISTE Mobile Learning Network. I was selected as the 2017 Outstanding Teacher of the Year by PAECT and by NSBA as one of "20 to watch" educators. I am proud to be a Microsoft Innovative Educator Expert, an Ambassador for Buncee, Flipgrid, Hoonuit, and an Edmodo Certified Trainer, Nearpod PioNear, and TES Ambassador . I wrote chapter 3 of “Snapshot in Education 2016”, and Chapter 6 of “Gamify Literacy” from ISTE.
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