ISTE 2019No Fear
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Digital
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Create and Learn in 360°

Location: Hyatt Regency Jackson D

Explore and create
Pre-registration required

Explore and create : Workshop


Saturday, June 23, 12:30–3:30 pm
Location: Hyatt Regency Jackson D

Andy Mann  
Create virtual tours with hotspots, audio, images, text, links and tour avatars using free or freemium online tools. Start with a 360° photo taken from a phone or better yet, a 360° camera. Learn to create a tour with programs such as Roundme, StorySpheres, coSpaces, ThingLink or Google Expeditions.

Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials: Please bring a laptop/Chromebook and a smartphone and/or iPad/Android tablet. If you own a 360° camera - bring it along with some sample 360° images. Though not essential - you are welcome to bring a VR headset (Google Cardboard) to view what you create in VR. I'll be bringing some extra iPads and 35 VR headsets for loan as needed.

Install the following apps in advance if possible:
Google Photos - iOS or Android
Google Expeditions - iOS or Android
Google Street View - iOS or Android
Google Cardboard Camera - iOS or Android
RoundMe - iOS or Android
CoSpaces Edu - iOS or Android
ThingLink - iOS or Android

Bring a 360° camera and accessories if you own them (monopod, tripod, head mount...)

Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: PK-12
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Coaches:
Digital Age Learning Environments
  • Collaborate with teachers and administrators to select and evaluate digital tools and resources that enhance teaching and learning and are compatible with the school technology infrastructure.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Students:
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.

Proposal summary

Purpose & objective

Participants will learn two strategies for capturing 360° photos and videos - from a smartphone camera and from a 360° camera such as a Ricoh Theta S.

Participants will learn the process of created a Google Expedition Tour using templates provided. They will understand the requirements and how best to work design templates and students.

Participants will see examples of different types of projects which incorporate 360° photos and videos. They will be able to frame a project they would create using 360° photos - which they capture or from samples provided.

Participants will create a project using 360° photos (their own or from samples provided.) They will learn the fundamentals of a variety of image programs/sites. They will learn about the features which make one a better choice than another for a projects. The programs to be featured may include:

~Google Street View
~RoundMe
~StorySpheres
~coSpaces
~ThingLink
~Google Expeditions

Participants will leave with an online project which they can share which incorporates a 360° photo with hotspots, audio, images, text, and/or an avatar.

Outline

Welcome and 360° Project review (10 minutes)
360° Tools - cameras, monopods, head mounts and more…(10 minute) Participants can share
Exploring 360° Projects - learn about the sites; share sites which they know about which are not on my list (20 minutes)
Capturing 360° photos and videos - from a smartphone with Google Street View (15 minutes)
Using a 360° camera such as a Ricoh Theta S - saving and sharing photos
(15 minutes)
Break (5 - 10 minutes)
Upload a 360° photo and create a tour using hotspots, audio, static image, or an avatar. This is entirely hands-on; participants will follow some step-by-step directions or learn independently with guidance.
~RoundMe (20 minutes)
~StorySpheres (20 minutes)
~coSpaces (20 minutes)
~Google Expeditions (10 minutes)
~ThingLink (20 minutes)

Share a link to their projects in a shared Google Sheet (via Google Form). Discuss what they learned, challenges and solutions, and projects they could do with their students (10 minutes)

Supporting research

360 Tours to Introduce Your School or Classroom - blog post from ThingLink http://thinglinkblog.com/2017/09/22/360-tours-to-introduce-your-school-or-classroom/

Your students can create virtual reality expeditions (ISTE) https://www.iste.org/explore/articleDetail?articleid=683

How Can Schools Use Virtual Reality? (Smithsonian)
https://www.smithsonianmag.com/innovation/how-can-schools-use-virtual-reality-180957974/

Virtual Reality in K-12 Education: How Helpful Is It? (Center for Digital Education)
http://www.centerdigitaled.com/k-12/Virtual-Reality-in-K-12-Education-Is-It-Really-Helpful.html

360 cameras and VR in the classroom: 2 interviews (Medium) https://medium.com/@SenorG/360-cameras-and-vr-in-the-classroom-2-interviews-c1580c410af4

360 Cameras for Virtual Field Trips & More (Grant Wood AEA) http://www.dlgwaea.org/blog/360-cameras-for-virtual-field-trips-more

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Presenters

Andy Mann, Muskegon Area Intermediate School Dist

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