ISTE 2019Creative
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Digital
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Supporting Creative Computing in Your Classroom With Scratch

Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 10

Participate and share

Participate and share : Poster


Wednesday, June 27, 11:00 am–1:00 pm
Location: Posters; Level 3, Skyline Ballroom Pre-function, Table 10

Alexandra Kutler   Laura Peters  
The ScratchEd Team at Harvard University focuses on making creative computing accessible to all by supporting K-12 teachers through an online community, educational resources and in-person professional learning experiences. Meet the team and learn about free resources that can help you support creative computing in your school.

Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Computer science and computational thinking
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Educators:
Learner
  • Pursue professional interests by creating and actively participating in local and global learning networks.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.

Proposal summary

Purpose & objective

Through our poster session, participants will get a sense of the variety and depth of support materials available for teachers who use Scratch in the classroom. These materials fall into three main categories: (1) The ScratchEd Online Community, (2) Scratch Curricula and Assessment Resources, (3) ScratchEd Meetups. We are particularly excited to offer a sneak peek of the most recent edition of the Creative Computing Guide, which offers constructionist lesson plans for Scratch 3.0.

Outline

Our poster session will highlight ScratchEd resources that can help K-12 teachers support creative computing in their schools.

Materials we will share include a poster depicting the types of resources we provide and how they fit together, and a tips bookmark featuring three of our most popular resources.

We will also offer sneak peeks of the third edition of the Guide (revised for Scratch 3.0). Physical copies of the ScratchEd Meetup guide will also be available for those who are interested.

All of our resources are free and open-source.

Supporting research

* Brennan, K. (2015). Beyond technocentrism: Supporting constructionism in the classroom. Constructivist Foundations, 10(3), 289–296.
* Brennan, K. (2013). Learning computing through creating and connecting. Computer, 46(9), 52–59. doi:10.1109/MC.2013.229
* Brennan, K., & Resnick, M. (2013). Imagining, creating, playing, sharing, reflecting: How online community supports young people as designers of interactive media. In N. Lavigne & C. Mouza (Eds.), Emerging Technologies for the Classroom: A Learning Sciences Perspective (pp. 253–268). New York, NY: Springer. doi:10.1007/978-1-4614-4696-5_17
* Brennan, K., & Resnick, M. (2012, April). New frameworks for studying and assessing the development of computational thinking. In Proceedings of the 2012 annual meeting of the American Educational Research Association, Vancouver, Canada (pp. 1-25).

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Presenters

Alexandra Kutler, Harvard University
Laura Peters, Harvard University

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