ISTE 2019Creative
Constructor Lab
Digital
Leadership Summit
No Fear
Coding Lab
Edtech Advocacy &
Policy Summit

5 Big Apps + 5 Little Apps = 10 Amazing Classroom Tools

Location: Hyatt Regency Jackson A

Explore and create
Pre-registration required

Explore and create : BYODex


Wednesday, June 27, 8:30–10:00 am
Location: Hyatt Regency Jackson A

Bethany Nugent   Carrie Wuensch-Harden  
Every teacher is looking for the perfect app. We have the 10 you can use individually or together to make your lessons go from foiled to inspired. We'll investigate Clips, Stop Motion, Chatterpix, BookCreator and more! Come ready to play with your batteries charged.

Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: iOS
Laptop: Mac
Tablet: iOS
Participant accounts, software and other materials: Clips,
HP Reveal,
Stop Motion,
Green Screen - DoInk,
Book Creator,
Animoto,
Chatterpix,
Autodesk Sketchbook,
Thinglink,
Camera
Focus: Technology infrastructure
Topic: Emergent technologies
Grade level: PK-5
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

Proposal summary

Purpose & objective

By the end of our presentation, participants will have been introduced to a total of 10 apps for iOS. They will have the opportunity to investigate the apps and reflect on how they can use them in their classrooms.

Objectives:
1. Plan and manage the art of blending human ideas and digital tools to increase problem solving power.
2. Spark students to demonstrate creative thinking, construct knowledge, and develop innovative products and processes using the Mac computer.
3. Use digital media and environments to support individual learning.

Outline

Introductions - 5 mins.
1. Get comfortable with imperfection:

We will talk to the participants about the idea of imperfection and getting comfortable using technology on the fly. We will give the participants the goal of making a video using at least one “small” app and one “big” app. The theme of their video will be to share ways they use tech in their classroom, and we will share these out via Twitter or Facebook with a hashtag so that participants can come back to them later and see what has been added. This will be a collaborative resource that teachers can refer back to.

1. Get comfortable with imperfection
Introduce each app - 15 mins.
1. Camera
2. Book Creator
3. Autodesk Sketchbook
4. Animoto
5. Chatterpix
6. Clips - make a movie in minutes
7. ThingLink
8. Stop Motion
9. Green Screen
10. HP Reveal

App Worktime: (55 minutes)

Little Apps:
One to two minute video will showcase each of the “Little Apps”.

Stations will be set up for attendees to Scan QR codes for information on the “Little Apps.” Tables will be available for them to sit and explore each app collaboratively with others that are in the same app. Each video will feature innovative ways to use the app that teachers may not already have implemented in their classrooms.
 
Big Apps:
One to two minute video will showcase each of the “Big Apps”

We will each be the leader for 5 apps. We will be available for attendees to ask questions, try the apps out, etc, and will have interactive stations with all the materials that participants need to give these apps a try. We will set up a station for Stop Motion with the movable pieces they can use in the project. We will bring iPad tripods for attendees to utilize and will set up a green screen so that users can truly dive into the app. We will have workspaces setup for the other apps as well so that people can buddy up with those trying the same app.

Takeaways:

Airdrop and Airplay

Find the hardware that supports you (based on them experiencing the hardware (green screens, tripods, stylus, headphones (for taking pictures) etc.)

Supporting research

The importance of continuing professional development as a teacher is well documented. A teacher should be familiar with the content including being able to spend time mastering the content. This is particularly important with technology. Our session topic is the introduction to new technology and will include hands on learning. As technology is ever changing, it is important that teachers have the knowledge and skills to prepare their students for the 21st Century. The apps that we will introduce in this session are a framework for project-based learning (PBL) with technology. The apps can be used in any setting, for any topic, as they allow students to reflect, express and collaborate. As Holm summarized in her 2011 Review of Literature on Project Based Learning (which reviewed decades of research on the topic), PBL has been implemented for years with positive findings including improved learning, increased engagement, as well as a positive opinion of the assigned topic (Holm, 2011).

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Presenters

Bethany Nugent, School District of La Crosse
Carrie Wuensch-Harden, Hamilton/SOTA I Elementary School

Carrie is the Library and HPL teacher at Hamilton and SOTA I in La Crosse, WI. She worked numerous years in the public library and now works in an elementary school where the library is awesome. Carrie met her husband while working at Walt Disney World and is the proud mother of two. She is a certified Apple Teacher.

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