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Escaping Never Events in EDU: BadgeU for Makers and More

Location: Hyatt Regency Jackson C

Explore and create
Pre-registration required

Explore and create : BYODex


Tuesday, June 26, 4:45–6:15 pm
Location: Hyatt Regency Jackson C

Melody Bouchard-Hadley   Kenny Brazill   Justin Coleman   Eleanna Liscombe   Ashlyn Ohlms   Seth Totterer   Brendan Westley  
"Students should never be denied the opportunity to demonstrate their worth..." said a wise man once and the STEAM+BadgeU mashup was born. Hear how student-created badges in G Suite validate unique digital/physical creation and how they entice global and local communities to learn and earn alongside them.

Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: GSuite for Edu account (or personal Google Account)
Focus: Digital age teaching & learning
Topic: Personalized learning
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Educators:
Collaborator
  • Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Knowledge Constructor
  • Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
Additional detail: Student presentation

Proposal summary

Purpose & objective

This session is intended to introduce teachers to a tangible means of facilitating, documenting and validating non-traditional student achievement that may not be evident via report cards or assessments. Using the Google Sheets Add On created by Daniel Sharpe, middle school students will showcase their earned and created badges, via their core coursework and based on unique talents, as they relate to STEAM and the ISTE Standards for Students. See how they showcase their badges on digital portfolios and offer in-person and digital tutorials to help others learn and earn with them through class workshops, local conferences and Innovation Labs. Hear how students who experience high to struggling success in traditional school settings use this means to share their expertise with local and global communities. Multiple examples will be cited ranging from VR creation, 3D design and printing, overcoming frustration while collaborating, prototyping using design thinking, digital media editing and much more. See how the culture is blossoming into one where students are teachers and peers are learners striving to earn accolades to keep pace with the knowledge base of their collective community.
Participants will leave ready to facilitate the use of the Google Sheets BadgeU Add On with their students. They will understand how to use Google Drawings and Classroom to create and manage the workflow of badging. They will understand how, even on a small scale, badging offers students the opportunity to be a leader and teacher, regardless of the magnitude or technology level of any given task.
Participants need only have the ability to have their adult or student learners periodically access the Internet to peruse available badges. A computer lab or other shared technology setting may be desirable in order to facilitate student creation of novel badges, and if they desire digital making they’ll need more reliable access.
The flow of the session will be: overview, student testimonials/demos, small group breakouts with student facilitators while participants earn a session badge, followed by a reflection then a supported workshop format in which participants can partake in a variety of small group activities including: peruse available badges, create their own badges, set up a system for their own classroom and/or Q&A. All will be with the support of students and adult facilitator.

Outline

Why We Love Badging: student/staff testimonials
presentation/video: 5 minutes

What Report Cards and Tests Don’t Tell Us: What skills do you wish your learners could be formally recognized for?
back channel audience survey: 5 minutes

Student Examples: audience earns 3 digital maker badges
small group rotations with student presenters: 25 minutes

How Badging Works: BadgeU Google Sheets Add On and digital portfolios
Demo: 10 minutes

It’s Your Turn!: Based on initial survey response, create badges and criteria for your learners. Submit your work to a collaborative database where audience members can access and use to build a school-based badging program.
workshop format: 30 minutes

The End is the Beginning: Invite audience to post their successes or questions to our common #BadgeU hashtag and connect with their new badging PLN. Tweet to #BadgeU for chance to win BadgeU student made swag!
conclusion/eval: 5 minutes

Supporting research

BadgeU: Dan Sharpe
https://sites.google.com/view/getsharpe/badgeu?authuser=0

Cultivating Curiosity in a K-12 Classroom: Wendy Ostroff
https://g.co/kgs/U7ux1i

More [+]

Presenters

Eleanna Liscombe, Orchard Farm School District

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