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Student Solutions Projects: Leveraging Tech for Social Good

Location: W183a

Listen and learn

Listen and learn : Lecture


Wednesday, June 27, 10:30–11:30 am
Location: W183a

Michael Hernandez  
Solving real-world problems through student projects is a great way to tap into student passion and have an impact on your community. In this session, you’ll learn to use tech tools to create interdisciplinary projects that are relevant and meaningful beyond the classroom walls.

Skill level: Beginner
Attendee devices: Devices not needed
Participant accounts, software and other materials: None
Focus: Digital age teaching & learning
Topic: Project-, problem- and challenge-based learning
Grade level: PK-12
Subject area: Social studies, Science
ISTE Standards: For Students:
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
  • Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
  • Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.

Proposal summary

Purpose & objective

Participants will:
Learn how to transform traditional assignments into interdisciplinary, tech-based projects
Discover ways to using tech tools for collaboration
Learn how to use digital tools for authoring, publishing, and promoting student work
Develop strategies for developing solutions projects in the classroom

Specific digital tools will include research, writing and collaboration tools, recording and authoring tools (like video, podcasting and infographics), and publishing tools like websites and social media accounts.

Outline

Why solutions projects? (social inequity, empathy, etc.) 5 min
Reframing assignments as projects 10 min
Research and Community outreach 5 min
Choosing the problem to be addressed 5 min
Planning and preparation (research, tech skill sets, etc) 15 min
Working on the project 10 min
Publishing and promoting a project 10 min

Process: Presenter will provide examples and info, while participants will engage in periodic peer-to-peer discussions and brainstorming

Supporting research

How Schools Can Help Students Develop A Greater Sense of Purpose
https://ww2.kqed.org/mindshift/2017/05/02/how-schools-can-help-students-develop-a-greater-sense-of-purpose/

Create to Learn: Introduction to Digital Literacy
https://www.amazon.com/Create-Learn-Introduction-Digital-Literacy/dp/1118968352/ref=sr_1_1?ie=UTF8&qid=1506733020&sr=8-1&keywords=renee+hobbs

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Presenters

Michael Hernandez, Mira Costa High School

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