Constructor Lab
Leadership Summit
Edtech Advocacy &
Policy Summit

Gamestorming TPACK: What We Mean When We Talk About Technology Integration

Location: W190a

Participate and share

Participate and share : Interactive lecture

Monday, June 25, 4:00–5:00 pm
Location: W190a

Stefanie Cairns   Rachelle Galang  
What does good technology integration look like? How do we clearly articulate to stakeholders our vision of learning and teaching with technology? You'll engage in a Gamestorming activity to familiarize yourself with the TPACK framework. You'll leave with language and ideas to advocate for meaningful technology use.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Instructional design and delivery
ISTE Standards: For Educators:
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

Participants will learn how Gamestorming can increase student engagement and learning in their classroom by participating in a Gamestorming game, “Challenge Cards.”

Participants will learn the basics of the TPACK framework and how it might impact their work.

Participants will engage in the cooperative brainstorming activity from Gamestorming.

Participants will leave with language and ideas to advocate for technology’s role in learning.


Overview and explanation of Gamestorming Activity “Challenge Cards” (5 minutes)

Play 5 rounds of Challenge Cards, each round consists of:
-Scenario Displayed
-Solution and Challenge teams brainstorm and come up with 5 solutions/challenges on index cards (3 minutes)
-Challenge team picks a card and reads it.
-Solution team picks one of their solutions to go with it.
-If solution team wins they get a point, if challenge team wins they get a point and both teams must discuss a better solution for the “challenge.” (5 minutes for last three bullet points)

-After 5 rounds have been played, a reflection discussion on the game will be held

-We’ll then discuss practical applications of the TPACK framework for integrating technology. (15 minutes)

Supporting research

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

Punya Mishra:

Matt Koehler:

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Stefanie Cairns, Oakland Schools

I'm Stefanie, a Technology Integration Specialist for Oakland Schools in Michigan. I graduated from Michigan State University with a BA in Elementary Education and MA in Educational Technology. I love trying new tech activities with students and teachers everyday. There's always a challenge to overcome but the end result of watching kids learn is awesome! In my free time I love to travel the world, be outdoors, and plan events. I'm looking forward to meeting everybody at ISTE.

Rachelle Galang, Oakland Schools

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