I Have a 3D Printer - Now What?
Explore and create : BYOD
Tuesday, June 26, 1:15–2:15 pm
Teach students to be problem solvers and creators with the support of classroom 3D printers. Find and customize 3D objects, then learn to create beginning and intermediate projects in TinkerCAD. Learn about and try 3DSlash, SketchUp for Schools (online) and MeshMixer. Explore free resource library and 3D printer tutorials.
|Attendee devices:||Devices required|
|Attendee device specification:||Laptop: Chromebook, Mac, PC
|Participant accounts, software and other materials:||Most programs will work online. Some programs will be demonstrated, such as MeshMixer - requires an installation on a Windows or OSX computer. A Chromebook will provide what is needed. DO NOT BRING A 3D PRINTER. The focus will be on the design process prior to printing.
Create accounts as time allows:
Download/install for those with Windows/OSX devices (optional)
|Focus:||Digital age teaching & learning|
|Topic:||Maker activities and programs|
|ISTE Standards:||For Educators:
There are five learning objects
1 - Participants will understand the design thinking process and how students can be creators with the 3D printer being the device for their creations
2 - Participants will learn where they can find educationally relevant 3D objects to print - such as historic artifacts objects from the Smithsonian Institute, or body parts from the National Institute of Health
3 - Participants will learn how to create/customize an object for printing - such as an object from Thingiverse or CookieCaster
4 - Participants will learn to create an object to solve a problem using a program such as TinkerCAD
5 - Participants will learn about other 3D printer programs and online tutorials which are less known including 3DSlash and the free Tinkerine 3D printer classes.
Participants will create and leave with multiple 3D object files (.stl files) which may be printed later - on their own 3D printer.
Explore the design thinking process - watch short video about design thinking and the Design Problem Bank (10 minutes)
Explore 3 - 5 websites where users can find 3D objects relate to education which may be downloaded for later printing- such as historic artifacts objects from the Smithsonian Institute, or body parts from the National Institute of Health (10 minutes)
Create/customize an object for printing - from Thingiverse Customizer and CookieCaster (10 - 15 minutes)
Create a simple, entry level project in TinkerCAD - learning the tool if they are a new user (10 - 15 minutes)
Learn about other 3D printer programs and online tutorials - see/or try using 3DSlash and explore the free Tinkerine 3D printer class (10 minutes)
Participants will leave with one or more 3D object files (.stl files) which they created. These may be printed later on their own 3D printer.
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So You’re a Teacher with a 3D Printer… Now What?