ISTE 2019Creative
Constructor Lab
Leadership Summit
No Fear
Coding Lab
Edtech Advocacy &
Policy Summit

Create, Collaborate, Communicate and Code With Early Learners

Location: W183a

Participate and share

Participate and share : Interactive lecture

Wednesday, June 27, 9:00–10:00 am
Location: W183a

Gayle Berthiaume  
Learn to use hands-on apps to help your PK-2 students create, collaborate, communicate and develop critical thinking skills. Imagine the pride a child has creating a book, artwork or movie. Or the excitement when a robot moves on the child-created path! Come with apps and ideas to share.

Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Tablet: Android, iOS
Participant accounts, software and other materials: iPad with the following apps:
Book Creator -
ChatterPix Kids -
Puppet Pals HD -
Clips -
MegaPhoto -
Drawing Pad -
Foldify -
Daisy the Dinosaur - mt=8
Cargo-Bot -
Focus: Digital age teaching & learning
Topic: Early childhood/elementary
Grade level: PK-2
Subject area: STEM/STEAM
ISTE Standards: For Educators:
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Related exhibitors: Osmo

Proposal summary

Purpose & objective

Interested in learning how apps for creativity, collaboration, communication, and coding can be used to reach the youngest learners in your school? Participants in this workshop will discover the role of these apps in the PreK-2 classroom. Participants will collaborate, create, and explore apps in a hands-on, center-based environment. Strategies and apps for PreK-2 students will be introduced. Participants will work together to explore apps and create a plan for using the apps in their classroom. Participants will share other favorite apps or ideas for using iPads and apps in classrooms. The session will conclude with questions and evaluation.


15 min. - Introduction to center-based hands-on activities
30 min. - Center exploration with presenter facilitating learning and participants collaborating and creating.
15 min. - Discussion of learning and how the apps can be used in the classroom. Questions and Evaluation.

Supporting research

Coding Class, Then Naptime: Computer Science For The Kindergarten Set - to-code-in-preschool
ScratchJr: Coding for kindergarten - coding-kindergarten
Never Too Young to Code - Learning to Code Isn’t Enough - code-isnt-enough
Learning: Is there an app for that? by Cynthia Chiong & Carly Shuler, November 2010, 27.html 2010 Horizon Report: The K12 Edition, The New Media Consortium, k12-2010/ iLearn: A Content Analysis of the iTunes App Store's Education Section, by Carly Shuler, Ed.M., November 2009, 21.html

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Gayle Berthiaume, Gayle Berthiaume Consulting LLC

With a Master’s Degree in Curriculum and Instruction, Gayle Berthiaume’s vast knowledge of both curriculum and technology makes her a well-respected leader in educational technology. An innovative educator with over 35 years experience as an elementary classroom teacher, Gayle enjoys sharing ideas with educators around the world. As co-founder of Suddenly It Clicks! and owner of Gayle Berthiaume Consulting, Gayle provides presentations, workshops, webinars, and coaching globally. She co-authored a book Using an iPad With Your Preschooler. Gayle has received numerous awards including Apple Distinguished Educator and served as President of the Innovative Learning Network for ISTE.

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