ISTE 2019Creative
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Simple Steps for Movie-Making on iPads and Chromebooks with Spark Video

Location: W193a

Explore and create
Pre-registration required

Explore and create : BYOD


Monday, June 25, 9:00–10:00 am
Location: W193a

Dr. Monica Burns  
Making a movie just got easier! Learn how to use the free Spark Video to make movies on any device. Explore the easy steps to set up students for success as they record voice, combine images and video clips, and add text and icons to their creations.

Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: iOS
Laptop: Chromebook, Mac, PC
Tablet: iOS, Windows
Participant accounts, software and other materials: Spark Video (free web tool, no download needed)
spark.adobe.com
Focus: Digital age teaching & learning
Topic: Creativity and productivity tools
Grade level: PK-12
Subject area: Language arts, Social studies
ISTE Standards: For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

This session will begin with an overview of the power of using movies to transform narrative, informational and persuasive writing across the content areas. Attendees will view examples of student work products and discuss how to design rigorous tasks related to instructional goals. After a quick demonstration of the free, Chromebook and iPad-friendly Spark Video tool, participants will create their own movie related to a specified task. Participants will model a classroom workflow for sharing with authentic audiences and brainstorm connections to their own classrooms and the classrooms they support. Attendees will (1) Determine when and how digital products elevate learning, (2) Create a movie integrating different media, (3) Design an exemplar for a student product

Outline

Introduction to Tasks Before Apps Mentality for designing activities for tech-rich learning experiences - research and best practices (5 min)
Overview of Creating with a Purpose - big picture and classroom stories, with introduction of spotlight tool (15 min)
Spark Video Spotlight- hands-on activity for creating tools (20 min)
Creating with Purpose - supports and scaffolds for every learner (15 min)
Taking it Back - tips for sharing student work and questions (5 min)

Supporting research

Burns, M. 2017. Tasks Before Apps: Designing Rigorous Learning in a Tech-Rich Classroom. Virginia: ASCD.

Students should have the opportunity to create a product for an authentic audience. Creating is viewed as an essential component of deep learning experiences for students at all levels in all subject areas (Anderson, et. al, 2013).
Anderson, L.W., & Krathwohl, D.R., (Eds.). (2000). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. (Airasian, P.W., Cruikshank, K.A., Mayer, R.E., Pintrich, P.R., Raths, J., & Wittrock, C.). New York, New York: Pearson.

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Presenters

Dr. Monica Burns, Class Tech Tips, LLC

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