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Introducing Scratch 3.0: The New Standard for Creating With Code

Location: W196c

Listen and learn

Listen and learn : Lecture


Tuesday, June 26, 11:45 am–12:45 pm
Location: W196c

Champika Fernando   Mitchel Resnick   Natalie Rusk  
Leaders from the MIT Scratch Team will introduce Scratch 3.0, the next generation of the world's largest coding platform for kids. Learn how new Scratch collaborations with Google, LEGO, micro:bit and others are opening new possibilities for all students to express themselves creatively through coding.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Computer science and computational thinking
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
  • Students publish or present content that customizes the message and medium for their intended audiences.
Additional detail: Session recorded for video-on-demand, Session will be simulcast live

Proposal summary

Purpose & objective

Since its launch in 2007, Scratch has become the world's largest coding platform for kids, used by millions of students around the world. In this presentation, the MIT Scratch Team will introduce a new generation of Scratch, called Scratch 3.0 (to be launched in summer 2018). The presentation will highlight examples of how Scratch 3.0 can be integrated into project-based activities across the curriculum. Participants will learn how they can apply the expanded capabilities of Scratch 3.0 to open new opportunities for a diverse range of students to express themselves creatively and develop as computational thinkers.

Outline

Part 1 (10 minutes). How Scratch is already being used around the world, and the educational goals and motivations underlying the new generation of Scratch.

Part 2 (20 minutes). Demonstration of new capabilities of Scratch 3.0, such as speech recognition and interaction with physical devices.

Part 3 (15 minutes). Examples of how Scratch 3.0 can be used in project-based activities in classrooms, focusing on how Scratch 3.0 can support creative learning and computational thinking.

Part 4 (15 minutes). Q&A with members of the MIT Scratch Team.

Supporting research

Many of the ideas underlying this work are discussed in Mitchel Resnick's new book Lifelong Kindergarten (published by MIT Press in 2017). There are also many research papers examining how and what children learn as they create with Scratch. For some examples, see scratch.mit.edu/info/research

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Presenters

Champika Fernando, MIT Media Lab
Mitchel Resnick, MIT Media Lab
Natalie Rusk, MIT Media Lab

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