Create and Learn in 360°
Location: Hyatt Regency Jackson D
Explore and create : Workshop
Saturday, June 23, 12:30–3:30 pm
Location: Hyatt Regency Jackson D
Create virtual tours with hotspots, audio, images, text, links and tour avatars using free or freemium online tools. Start with a 360° photo taken from a phone or better yet, a 360° camera. Learn to create a tour with programs such as Roundme, StorySpheres, coSpaces, ThingLink or Google Expeditions.
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
|Participant accounts, software and other materials:||Please bring a laptop/Chromebook and a smartphone and/or iPad/Android tablet. If you own a 360° camera - bring it along with some sample 360° images. Though not essential - you are welcome to bring a VR headset (Google Cardboard) to view what you create in VR. I'll be bringing some extra iPads and 35 VR headsets for loan as needed.
Install the following apps in advance if possible:
Bring a 360° camera and accessories if you own them (monopod, tripod, head mount...)
|Focus:||Digital age teaching & learning|
|Topic:||Augmented, mixed and virtual realities|
|Subject area:||Language arts, STEM/STEAM|
|ISTE Standards:||For Coaches:
Digital Age Learning Environments
Participants will learn two strategies for capturing 360° photos and videos - from a smartphone camera and from a 360° camera such as a Ricoh Theta S.
Participants will learn the process of created a Google Expedition Tour using templates provided. They will understand the requirements and how best to work design templates and students.
Participants will see examples of different types of projects which incorporate 360° photos and videos. They will be able to frame a project they would create using 360° photos - which they capture or from samples provided.
Participants will create a project using 360° photos (their own or from samples provided.) They will learn the fundamentals of a variety of image programs/sites. They will learn about the features which make one a better choice than another for a projects. The programs to be featured may include:
~Google Street View
Participants will leave with an online project which they can share which incorporates a 360° photo with hotspots, audio, images, text, and/or an avatar.
Welcome and 360° Project review (10 minutes)
360° Tools - cameras, monopods, head mounts and more…(10 minute) Participants can share
Exploring 360° Projects - learn about the sites; share sites which they know about which are not on my list (20 minutes)
Capturing 360° photos and videos - from a smartphone with Google Street View (15 minutes)
Using a 360° camera such as a Ricoh Theta S - saving and sharing photos
Break (5 - 10 minutes)
Upload a 360° photo and create a tour using hotspots, audio, static image, or an avatar. This is entirely hands-on; participants will follow some step-by-step directions or learn independently with guidance.
~RoundMe (20 minutes)
~StorySpheres (20 minutes)
~coSpaces (20 minutes)
~Google Expeditions (10 minutes)
~ThingLink (20 minutes)
Share a link to their projects in a shared Google Sheet (via Google Form). Discuss what they learned, challenges and solutions, and projects they could do with their students (10 minutes)
360 Tours to Introduce Your School or Classroom - blog post from ThingLink http://thinglinkblog.com/2017/09/22/360-tours-to-introduce-your-school-or-classroom/
Your students can create virtual reality expeditions (ISTE) https://www.iste.org/explore/articleDetail?articleid=683
How Can Schools Use Virtual Reality? (Smithsonian)
Virtual Reality in K-12 Education: How Helpful Is It? (Center for Digital Education)
360 cameras and VR in the classroom: 2 interviews (Medium) https://medium.com/@SenorG/360-cameras-and-vr-in-the-classroom-2-interviews-c1580c410af4
360 Cameras for Virtual Field Trips & More (Grant Wood AEA) http://www.dlgwaea.org/blog/360-cameras-for-virtual-field-trips-more
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