Simple Steps for Movie-Making on iPads and Chromebooks with Spark Video
Explore and create : BYOD
Monday, June 25, 9:00–10:00 am
Dr. Monica Burns
Making a movie just got easier! Learn how to use the free Spark Video to make movies on any device. Explore the easy steps to set up students for success as they record voice, combine images and video clips, and add text and icons to their creations.
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: iOS
Laptop: Chromebook, Mac, PC
Tablet: iOS, Windows
|Participant accounts, software and other materials:||Spark Video (free web tool, no download needed)
|Focus:||Digital age teaching & learning|
|Topic:||Creativity and productivity tools|
|Subject area:||Language arts, Social studies|
|ISTE Standards:||For Educators:
This session will begin with an overview of the power of using movies to transform narrative, informational and persuasive writing across the content areas. Attendees will view examples of student work products and discuss how to design rigorous tasks related to instructional goals. After a quick demonstration of the free, Chromebook and iPad-friendly Spark Video tool, participants will create their own movie related to a specified task. Participants will model a classroom workflow for sharing with authentic audiences and brainstorm connections to their own classrooms and the classrooms they support. Attendees will (1) Determine when and how digital products elevate learning, (2) Create a movie integrating different media, (3) Design an exemplar for a student product
Introduction to Tasks Before Apps Mentality for designing activities for tech-rich learning experiences - research and best practices (5 min)
Overview of Creating with a Purpose - big picture and classroom stories, with introduction of spotlight tool (15 min)
Spark Video Spotlight- hands-on activity for creating tools (20 min)
Creating with Purpose - supports and scaffolds for every learner (15 min)
Taking it Back - tips for sharing student work and questions (5 min)
Burns, M. 2017. Tasks Before Apps: Designing Rigorous Learning in a Tech-Rich Classroom. Virginia: ASCD.
Students should have the opportunity to create a product for an authentic audience. Creating is viewed as an essential component of deep learning experiences for students at all levels in all subject areas (Anderson, et. al, 2013).
Anderson, L.W., & Krathwohl, D.R., (Eds.). (2000). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. (Airasian, P.W., Cruikshank, K.A., Mayer, R.E., Pintrich, P.R., Raths, J., & Wittrock, C.). New York, New York: Pearson.