Constructor Lab
Leadership Summit
Edtech Advocacy &
Policy Summit

Integrating Making Into Your School and Classroom

Location: W196c

Participate and share

Participate and share : Interactive lecture

Monday, June 25, 4:00–5:00 pm
Location: W196c

Mark Schreiber  
How do you effectively integrate making into more subjects within your school? This practical resource-loaded session will highlight projects like an interactive touch-sensitive historical quilt, technological sculptures as well as delve into maker assessments, faculty buy-in, integration methods and how to assess a maker project.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Online Scratch account

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Focus: Digital age teaching & learning
Topic: Maker activities and programs
Grade level: PK-12
Subject area: STEM/STEAM
ISTE Standards: For Coaches:
Visionary Leadership
  • Implement strategies for initiating and sustaining technology innovations and manage the change process in schools and classrooms.
For Educators:
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Innovative Designer
  • Students develop, test and refine prototypes as part of a cyclical design process.
Additional detail: Session recorded for video-on-demand, Session will be simulcast live

Proposal summary

Purpose & objective

Participants will leave this session with practical resources, knowledge, and tools that will allow them to effectively lead the integration of making more fully into their schools. The Maker Movement is currently being widely implemented but often times it becomes a siloed activity, subject or space. This session will show participants practical steps and projects for how to integrate these hands-on maker activities and mindsets into a variety of subjects. A resource pack of ideas as well as example activities will be explored, some tangible examples, and some online, such as video examples of Makey Makey, & balloon art installations. The interactive historical quilt that uses scratch, Makey Makey, and soft circuits, will also be discussed. I will bring my interactive Ugly Christmas Sweater ( ) that shows how Makey Makey and Arduino can be used in non-traditional ways. Participants will also get to create their own quilt square during the interactive exploration time.


Intro with videos and lecture -making a case for integration (5 minutes)
Tools & Resource Overview -interactive using participants devices (10 minutes)
Project examples -show and tell example projects (10 minutes)
Hands-on Create Time (20 minutes)
Wrap up, Share & Next Steps (15 minutes)
Backchannel Document Discussion -Leading Faculty in Integration / Q&A throughout session.

Supporting research

The Promise of Maker Movement in Schools -Journal of Pre-College Engineering Education Research (J-PEER)
FabLab: Of Machines, Makers, and Inventors (Cultural and Media Studies)
Invent to Learn - Sylvia Martinez & Gary Stager
The Development and Growth of the Maker Movement - Jessica Parker
Meaningful Making: Projects and Inspirations for FabLabs and Makerspaces -Blikstein, Martinez, Pang

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Mark Schreiber, DesignCase Consulting & Stanford Fellow

Mark loves to help teachers integrate STEAM and hands-on Maker activities into their curriculum. A Senior Stanford FabLearn Fellow and founder of Design Case Consulting, Mark Schreiber knows hands-on education. With over 15 years in technology, engineering, digital fabrication and design, Mark is well versed in the integration of making into all areas of schools. Mark consults for corporations, such as Intel, Demco and numerous public and private schools and libraries to help bring more design and innovation into classrooms worldwide. Mark also runs -an online space for makerspace educators to collaborate and learn.

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